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Searching Blogs Vs Wikis – Australians Prefer Wiki (The World Prefers Blog)

I was playing with Google Trends and their comparison function and noticed that you can now limit searches to regions (ie just Australia, for example). I was playing around looking at the comparative popularity of ‘blog’ versus ‘wiki’ and found something interesting: cumulatively, global searchers are still typing in ‘blog’ more, but in Australia, ‘wiki’ is a more popular term, and has been since the third quarter of 2006. Since there’s no scale on Google Trends, I’ve no numbers attached to these trends, but the results are interesting nevertheless.

Australia is looking for wikis

While the world is looking for blogs

[Click either image to expand.]

I’ve no idea why wikis are more popular in Australia … perhaps something to do with Wikipedia? I note in the News trends (the smaller bottom graph), blogs are still mentioned a lot more in the mainstream media. I wonder what it is about wikis and Aussies?

V-Tech Massacre: Tasteless Videogame based on the Virginia Tech Massacre

V-Tech Massacre A 21-year old Sydney man, Ryan Lambourn, has sparked outrage by creating a game based on the Virginia Tech Massacre. The game, called V-Tech Rampage, is far from technically impressive, but has nevertheless understandably upset quite a few people. One of the real difficulties is that while there have been a number of important political games and simulations which have tried to ‘speak’ about political issues (from September 12 to Donkey John to World Without Oil) this game – if it does have a point – really doesn’t make that clear. Over at Joystiq, the creator of the game based on the Columbine Massacre is quoted, citing his disappointment with the V-Tech game:

Danny Ledonne, creator of Super Columbine Massacre RPG, writes on Lambourn’s site, “It would appear to me that Ryan has no intention of doing much other than making money and gaining immediate recognition after the Virginia Tech shooting. Inevitably, comparisons between SCMRPG and VTech Rampage are being made right now. Some bloggers despise both games equally whereas others recognize a level of commentary that SCMRPG attempted which was not evident in VTR. For myself I wish to point out that SCMRPG was never a for-profit endeavor and thus I never posted statements like that which is on the VTR game’s homepage”

Adding fuel to the Lambourn posted a notice say he would only remove the game if he received $2000 in donations. This sparked even more vitriolic comments on the game, but in those comments Lambourn defends the donations statement, say it was a further aspect of satire:

PiGPEN – May 15th 2007

Danny, the donation thing is there as a joke against all the people commanding me to take my game down. I didnt think anyone would donate money to it and so far my paypal account has proven me right (BUT I COULD USE SOME FUCKING MONEY THANKS!).
And i’d appreciate if you didnt use the name “Ryan”. That name is reserved for my close friends and family… i cant help the people that gleaned personal information from my website but i would hope you would have the courtesy to not disrespect me in such a manner on my own website…Danny.

Of course, the irony of courting controversy and then being surprised when it results in negative public sentiment (and the post of Lambourn’s full name, address and phone number in numerous locations online) is pretty thick. On the web, even thought two wrongs don’t make a right, they’re never far from each other!

See The Age for more details.

Update (17 May, 2:25pm): The ‘official’ version of the game hosted by Lambourn (and this whole website) have been taken down. (That said, given the nature of digital culture, if anyone looked I’m sure they’d find another copy somewhere…) Lambourn’s website now sports a “This Account Has Been Suspended” notice.

Update 2 (4 June 2007): After reviewing the case, Australia’s Office of Film and Literature Classification gave the game an MA15+ rating, not banning the game as had been suggested.

Gail Jones shortlisted for the Miles Franklin Award

A huge congratulations to my UWA colleague, Gail Jones, on being shortlisted for this year’s Miles Franklin award for her new book Dreams of Speaking; Vintage (Random House Australia). Her competition this year is pretty impressive, too: Careless by Deborah Robertson; Carpenteria by Alexis Wright; and Theft: A Love Story by Peter Carey.

The winner will be announced on June 21st.

24 Hours of Flickr

Today 05.05.2007 (which is one of those lovely dates which makes sense on both US and normal people’s calendars), photography sharing and community building uber-site, Flickr, is running an event called 24 Hours of Flickr. The details:

To celebrate this global community, we invite you to join us in “24 Hours of Flickr” – a day-long global photo project. On May 5, 2007, grab your camera and whatever else you need, and chronicle your day in pictures. The group’s photos will be featured at Flickr events around the world this summer and in a companion book, which will contain a selection of photographs chosen from the group…

While the day is just beginning in the US, it’s well into the night here in Perth. I’ve remembered to carry my camera some of the day, but a lot of what I did wasn’t photography-friendly (I didn’t think taking pictures in the screening of Spider-Man 3 would be overly well received!). I’ve taken a few shots of my day in a set here. Thankfully, the paucity of shots today meant is was rather easy picking my one decent shot for the Flickr pool. The only better candidate was a photo of Emily’s work-in-progress painting of Tulips, but I it seemed wrong to post a photograph of a painting for a photography pool! So here’s the image I settled on …

Wrecked Angles ...

It’s called Wrecked Angles (oh, I do love a good pun); it’s all rectangles, unfinished painted walls, security-wired windows and cracked glass. And yet, in black and white, aesthetically quite fascinating. (It was taken in Subiaco, Western Australia, but by no means indicative of the suburb!) It doesn’t really look that impressive scaled down, but take a look full-size and see what you think.

I can’t wait to see what other photos emerge during the day! 🙂

“We’re sorry, but the clip you selected isn’t available from your location:” Watching Battlestar Galactica in Australia and the Tyranny of Digital Distance

I just submitted an abstract for the Media International Australia special issue ‘Beyond Broadcasting: TV for the Twenty-first Century’. Here it is:

“We’re sorry, but the clip you selected isn’t available from your location:” Watching Battlestar Galactica in Australia and the Tyranny of Digital Distance

Webisode 2

[Figure 1. Screen-capture from http://www.scifi.com/battlestar/, 11 September 2006]

In the late 1960s, conservative Australian historian Geoffrey Blainey coined the term “the tyranny of distance” to describe how the geographic gap between Australia and the centres of the Western world (US, UK) played a fundamental role is shaping the Australian psyche and character (Geoffrey Blainey, The Tyranny of Distance, Sun Books: Melbourne, 1966). Thirty something years later and the world is far more widely considered a global village; the world wide web, email and a million other applications have made real-time information-heavy communication and commerce the norm. However, while information transfers have made ‘distance’ much less of a concern in a number of ways, many policies, practices and systems of commerce still operate as though they are centred on goods moving at the speed of physical shipping, not allowing for information moving at the speed of light down a copper or optical wire. In an era when ‘the tyranny of distance’ means so much less in many contexts, this paper will argue that in the multimedia markets of contemporary society there is, rather, a prevailing tyranny of digital distance which marks out those areas of communication and commerce in which the potential and, indeed, expectation of synchronous global culture (at least for English-speaking countries) leads to constant state of confusion and annoyance – on both personal and legal levels – when those expectations are not met.

The North American-produced television series Battlestar Galactica, re-imagined for the twenty-first century (from an original 1970s series), has consistently been at the cutting edge of television and cross-media. Executive producer Ronald D. Moore and the Battlestar team utilise not just blogs and production-side video-blogs, but also create episodic commentary podcasts, make deleted scenes available online, and have even put two full episodes online for free for viewing. Likewise, Battlestar was one of the first shows available via Apple’s online iTunes Store. Given the amount of extra online content, and the show’s science fiction genre, Battlestar has a large and very active fan community who consume both the television show itself and the officially produced extra material, as well as actively creating and discussing their own derivative ‘fannish’ works ranging from blog commentaries to fan-created videos. Thus, when the show’s producers launched a series of 3 to 4 minutes ‘webisodes’ to re-build interest in the show prior to the launch of its third season, fans across the (wired) globe were understandably excited. However, when citizens of Australia, the UK, Canada or any other country outside the US tried to view these webisodes, they were met with a notice saying: “We’re sorry, but the clip you selected isn’t available from your location.” The owners of Battlestar (NBC) elected to restrict these webisodes to residents of the US only. This decision upset fans across the global Battlestar audience, with US fans quickly circumventing the restrictions and passing copies of the webisodes to their international fellows. In this paper, I will contend that this moment typifies the tyranny of digital distance, exemplifying the legal, ethical and practical issues raised when a globally-promoted television series ‘centres’ on a single national audience. I outline the difficulties of ‘watching’ Battlestar from Australia, and argue for distribution modes which are more in keeping with the technological (and fan-led) potential of digital distribution.

As you might imagine, this paper will draw together my previous thinking about the tyranny of digital distance which you can read about here and here. I’m also finishing off another Battlestar-related paper that stopped being written for a year, but is now being finished off for a new collection. It’s going to be a busy month, but I’m hopeful both of these will be well polished before Emily and I get married on June 9th (presuming this abstract is accepted). Wish me luck!

Update (8 May 2007): The abstract has been accepted! Thankfully, though, full papers aren’t needed until August 1st so I’ll be writing this after Emily and I return from our honeymoon (in Venice!!) :).

Update 2 (21 September 2007): The full version of this paper has been accepted after peer review, and will appear in Media International Australia issue 126, which is scheduled to be released in February 2008.

Update 3 (26 March, 2008): You final version of this paper has appeared, and you can read it following the link from this post.

Apparently I’m in Vogue

You’ll forgive the title to this post, I’ve never been able to let a good pun go and I doubt I’ll ever be able to use that one again. It’s true, though: I was interviewed about a month ago by Cathrin Shaer, a New Zealand-based writer for Vogue Australia who was writing a piece on life online. She was trying to do an awful lot in one article (talking about MySpace, Flickr, YouTube, Second Life, etc.) but somehow my name came up and I ended up talking with her for almost an hour about the complexities of interaction in different online modes. Clearly the bit that stuck was about Second Life. Here is the snippet from that interview which appeared today in ‘A life less ordinary’ (Vogue Australia, May 2007):

Tama Leaver, a lecturer at The University of Western Australia whose research interests include exploring how humans interact with technology, has used Second Life for business meetings: “Most of the people working in my field are spread across the globe. I’ve participated in teleconferencing, but it’s better of have a conference in Second Life because you’re all in a room together, rather than just disembodied voices.” Apparently, even if you’re meeting with a bunch of serious academics, it doesn’t matter if you look like a cartoon character. “There’s a great parallel in animated films,” Leaver explains. “We understand what’s going on in an animated character’s face — most people understanding what Shrek was saying.”

Not exactly mind-blowing stuff on my part. Also, I suspect there are a few sentences Shaer could have left in since there was somewhat more space and substance between talking about academic discussion in Second Life and Shrek (for the record, I’ve never met anyone online or offline who looks like Shrek – while the facial features might be there, no one I’ve met was actually green). That said, it’s interesting to see interest in social software spreading as far as Vogue. (Although I was a little surprised that they didn’t use any Second Life screenshots for illustration – and what they did use seemed like a bad high school art collage – perhaps the Vogue graphics people didn’t actually make it in-world).

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