Home » Posts tagged 'stats' (Page 2)
Tag Archives: stats
Digital Culture Links: January 25th
Links for January 25th:
- MEGAUPLOAD (by Dan Bull) – Independent artist Dan Bull raps about the harm shutting down MegaUpload has done to smaller artists. In the name of protecting the intellectual property of Hollywood and the MPAA, it seems that smaller artists who rely on cyberlockers like MegaUpload have found their means of distribution erased without noticed or recourse to protest.
- Star Wars crowdsourced film reaches million YouTube views [BBC News] – “A “directors cut” of a fan-made version of Star Wars has passed one million views on YouTube. The film, uploaded on 18 January, is made up of hundreds of 15-second scenes created by internet users. The Star Wars Uncut project is widely regarded as an example of the power of crowdsourcing. Ramon Youseph, of the Crowdsourcing Gazette blog, told the BBC it showed “the power of the web to engage people in a global collaborative effort”. The website starwarsuncut.com began asking for fan-made scenes in 2009. It went on to win an interactive media Emmy in 2010.”
- EU proposes ‘right to be forgotten’ by internet firms [BBC News] – A new law promising internet users the “right to be forgotten” will be proposed by the European Commission on Wednesday. It says people will be able to ask for data about them to be deleted and firms will have to comply unless there are “legitimate” grounds to retain it. […] A spokesman for the commissioner clarified that the action was designed to help teenagers and young adults manage their online reputations. “These rules are particularly aimed at young people as they are not always as aware as they could be about the consequence of putting photos and other information on social network websites, or about the various privacy settings available,” said Matthew Newman. He noted that this could cause problems later if the users had no way of deleting embarrassing material when applying for jobs. However, he stressed that it would not give them the right to ask for material such as their police or medical records to be deleted.”
- 60 hours per minute and 4 billion views a day on YouTube [YouTube Blog] – “Since the dawn of YouTube, we’ve been sharing the hours of video you upload every minute. In 2007 we started at six hours, then in 2010 we were at 24 hours, then 35, then 48, and now…60 hours of video every minute, an increase of more than 30 percent in the last eight months. In other words, you’re uploading one hour of video to YouTube every second.”
- How Parents Normalized Teen Password Sharing [danah boyd | apophenia] – Interesting insights from danah boyd regarding teens sharing passwords to social media services with each other. It’s all about trust, and that’s something learnt at home since parents ask kids to trust them and let parents look after (or at least know) their passwords in the early years (normally): “When teens share their passwords with friends or significant others, they regularly employ the language of trust, as Richtel noted in his story. Teens are drawing on experiences they’ve had in the home and shifting them into their peer groups in order to understand how their relationships make sense in a broader context. This shouldn’t be surprising to anyone because this is all-too-common for teen practices. Household norms shape peer norms.”
- Defend our freedom to share (or why SOPA is a bad idea) [YouTube] – A great talk from Clay Shirky explaining the history, context and potential impact of the US SOPA and PIPA bills which seek to radically censor the internet in the name of stopping “piracy”. Important to listen to since, as Shirky argues, there’s no doubt more of the same just around the corner.
Digital Australia 12: A Snapshot of Australian Gamers
Bond University and iGEA (Interactive Games & Entertainment Association) have released their Digital Australia 2012 (DA12) report based on a representative sample of Australians (1252 Australian households with 3533 people in them) further demonstrates that gamers are neither outsiders, anti-social, nor all men (almost half aren’t). Some key findings:
- Females make up 47% of the total game population, up from 46% in 2008.
- The average age of video game players in Australia is 32 years, up from 30 in 2008.
- 75% of gamers in Australia are aged 18 years or older.
- 94% aged 6 to 15 years compared with 43% of those aged 51 or older play video games.
- The average adult gamer has been playing video games for 12 years, 26% have been playing for more than 20.
- Nearly 1 in 5 gamers play social network games and 1 in 10 massively multiplayer games.
- Playing habits are moderate with 59% playing for up to an hour at one time and only 3% playing for five or more hours in one sitting.
- Of parents who play games, 88% play with their children, up from 80% in 2008.
- 90% of parents who play computer games themselves use them to help educate their children, up from 75% in 2008
- 79% of parents say an adult makes the purchase when games are purchased for their children.
Digital Culture Links: July 12th 2011
Links for July 5th 2011 through July 12th 2011:
- China’s first ‘virtual property’ insurance launched for online gaming sector [Global Times] – “A Chinese insurance company has unveiled a new type of “virtual property” insurance that might be the first of its kind in the world. The new service, tailored for online game players, was jointly launched by Sunshine Insurance Group Corporation and online game operator and manufacturer Gamebar. The two companies agreed to create the virtual property insurance amid an increasing number of disputes between online game operators and their customers, often related to the loss or theft of players’ “virtual property” such as “land” and “currency.” Over 300 million people engage in online gaming in China, and these players sometimes become involved in arguments with game operators due to the loss of property.” [Via]
- First lesson of viral video: No monkey business [Online Video News] – “Apes with assault rifles are just a bad idea: That’s the lesson 20th Century Fox wanted to convey with a viral video it published on YouTube last week. The video shows a group of soldiers from an unidentified African country having some fun with a chimpanzee. Then one of the soldiers hands the ape an AK-47, and the animal takes aim at the soldiers. The clip is a viral video ad for the upcoming Rise of the Planet of the Apes movie, complete with a semi-authentic and amateurish look and some subtle branding that identifies it as content of the “20th Century Fox Research Library.” And so far it has been a success, if you only measure view counts: The video has attracted more than 4.5 million views since being published last Wednesday. But a look at the YouTube comment section tells a different story: A substantial number of commenters take the opportunity to drop the n-word, compare black people to monkeys or publish other kinds of racial slurs.”
- Fifty Million [Matt Mullenweg] – On July 11, 2001, Worpress “passed over 50,000,000 websites, blogs, portfolios, stores, pet projects, and of course cat websites powered by WordPress.” That’s a lot! 🙂
- Smartphone Adoption and Usage – 11 July 2011 [Pew Research Center’s Internet & American Life Project] – “In its first standalone measure of smartphone ownership, the Pew Internet Project finds that one third of American adults – 35% – own smartphones. The Project’s May survey found that 83% of US adults have a cell phone of some kind, and that 42% of them own a smartphone. That translates into 35% of all adults. […] Some 87% of smartphone owners access the internet or email on their handheld, including two-thirds (68%) who do so on a typical day. When asked what device they normally use to access the internet, 25% of smartphone owners say that they mostly go online using their phone, rather than with a computer.” [Full Report PDF]
- Apple App Store: 15 Billion Downloads & Counting [Mashable] – “Apple’s App Store has generated 15 billion downloads since its launch in July 2008, Apple has announced. The App Store now offers more than 425,000 apps, 100,000 of which are created specifically for Apple’s tablet, the iPad. Apple has paid developers more than $2.5 billion to date. Given Apple’s 30/70 revenue split with app developers, that means Apple itself has netted more than $1 billion directly from app sales. In January 2010, the App Store surpassed 3 billion downloads, and in January 2011, Apple announced that the App Store surpassed 10 billion downloads. It took Apple’s App Store only six months to jump from 10 billion to 15 billion downloads.”
- Zynga Launches PrivacyVille, a Gamified Version of Its Privacy Policies [Inside Social Games] – Gamification of Zynga’s privacy policy! “As Zynga edges closer to its initial public offering, the social game developer seems concerned with educating the masses both on social game revenue models and on the actual fine print of social game privacy policies. Today, the company announces PrivacyVille, an interactive walkthrough of its privacy policies that rewards participants with zPoints to spend in gift network RewardVille. The experience can be clicked through in about two minutes, with each structure on the CityVille-like map representing a different component of Zynga’s privacy policy. The tutorial text seems to stress to readers that Zynga will collect players’ information from Facebook and from mobile devices and share it with third-party service providers, the legal system in the case of a court ordered disclosure, and with other players in cases where a player’s icon displays a link back to their Facebook account.”
- Natalie Tran: Down Under’s Top YouTuber Considers Her Next Move [Forbes] – Quick profile of Natalie Tran, the person behind Australia’s most subscribed to YouTube channel (communitychannel): “Around the world, young adults like Natalie Tran are facing a key moment in their lives: they’ve been graduated from university and are examining the success and failures of their academic years to decide which direction to take their careers. It’s just that most of those students have not built an international fan-base at this point. Tran, 23, has. The Sydney, Australia resident recently received her Digital Media degree from the University of New South Wales. I hope she got at least one high mark for this fact: Tran is Australia’s most-subscribed-to YouTuber. Over the past five years, her “communitychannel” has amassed nearly 1 million subscribers and her videos have garnered nearly 400 million upload views. Reasons: Smart, funny, quirky, beautiful. Why complicate matters?”
- Google Realtime goes dark after Twitter agreement expires [VentureBeat] – “Google has taken its powerful Realtime search product offline after a 2009 agreement to display up-to-the-minute Twitter results expired. The shutdown of Realtime comes just as Google is in the process of rolling out Google+, its new social networking initiative that competes with Twitter. Google said it planned to relaunch Realtime search after retooling it and adding in Google+ results. “Since October of 2009, we have had an agreement with Twitter to include their updates in our search results through a special feed, and that agreement expired on July 2,” Google told Search Engine Land. “While we will not have access to this special feed from Twitter, information on Twitter that’s publicly available to our crawlers will still be searchable and discoverable on Google. Our vision is to have google.com/realtime include Google+ information along with other realtime data from a variety of sources.””
Digital Culture Links: May 30th 2011
Links for May 26th 2011 through May 30th 2011:
- China used prisoners in lucrative internet gaming work [guardian.co.uk] – Chinese prisons used as gold farms (ie playing games to earn virtual gold to sale): “As a prisoner at the Jixi labour camp, Liu Dali would slog through tough days breaking rocks and digging trenches in the open cast coalmines of north-east China. By night, he would slay demons, battle goblins and cast spells. Liu says he was one of scores of prisoners forced to play online games to build up credits that prison guards would then trade for real money. The 54-year-old, a former prison guard who was jailed for three years in 2004 for “illegally petitioning” the central government about corruption in his hometown, reckons the operation was even more lucrative than the physical labour that prisoners were also forced to do.”
- Better Facebook – Browser Extension – Nifty browser extension that makes Facebook more useful – including tracking comments, far more detailed filtering options, unfriend tracking, themes and so forth. Works on most browsers except IE.
- “Literally Unbelievable” – The extremely odd, disheartening and worrying Tumblr blog which captures people’s reactions to stories in The Onion without realising they’re parody and satire. All a little worrying.
- The Tunnel – The Tunnel is an Australian horror film released in May 2011 which took the unique approach of officially and legally releasing the entire film exclusively as a Bittorrent file, while offering other ways to support the film (buy stills and various types of DVDs and extras), betting that working with p2p communities rather than against them would win fans and financial support in the long run. There’s a quick write-up in the SMH and some fascinating background: IMDb initially refused to let the film be listed since it wasn’t using any recognised channels for release (eventually IMDb bowed to fan pressure and it’s listed there now).
- Thanks, YouTube community, for two BIG gifts on our sixth birthday! [YouTube Blog] – YouTube turns six with some amazing stats: “Today, more than 48 hours (two days worth) of video are uploaded to the site every minute, a 37% increase over the last six months and 100% over last year. […] We’re amazed that over this last weekend, you drove YouTube past the 3 billion views a day mark, a 50% increase over last year. That’s the equivalent of nearly half the world’s population watching a YouTube video each day, or every U.S. resident watching at least nine videos a day.”Last year YouTube celebrated their 5th birthday with a dedicated channel page and a 5-year YouTube timeline which are still useful, too.