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Thanks to Boing Boing, I’ve just discovered two excellent animated mini-lectures from Daniel Floyd looking at story-telling and sex in videogames. The first one argues that videogames have an extremely exciting potential to be story-telling spaces, but that potential is rarely fulfilled and, at present, is largely discouraged by game distributors:
The second animated min-lecture is sure to prove a little controversial as it argues that in order to be taken seriously as an artistic medium, videogames need to have more sex in them. Floyd isn’t arguing for more sensationalised and sleazy games, but in contrast points out that every notable artistic medium is full of explorations of sexuality. If videogames normalised sex as part of character development and stopped using extremely large-breasted women killing things as a marketing tool, then sex would become part of the fabric of games, normalised not demonised (Floyd also reminds us that many gamers are adults; he’s not suggesting sex has to be part of all games):
I really like these videos: they’re an accessible and entertaining entry point for thinking about some big concepts in relation to videogames and they’re creative ways of engaging students on a topic beyond the traditional lecture style.