Archive for the ‘Battlestar Galactica’ Category
Sunday, April 6th, 2008
Interesting links for April 6th 2008:
Study: Violent Games Relax Players [Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online] - "People who play violent videogames online generally feel more relaxed and less angry after they have played, according to a new study by ...
Posted in Battlestar Galactica, advertising, convergence, del.icio.us links, marketing, politics, videogames | No Comments »
Monday, March 24th, 2008
I'm very pleased that the 'Beyond Broadcasting' issue of Media International Australia is out, not only because it features some excellent articles asking some great questions about the future of television in the era of digital communication, but also because it features an article of mine that I've been thinking ...
Posted in Battlestar Galactica, Ponderings, convergence, fan culture, participatory culture, personal, tv, tyranny of digital distance | No Comments »
Sunday, March 23rd, 2008
First thought: if we've learnt anything at all from Battlestar Galactica, shouldn't we know better than to make a Cylon? (Intelligent machines evolving and rising up against their human oppressors and so on...) That said, when MAKE, DVICE and the SciFi Channel team up and recruit Cylon actors ...
Posted in Battlestar Galactica, advertising, marketing | No Comments »
Monday, November 19th, 2007
The WGA Writer's Strike is now in its third week, so I thought I should finally get around to blogging a few thoughts. First off, I have to say, it's fantastic to see the issue of online content finally being taken seriously - as more and more material hits the web, I completely agree ...
Posted in Battlestar Galactica, blogs, tyranny of digital distance, youtube | No Comments »
Monday, September 3rd, 2007
I'm attending four conferences or symposia across the next four weeks. In a perfect world, each will come with details blogging; however, if I don't get around to writing much for a few weeks, here's why ... [X] Learning Futures Symposium - 10 & 11 September, Canberra - This is a ...
Posted in Battlestar Galactica, UWA, australia, blogs, participatory culture, personal, student engagement, teaching and learning, tyranny of digital distance, web2.0 | 3 Comments »
Sunday, July 29th, 2007
The US release date for the much anticipated Blade Runner: The Final Cut DVD has been set at 18 December 2007 (I hope the same date will be true for Australia, but I can't find anything to confirm that yet). There are sets from 2 to 5 discs in ...
Posted in Battlestar Galactica, Blade Runner, documentary, film, marketing, teaching and learning | 2 Comments »
Thursday, June 28th, 2007
Since I've just signed off on editors' proofs for my chapter in the forthcoming Cylons in America edited collection, I thought I'd paste this little advertisement from Continuum's 2007 Pop Culture catalogue to remind myself (and anyone else interested) that it should, in fact, be out before the end of ...
Posted in Battlestar Galactica, personal | 5 Comments »
Tuesday, May 1st, 2007
I just submitted an abstract for the Media International Australia special issue 'Beyond Broadcasting: TV for the Twenty-first Century'. Here it is:
“We’re sorry, but the clip you selected isn’t available from your location:” Watching Battlestar Galactica in Australia and the Tyranny of Digital Distance
[Figure 1. Screen-capture from http://www.scifi.com/battlestar/, 11 September ...
Posted in Battlestar Galactica, australia, bittorrent, convergence, copyright, fan culture, participatory culture, tv, tyranny of digital distance | 11 Comments »
Wednesday, March 7th, 2007
As part of their ever-expanding interaction with the fan community, the producers of Battlestar Galactica have announced a competition allowing fans access to selected BSG clips, sounds and music which they can mix with their own footage to create new videos. As their instructions explain:
Be a part of ...
Posted in Battlestar Galactica, convergence, fan culture, participatory culture, tyranny of digital distance | No Comments »