Links for November 19th 2010 through November 24th 2010:
- Long Live the Web: A Call for Continued Open Standards and Neutrality [Scientific American] – Inventor of the World Wide Web, Tim Berners-Lee, in a passionate defense of the open web (and a few pointed jabs at Facebook): “The Web is now more critical to free speech than any other medium. It brings principles established in the U.S. Constitution, the British Magna Carta and other important documents into the network age: freedom from being snooped on, filtered, censored and disconnected. […] If we want to track what government is doing, see what companies are doing, understand the true state of the planet, find a cure for Alzheimer’s disease, not to mention easily share our photos with our friends, we the public, the scientific community and the press must make sure the Web’s principles remain intact—not just to preserve what we have gained but to benefit from the great advances that are still to come.”
- Everything is a Remix – Part 1 [Vimeo] – Kirby Ferguson’s great video about remix, focusing on musical culture and the long history of remix as a core creative process (long before the web).
- The Attention-Span Myth [NYTimes.com] – A great read: “Whether the Web is making us smarter or dumber, isn’t there something just unconvincing about the idea that an occult “span” in the brain makes certain cultural objects more compelling than others? So a kid loves the drums but can hardly get through a chapter of “The Sun Also Rises”; and another aces algebra tests but can’t even understand how Call of Duty is played. The actions of these children may dismay or please adults, but anyone who has ever been bored by one practice and absorbed by another can explain the kids’ choices more persuasively than does the dominant model, which ignores the content of activities in favor of a wonky span thought vaguely to be in the brain. So how did we find ourselves with this unhappy attention-span conceit, and with the companion idea that a big attention span is humankind’s best moral and aesthetic asset? […] Instead, the problem with the attention-span discourse is that it’s founded on the phantom idea of an attention span.”
- New Facebook Messaging Continues to Block Some Links [Epicenter | Wired.com] – Facebook’s “not email” email system will block certain links. Definitely not email. “Facebook’s “modern messaging system” may make it convenient to seamlessly move between instant messaging and a Facebook.com e-mail account, but not if you are sharing a link to a file sharing site. Facebook began blocking BitTorrent link-sharing on Facebook walls and news feeds last spring, and also started blocking private messages between users that included a link to torrents on the Pirate Bay. Facebook says that content censorship policy isn’t changing, even as its new Facebook Messages service gives users e-mail accounts and encourages them to communicate even more through Facebook. “We have systems in place to prevent abuse on Facebook and prevent spam which we’ll continue to deploy with the new Messages,” a Facebook spokeswoman said in a written statement. “We don’t share specifics on those systems.””
- Facebook credits go on sale in UK [guardian.co.uk] – This is Facebook’s answer to the app store; watch the money flow! “Online currency, with which Facebook users can purchase pixel-based virtual farm animals or pay to attend virtual events, might seem small beer. But now the online goods economy may be about to boom in the UK, as Tesco and the games retailer Game start selling Facebook credits in more than 1,000 high street stores. The UK’s 33 million Facebook users will be able to buy so-called “Facebook credits” in the non-pixellated world. The gift cards, costing £10 or £20, will only be redeemable on Facebook, where users can spend the converted currency on any number of nonexistent objects. The virtual goods economy, where money is spent on items that only exist on the internet, is expected to exceed £550m for social gaming such as Zynga’s Farmville by the end of this year, according to a recent Inside Virtual Goods report.”