Digital Culture Links: September 21st 2011
Links for September 7th 2011 through September 21st 2011:
- Game over for Japanese teens as grey gamblers take prime slot at arcades [News.com.au] – “The country which gave the world classic arcade games such as “Space Invaders” and “PacMan” is facing a demographic crisis, with a dwindling birth rate and ever-swelling numbers of elderly people. So Japan’s amusement arcades, once an exclusive resort of youth, are increasingly becoming the abode of the old, The (London) Times said today. According to the Hello Taito game centre in the Tokyo suburb of Kameari, as many as 90 per cent of its weekday visitors are over 60 years old. In an effort to encourage elderly customers, the company is making concerted efforts to appeal to this unfamiliar demographic. Metal stools have been replaced by benches covered with old-fashioned tatami mats. Seaweed tea, popular among retired people, is provided free, as well as blankets and reading glasses. Even the deafening noises emitted by the arcade machines have been turned down to a minimum out of consideration for geriatric sensibilities.”
- Ctrl-Z new media philosophy – New broadly-themed and inclusive academic journal looking for submissions under the broad umbrella of “New Media Philosophy”.
- Harried, underpaid staff plan to flee the sector [The Australian] – *sigh* “Two in five academics under the age of 30 plan to leave Australian higher education within the next five to 10 years because of high levels of dissatisfaction caused by lack of job security, poor pay and mountains of paperwork and red tape. And for those aged between 30 and 40, the figure is one in three. Dissatisfaction and insecurity are so rife among casual and sessional staff that a new report for the Department of Education, Employment and Workplace Relations estimates that close to half the academic workforce will retire, move to an overseas university or leave higher education altogether within the next decade.”
- Online gamers crack AIDS enzyme puzzle [The Age] – Collaborative online gamers manage to crack a crucial enzyme which is key to combating HIV. This is tangible evidence of collective intelligence of game players when usefully directed and harnessed.
- danah boyd | apophenia » Guilt Through Algorithmic Association – How algorithms can make someone look guilty or attached to something, even if it’s only other searchers making that connection: “You’re a 16-year-old Muslim kid in America. Say your name is Mohammad Abdullah. Your schoolmates are convinced that you’re a terrorist. They keep typing in Google queries likes “is Mohammad Abdullah a terrorist?” and “Mohammad Abdullah al Qaeda.” Google’s search engine learns. All of a sudden, auto-complete starts suggesting terms like “Al Qaeda” as the next term in relation to your name. You know that colleges are looking up your name and you’re afraid of the impression that they might get based on that auto-complete. You are already getting hostile comments in your hometown, a decidedly anti-Muslim environment. You know that you have nothing to do with Al Qaeda, but Google gives the impression that you do. And people are drawing that conclusion. You write to Google but nothing comes of it. What do you do? This is guilt through algorithmic association.”
- Marilyn Monroe, Grace Kelly and Marlene Dietrich join Charlize Theron in new Dior J’Adore advert [Mail Online] – Marilyn Monroe, Grace Kelly and Marlene Dietrich all posthumously join Charlize Theron in a new perfume advertisement thanks to the plasticity of computer generated imagery.
Digital Culture Links: September 7th 2011
Links for September 2nd 2011 through September 7th 2011:
- 28% of American adults use mobile and social location-based services [Pew Research Center’s Internet & American Life Project] – Pew research, September 2011: “More than a quarter (28%) of all American adults use mobile or social location-based services of some kind. This includes anyone who takes part in one or more of the following activities:
* 28% of cell owners use phones to get directions or recommendations based on their current location—that works out to 23% of all adults.
* A much smaller number (5% of cell owners, equaling 4% of all adults) use their phones to check in to locations using geosocial services such as Foursquare or Gowalla. Smartphone owners are especially likely to use these services on their phones.
* 9% of internet users set up social media services such as Facebook, Twitter, or LinkedIn so that their location is automatically included in their posts on those services. That works out to 7% of all adults.” [Full PDF Report] - Random thoughts about piracy [Social Media Collective] – boyd on the culturally-specific takes on media piracy: “I was absolutely enthralled with how the discourse around piracy in India was radically different than anything I had seen elsewhere. In India, piracy is either 1) a point of pride; or 2) a practical response to an illogical system. There is no guilt, no shame. I loved hearing people talk about mastering different techniques for pirating media, software, and even infrastructural needs (like water, electricity, even sewage…) There was a machismo involved in showing off the ability to pirate. To pay was to be cheated, which was decidedly un-masculine. Of course, getting caught is also part of the whole system, but the next move is not to feel guilty; it is to bribe the person who catches you. Ironically, people will often pay more to bribe inspectors than it would’ve cost them to pay for the service/item in the first place. Again, we’re back to pride/masculinity. Pirating was an honorable thing to do; not pirating is to be cheated.”
- Practise the web safety you teach [SMH] – Important little piece reminder K-12 schools that they need to practice what they are starting to preach. It’s great to give students and parents tips on protecting their identity online, but when schools post photographs of students with full names online – often without getting parental or student consent – that’s hardly reinforcing the privacy-aware message.
- The Fall of WikiLeaks: Cablegate2, Assange and Icarus [techPresident] – One (of many) takes on how Julian Assange and Wikileaks went too far in releasing entirely unedited records unedited. They’ve not only lost the moral highground, but tarnished past partners and ensured anyone in a position to leak something in the future would be even less likely to do so: “WikiLeaks has now indiscriminately dumped the whole cable set into the public arena, and in doing so it has tossed away whatever claim it might have had to the moral high ground. The argument that others were doing it already, or that bad actors were already getting access to the leaked master file and thus this was a mitigating step to reduce coming harms, or that it’s somehow The Guardian’s fault for publishing what it thought was a defunct password, doesn’t absolve WikiLeaks of its large share of responsibility for this dump. People are human; to err is human. But refusing to admit error, that is hubris. Assange, like Icarus, thought he could fly to the sun.”
- AFACT Uncle Sam’s puppet in iiNet trial [SMH] – “US copyright police are pulling AFACT’s strings as it drags iiNet through Australian courts, but is anyone really surprised? The Motion Picture Association of America is driving AFACT’s legal attack on Australian ISP iiNet, bringing in Village Roadshow and the Seven Network to avoid the impression of US bullying, according to US diplomatic cables released by Wikileaks. It seems the MPAA deliberately avoided picking a fight with the more powerful Telstra, instead hoping for a quick victory against the smaller iiNet which could set a national and perhaps even international legal precedent to aid the Americans in their global fight against piracy. The undertones of American imperialism and Australian subservience are disturbing …”
Performing Animals: Synthespians, Primates and Cinematic Sympathy
Having let this blog become more link digests than anything else, I promised myself I’d write a bit more about my research activities, so with that in mind, I’m looking down a new research path and thought I’d share my very first thoughts. As usual, it has taken a deadline to galvanise any writing, but the Call for Papers for the Green Planets: Ecology and Science Fiction sounded enticing so, below is the chapter abstract I submitted today. (There’s no guarentee it’ll be accepted, of course, but this chapter will get written one way or another as it has definitely fired my imagination). Feedback or thoughts are welcome, of course!
Performing Animals: Synthespians, Primates and Cinematic Sympathy
Chapter abstract.
Virtual actors, or synthespians (‘synthetic thespians’), simultaneously expand what ‘acting’ actually entails whilst also asking film viewers to sympathise with often non-human entities in contexts which strive for verisimilitude. Initial industry responses to synthespians centred on fears that unpaid virtual actors could replace human beings but Dan North argues that rather than making actors superfluous, synthespians actually illustrate ‘an interdependence between the human and the machine, the digital and the analogue, the real and the simulated’ (2008, p. 183). The performance capture technologies behind synthespians facilitate a complex symbiosis between the visceral, physical performance of actors and the informatic and computational artistry of cutting edge digital media. While scholarly attention has been paid to virtual actors portraying fictional creatures or aliens – such as Jar Jar Binks in Star Wars: Episode I – The Phantom Menace (1999), Gollum in The Lord of the Rings trilogy (2001, 2002, 2003) or the Na’vi in Avatar (2009) – this chapter instead examines synthespians who are performing (as) animals.
Focusing on Kong from Peter Jackson’s King Kong (2005) and Caesar from Rupert Wyatt’s Rise of the Planet of the Apes (2011), both of whom are performed by actor Andy Serkis and the special effects team at WETA Digital, this chapter will argue that primate synthespians complicate and challenge the boundaries between people and animals, between natural and technological, and between the computational and ecological (amongst others). To provide historical and cultural context, I will draw on antecedents from the Kong and Planet of the Apes franchises as well as contemporary texts, such as the documentary Project Nim (2011) which details a 1970s experiment scrutinising the nature/nurture divide in which a chimpanzee was raised as a human child. The strong critical and commercial success of Rise of the Planet of the Apes suggests audiences can readily sympathise with a primate protagonist, while Barbara Creed has similarly argued that Jackson’s Kong is ‘a screen animal who holds our sympathies throughout the film’ (2009, p. 191). Indeed, recognising its role in promoting animal rights, People for the Ethical Treatment of Animals (PETA) has actually given Rise of the Planet of the Apes their official approval. Ultimately, this chapter will explore the way these films generate sympathetic digital primates, the inherent contradictions in provoking sympathy by replacing animals with actors performing animals, and how these films and audience reactions may serve as a focal point for broader consideration of the relationships between people, primates, nature and technology.
References
Creed, B. (2009). Darwin’s Screens: Evolutionary Aesthetics, Time and Sexual Display in the Cinema. Melbourne: Melbourne University Press.
North, D. (2008). Performing Illusions: Cinema, Special Effects and the Virtual Actor. London & New York: Wallflower Press.
[Image Source: The Hollywood Reporter]
Digital Culture Links: August 30th 2011
Links for August 25th 2011 through August 30th 2011:
- Academic publishers make Murdoch look like a socialist [The Guardian] – George Monbiot looks at the monopolistic world of academic publishing and finds a world where profits are soaring while the broader media landscape around them is crumbling. On the ethical side, the important question: should publicly funded reseach end up in journals that cost $20+ an article to read if you’re not attached to a university? Open access might be one answer to the problem!
- Teen hacks ex-mate’s Facebook [Toowoomba Chronicle] – “Bad blood between former teenage mates had driven one to hack into the other’s Facebook page and leave a posting that he was gay and wanted to come out of the closet, Toowoomba Magistrates Court heard yesterday. […] Woodside then hacked into the victim’s Facebook page and posted that the victim was gay and wanted to “come out of the closet”, a posting which anyone accessing the page could have read, the court heard.”
- “Does This Technology Serve Human Purposes?”: A “Necessary Conversation” with Sherry Turkle (Part Three) [Confessions of an Aca/Fan: Archives] – Sherry Turkle interviewed by Henry Jenkins, clarifying many important points from Alone Together: “My earlier enthusiasm for identity play on the Internet, […] relied heavily on the work of psychologist and psychoanalyst Erik Erikson. Erikson wrote about the developmental need for a moratorium or “time out” during adolescence, a kind of play space in which one had a chance to experiment with identity. In the mid-1990s, I wrote about the Internet as a space where anonymity was possible and where one could experiment with aspects of self in a safe environment. Today, adolescents grow up with a sense of wearing their online selves on their backs “like a turtle” for the rest of their lives. The internet is forever. And anonymity on the Internet seems a dream of another century, another technology.” [Part 1] [Part 2]
- Apple cancels iTunes TV rentals [GigaOM] – “Despite its role as a major selling point of the revamped Apple TV last fall, Apple has done away with TV show rentals. Several bloggers noticed the option to rent individual episodes missing from iTunes and Apple TV Friday, and Apple later confirmed the decision was based on lack of interest. “iTunes customers have shown they overwhelmingly prefer buying TV shows,” Apple spokesman Tom Neumayr told AllThingsD Friday. “iTunes in the Cloud lets customers download and watch their past TV purchases from their iOS devices, Apple TV, Mac or PC allowing them to enjoy their programming whenever and however they choose.” Very few TV studios were on board with the idea in the first place–only Fox and ABC–so this isn’t a huge change. But now the only option in iTunes when it comes to TV shows is to buy. You can buy a full season or “Season Pass,” or if you want to cherry pick a season, you can still buy individual episodes.”
- Case History Of A Wikipedia Page: Nabokov’s ‘Lolita’ [The Awl] – Fascinating: “Entries such as the one on Lolita demonstrate why perfection on Wikipedia remains an “unattainable” goal—when the topic is contentious, perfection will always butt heads against “is completely neutral and unbiased.” One man’s undeniable literary masterpiece is another man’s abominable pedophilic trash, and they’re both editors on Wikipedia. The edits to the Lolita page (and any Wikipedia page) can seem tedious and petty, and many of them are. But the users’ vigilance in keeping some words and changing others, and debating over content and style, does have a purpose: it keeps critical thinking alive and well. The writing, editing, rewriting and re-editing process of a Wikipedia page creates a new entity—the Lolita Wikipedia page, which is not Nabokov’s Lolita, but a work in its own right. In the collaborative editing process, any reader can use the Lolita page to challenge its meaning. In fact, he can reach right in and edit it himself, until someone else edits it again.”
Lego: Dads don’t play with toddlers?
Let me start be saying I love Lego and our 2-year old loves his Duplo (the bigger Lego blocks aimed at toddlers). I was excited to hear Lego had created and released an online Duplo space, with games and interactions. Sounds like a perfect safe space to share with Mr2. However, I was incredibly disappointed when I turned up, only to discover that someone at Lego seems to have entirely forgotten that Dad’s exist …
“Hello Moms!” really? This is very disappointing for a dad. And for equality in general.
Lego, please lift your game: I want to be able to enjoy this space with my son, and enjoying many, many hours of Lego and Duplo together.
