Links for August 28th 2008
Interesting links for August 27th 2008 through August 28th 2008:
- Blogger arrested over Guns N’ Roses leak [The Age] – “A blogger suspected of streaming songs from the unreleased Guns N’ Roses album Chinese Democracy on his website was arrested and appeared in court, where his bail was set at $US10,000. FBI agents arrested 27-year-old Kevin Cogill on Wednesday morning on suspicion of violating federal copyright laws. Cogill appeared in court in the afternoon wearing a T-shirt; his girlfriend sat in court and afterward said, “Rally the troops”, but declined further comment. Federal authorities say Cogill posted nine unreleased Guns N’ Roses songs on his website in June. The songs were later removed.” (So, a hardcore fan shares some unreleased songs. Solution: send an email and ask him to remove then, he gets a kick from hearing from the band, and happily respects their wishes? Or try and get him locked up and fined? Does no one remember what happened when Metallica shat all over anyone using Napster?) [Via Anna @ iGenMasters]
- Age editor sacked after Fairfax cuts [ABC News (Australian Broadcasting Corporation)] – “The editor-in-chief of Melbourne’s Age Newspaper is the first casualty of Fairfax media’s job cuts. Andrew Jaspan, has been sacked as part of an overhaul by the newspaper’s owner, Fairfax. His abrupt departure comes a day after the media firm announced it was cutting 550 jobs in Australia and New Zealand. “
- Woolies’ new card will trail shoppers [The Age] – “An unprecedented mountain of data will be amassed by the nation’s leading retail company with the launch of a sophisticated credit card that can follow shoppers on their spending trails and be used to entice them to buy more products. Woolworths’ Everyday Money Credit Card is the first in the country to combine a credit card with a sophisticated loyalty program capable of capturing and then sending a shopper’s purchasing details back to a central database. The database is linked to the company’s recently launched fuel voucher card.”
Where is the History of the Amiga?
Yesterday I was part of a team presenting a lecture on the History of Computer Games (a nice small topic) and we chose to structure the lecture via our own gaming histories, so I touched on Defender in the arcades, the Vic 20 (and cassette tape drives!) before spending most of my time talking about the Commodore Amiga computer. The Amiga was the significant computer of my youth (late 1980s, early 90s) and as it seemed to have a similar importance to a lot of my friends. Being new to games studies at large I presumed there would be articles on the history of the computer, the games, the role of software piracy (a big issue, even then, long before the interwebs were there to blame) and the graphics power of the platform. To my surprise, there is almost nothing written at all (hello graduate students of the world, are any of you writing this history right now??).
I did find a few things, though, and thought I’d collate them here. Firstly, Jeremy Reimer has been slowly writing a column on his version of the Amiga’s history over at Ars Technica, with seven parts so far: Genesis; The Birth of the Amiga; The First Prototype; Enter Commodore; PostLaunch Blues; Stopping the Bleeding; and Game On! so far. Reimer’s history is very producerly, but nevertheless well written and an engaging read.
An important parallel to the production narrative is the emergence of the Amiga demoscene and game piracy, a history often linked but not always. This history is much, much harder to find although exotica (not a porn site, I should add, but rather about exotic computers) has collated a fantastic scene history, year by year, which you can access through their site. In some ways the demoscene is one of the most significant ancestors of both the open source, public domain and other freeware movements of today, and the great media bugbear, the pirates (although obviously mainly in terms of videogames at this point).
The one source that I couldn’t access in time, but I’ve not ordered and can’t wait to read, is a history of Commodore (mainly the C64 and Amiga) called On the Edge: The Spectacular Rise and Fall of Commodore (which you can also get from Amazon). The book seems to have gotten overwhelmingly positive reviews on Amazon, so I have high hopes but I try and post something more once I’ve had a read of it.
Beyond that, though, Amiga fans of old should probably take a look at the emulators of the world (for Windows users, WinUAE works rather well) although you may have to once again resort to piracy to get a lot of your old favourite games – there doesn’t appear to be many other options right now! If you want to remember those amazing visuals and sounds, you can find videos of a lot of demos and games captured on YouTube. Zipping through 23 minutes of Defender of the Crown certainly fires a few old neurons!
One hope I do have is Ian Bogost and Nick Montfort’s new game studies series Platform Studies from MIT Press. Platform Studies looks to be an exploration of the affordances of computer platforms as part of contemporary history (so, looking at what the technology of certain platforms actually allowed programmers to do, what it stopped them doing, and how that influenced software design, among other things). A Platform Studies book on the Amiga must surely be on the cards somewhere in the rapidly emerging world of game studies! (I hope!)
Update: The Classic Amiga website has a huge archive of old Amiga demos, music and some games well worth checking out if you’ve fond memories of the Amiga years.
Links for August 26th 2008
Interesting links for August 26th 2008:
- Fairfax Media to cut 550 jobs in Australia and New Zealand [SMH] – “Fairfax Media will axe 550 staff in Australia and New Zealand, or about 5% of the company’s full-time workforce, as part of a plan to bolster profitability. The overhaul will include the integration of staffing for The Sydney Morning Herald and its Sunday sister paper, The Sun-Herald. Editorial positions will account for about one-third of the overall job cuts, Fairfax chief executive David Kirk and deputy CEO Brian McCarthy said in a statement emailed to staff. “This is a far-reaching program, designed to comprehensively restructure and reposition the business for years to come,” the statement said. “We wanted to make a major change today across the company in order to accelerate our building of a strong and dynamic integrated media business.” Fairfax’s announcement comes as media companies worldwide attempt to adjust to a shift in advertising revenue and readership from traditional media, including newspapers, to online and other emerging platforms.”
- Fairfax staff demand explanation for planned job cuts [ABC News (Australian Broadcasting Corporation)] – “Angry staff and union officials have given Fairfax 48 hours to explain why they are planning to cut 550 jobs. Fairfax staff met in Sydney, Melbourne, Wollongong, Newcastle and Canberra this afternoon to discuss the job cuts. They have agreed to reject the redundancy plan and have demanded that Fairfax executives meet with them in the next 48 hours to explain their strategy. They say their newspapers are already under resourced. Media Entertainment and Arts Alliance federal secretary Chris Warren says no decision has been taken about industrial action, but a strike has not been ruled out if Fairfax does not reconsider its position.”
- Michael Phelps Officially Most Popular Person on Facebook [All Facebook] – “…Michael Phelps’ fan page has become the most popular page on Facebook, overtaking Obama now attracting over 1.425 million fans versus Barack who has over 1.389 million fans.”
Links for August 25th 2008
Interesting links for August 23rd 2008 through August 25th 2008:
- Drilling Down – Preferring the Web Over Watching TV [ NYTimes.com] – “For children ages 10 to 14 who use the Internet, the computer is a bigger draw than the TV set, according to a study recently released by DoubleClick Performics, a search marketing company. The study found that 83 percent of Internet users in that age bracket spent an hour or more online a day, but only 68 percent devoted that much time to television. The study found that the children often did research online before making a purchase (or bugging their parents to make one). The big exception to this rule was apparel: like many grown-ups, the children said they preferred to choose their clothes at a store.”
- Film Studies For Free [Catherine Grant on Blogger] – “Film Studies For Free actively espouses the ethos of Open Access to digital scholarly material. It aims to promote good quality, online, film and moving-image studies resources by commenting on them, and by linking to them. These resources will include published scholarship or research in various forms: from film and media weblogs, through online peer-reviewed journals, to other forms of web-based scholarly writing, as well as online works of film/moving-image research by practice. Film Studies For Free readers are invited to bring relevant items to the blog’s attention; please use the comments option or this email link to do so.”
- “A Few Lives Left” for Poor Research into Virtual Worlds [PERSONALIZE MEDIA] – A substantial, well-research and convincing rebuttal of this article from the SMH on Second Life and Virtual Worlds. This rebuttal contains many stats and figures which cast Asher Moses’ piece in a pretty poor light.
- Hollywood losing its grip on television content [Darknet] – JD Lasica interviews Eric B Kim (an Intel VP and general manager of its Digital Home Group) and Patrick Barry (VP of TV for Yahoo) about the coming trend of getting TV properly on the net: “Kim’s quote that most stuck out for me was this: “We’re bringing television to the internet.” Notice what Kim didn’t say: We’re bringing the Internet to television, which has been the approach of the big movie studios until now. (Or, until recently, We’re preventing the Internet from coming to TV.) I don’t know whether Kim’s turn of phrase was intentional or not — I suspect so — but the difference is a significant one. “
- Video: Lifelike animation heralds new era for computer games [Times Online] – “Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. Emily – the woman in the above animation – was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated. She is considered to be one of the first animations to have overleapt a long-standing barrier known as ‘uncanny valley’ – which refers to the perception that animation looks less realistic as it approaches human likeness. Researchers at a Californian company (Image Metrics) which makes computer-generated imagery for Hollywood films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a ‘control system’.” [Via io9]
- The dawn of intelligent machines [BBC NEWS | Technology] – “The idea may scare some, but Intel predicts that by 2050 machines could surpass the peak of human intelligence. So predicted Justin Rattner, chief technology officer at the chip maker, in a presentation at the Intel Developer Forum which examined how technology is expected to bridge the gap between man and machine. The vision included sensitive robots and shape-shifting materials. “There is no question that one of the most likely things that will happen in the next 40 years is that machine and human intelligence will come much closer together,” Mr Rattner told the BBC. “The ability of humans to communicate with machines and for machines to communicate with humans will get so much better.””
Links for August 22nd 2008
Interesting links for August 21st 2008 through August 22nd 2008:
- Monkey Magic – Karen Lury / University of Glasgow [Flow TV, 8.06] – Playful and engaging reading of the BBC Monkey-style BBC Opening for the Olympic Games: “A playful, irreverent choice then: a trailer that reverses a mythic journey (from West to East) and which pays overt homage to a cult TV series that was never – in any coherent sense – an ‘authentic’ reflection or interpretation of Chinese culture or mythology. … The animation itself reproduces certain static poses and a colour scheme that may have been inspired by Chinese illustration and Japanese Manga; but for Hewlett fans, this is recognisably a Hewlett world – a world that is both menacing and cute (and where ‘cute’ is revealingly close to its roots in the freakish world of the side-show). It is funny and slightly unsettling as Pigsy smirks provocatively or when Monkey opens his mouth to reveal his dirty and surprisingly sharp teeth.”
- Tiger Woods Responds to Fan’s YouTube Video [Micro Persuasion] – “This video response is brilliant marketing on the part of Electronic Arts and Tiger Woods. A fan posted on YouTube that it’s possible for Woods to hit a golf ball in Tiger Woods 08 while walking on water. How does Tiger react? By showing how it’s done and promoting Tiger Woods 09 in the process. It shows they listen and bring in the big guns to engage.”
- Digital futures report: the internet in Australia [CCI] – “This report provides an overview of our work, presenting results for each of the questions asked. We will also be publishing work that examines relationships between our key variables exploring, for example, differences between users with broadband access at home and those on dial-up connections and the differences that age, gender and education levels make to people’s use and experience of the internet. Analysis we have already conducted shows that broadband does make a substantial difference to peoples’ use of the internet. The internet is more highly valued by those with broadband connections and they use the internet for longer and for a greater variety of purposes. Younger people have been quick to integrate the internet into their lives, they use the internet more and particularly for entertainment.” [Full Report PDF]
- Few lives left for Second Life [The Age] – “Separately, figures released by the virtual world’s creator Linden Lab in April show there are only 12,245 active Australian Second Life users, down from highs of 16,000 towards the end of last year. … Australians appear to have lost interest in Second Life and the users still there appear to be shying away from the big corporate brands. Kim MacKenzie, a PhD student at the Queensland University of Technology, centred her honours year thesis around the business applications of Second Life. She studied the Second Life bases of 20 international brands over three months last year, including Dell, Toyota, Coca-Cola, BMW, AOL and Vodafone. “They were like ghost towns,” said MacKenzie, adding that many of the users she saw on the company islands appeared to be staff members.” (A significant rebuttal of the information and argument in this article can be found at Personalize Media.
- For YouTube videos, a ‘fair use’ boost [News.com] – “Copyright owners, such as NBC Universal, Warner Bros., and Viacom, were put on notice Wednesday when U.S. District Judge Jeremy Fogel ruled that they must not order video be removed from Web sites indiscriminately. Before taking action against a clip, copyright owners, must form a “good-faith belief ” that a video is infringing, according to Corynne McSherry, an attorney with the Electronic Frontier Foundation. “
- Poor earning virtual gaming gold [BBC NEWS | Technology] – “Nearly half a million people are employed in developing countries earning virtual goods in online games to sell to players, a study has found. Research by Manchester University shows that the practice, known as gold-farming, is growing rapidly. Researchers say the industry, which is largely based in China, currently employs about 400,000 young people who earn £80 per month on average.” (Good article, but really, “playbourers”?)
- Up, Up, and Away? Separating Fact from Fiction in the Comic Book Business [Alisa Perren / Georgia State University – Flow TV 8.06] – A timely look at the relationship between comic book sales and the blockbuster movies they’ve been driving so successfully this year: “Myth #1: Comic-Con is all about comics. From its inception in 1970 well into the 1990s, this was largely the case. However, in recent years, the Hollywood studios increasingly have focused their energies on using the annual event as a means of promoting upcoming films and television programs. … Myth #2: Since movies based on comics are all the rage, comic books must be selling like crazy.”
- iTunes blocked in China after protest stunt [WA Today] – “Access to Apple’s online iTunes Store has been blocked in China after it emerged that Olympic athletes have been downloading and possibly listening to a pro-Tibetan music album in a subtle act of protest against China’s rule over the province. The album, called Songs for Tibet, was produced by an a group called The Art of Peace Foundation, and features 20 tracks from well-known singers and songwriters including Sting, Moby, Suzanne Vega and Alanis Morissette. It was released as a download on the iTunes Store on August 5 – three days before the start of the Olympics – with the physical CD launched on Tuesday this week. The Foundation provided free downloads of the album to Olympic athletes, urging them to play the songs on their iPods during the Games as a show of support.”
The Wired Everyday: Blogging (Lecture Slides and Notes)
Hello to anyone visiting from the Self.Net: Identity in the Digital Age course. The slides from my guest lecture are embedded here:
If you click the link and follow back to Slideshare, you’re welcome to download the slides for your own uses if that would be helpful.
Some of the links discussed today that you might want to explore:
* Rebecca’s Pocket (Rebecca Blood)
* Dear Raed (Salam Pax)
* http://jilltxt.net/ (Jill Walker Rettberg)
* Larvartus Prodeo (Mark Bahnisch et al)
* The Daily Kos
Comments or questions are welcome!