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Annotating YouTube

annotatetub

Even thought Viddler already does it, and does it better, I’m still quite excited by YouTube’s addition of annotation tools.  I’ve got 28 groups of students creating Digital Media Projects at the moment and one of the stipulations was that they have to examine the videosharing websites out there and select one to host their work: 27 of 28 groups selected YouTube (most of them rely on the simple point that YouTube gets the eyeballs … and, for now, they’re right).  From an educational perspective, critically engaging with digital video becomes a lot more fun when annotations, references and links can be added to existing video!  Even though they’re pretty crude at this point, the annotation tools for YouTube also mark a shift from treating YouTube as slices of TV (in video terms) toward an environment where the hypertextuality of digital video comes to the in to play.  A bit like what Quicktime already facilitates so brilliantly.

Of course, YouTube’s annotations are all in beta at this point (and proper, not perpetual, beta … you can’t embed annotations in external sites yet, and I’m presuming that eventually YouTube will allow optional viewer annotations, too), so the toolkit may very well evolve.  Until then, I can’t wait until I’ve got a cohort of students annotating away to critique and comment on digital video … what fun could be had with speak bubbles, I wonder?

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Videogames, Storytelling and Sex … all in 10 minute animated lectures!

Thanks to Boing Boing, I’ve just discovered two excellent animated mini-lectures from Daniel Floyd looking at story-telling and sex in videogames. The first one argues that videogames have an extremely exciting potential to be story-telling spaces, but that potential is rarely fulfilled and, at present, is largely discouraged by game distributors:

The second animated min-lecture is sure to prove a little controversial as it argues that in order to be taken seriously as an artistic medium, videogames need to have more sex in them. Floyd isn’t arguing for more sensationalised and sleazy games, but in contrast points out that every notable artistic medium is full of explorations of sexuality. If videogames normalised sex as part of character development and stopped using extremely large-breasted women killing things as a marketing tool, then sex would become part of the fabric of games, normalised not demonised (Floyd also reminds us that many gamers are adults; he’s not suggesting sex has to be part of all games):

I really like these videos: they’re an accessible and entertaining entry point for thinking about some big concepts in relation to videogames and they’re creative ways of engaging students on a topic beyond the traditional lecture style.

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Links for May 27th 2008

Interesting links for May 25th 2008 through May 27th 2008:

  • Death knell for television as we know it [The Age] – “Japanese television technology that will give viewers access to high-speed broadcasts over the internet could render conventional television obsolete and transform the media landscape within years, analysts have predicted.”
  • Owning the Clouds [how now, brownpau?] – A worrying look at the way Google’s copyright takedown system favours big media over amateur production by letting derivative works (initially) send takedown notices to the original authors!
  • HSC students to get Wikipedia course [The Age] – In an Australian first, NSW HSC students will from next year be able to take a course in studying Wikipedia, the online collaborative encyclopedia. Wikipedia,… has been listed by the NSW Board of Studies as prescribed text for an elective course…”
  • Joss Whedon Fans Jump the Gun [NewTeeVee] – “Perhaps still smarting from their precious Firefly being killed off so soon, Joss Whedon fans are already mobilizing to save his next show, Dollhouse? before the first episode airs.”
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That Hilter Meme

Memes are funny things (both funny as in odd and, if done well, often funny and in the laughing stuff) but I never really expected Hilter (or even an actor playing Hitler) to be become meme central. I guess that shows I really do underestimate those interweb folks! 😛 So, as you might have guessed, a new meme is rapidly spreading; it features new subtitles added to the 2004 German film Downfall (Der Untergang) by Oliver Hirschbiegel, which depicts Hitler’s last 10 days. This footage is now being remixed with new subtitles added to talk about new topics, many of which are really quite funny.

The standout version thus far, though, has to be this one in which Hitler realises that he’s the new Star Wars Kid:

I suspect the ridiculousness and almost sacrilegious idea of Hitler as a comic figure is one of the reasons it’s hard to look away from this clip! [Via Kevin Lim]

Update: Chuck Tryon has some interesting thoughts about a version of this meme which parodies Hillary Clinton’s campaign to become the democratic presidential nominee.

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Student Creativity and Writing (on) the Web

One of the things I’ve been thinking about a lot this semester has been the way my teaching does – or doesn’t – encourage my students to develop that elusive, highly ambiguous but universally sought-after quality of creativity. I’ve been running two units – Digital Media, which is a relatively large second year unit (about 140 students) with a fairly hefty hands-on component; and a far smaller honours unit called Creative Selves which is specifically about exploring the way creativity is thought about, situated and can ultimately be harnessed in the world of work (or, at least, the world outside of formal education).

Even though creativity is often associated with the romantic ideal of the lone creative genius, one of the contradictions I’ve been quite aware of, and something that has come up in both units, is that both individual and group creativity is often meaningfully enhanced and provoked when students are thinking about the audience that might ultimately view/experience/interact with their creative work. This really shouldn’t come as a surprise since over the last 4 years I’ve often encouraged (and occasionally mandated) that students blog their work for just that reason. In so many cases, when the potential audience for a work – written, audio, video or whatever else – stops being just the marker or examiner and starts being a potentially global community, students tend to push themselves to work that little bit harder. Occasionally one or two students have suggested this is unnecessarily stressful, but 99% of the time when students are faced with the large potential audience that the internet provides, they step up to the challenge.  There are other clear advantages of getting students to create in the public sphere, too, such as those outlined by Jason Mittell:

One of my pet peeves about teaching is that often you get wonderful student work that is, by design, written for an audience of one, and has no lingering presence beyond the semester. By asking students to blog, share, and otherwise publish their work, it both raises the bar for their own sense of engaging a community with their ideas, as well as offers an opportunity for faculty to publicize their excellent work.

Mittell has written a series of posts showcasing some of the impressive work students have made as part of his Media Technology course this past semester.  They range from podcasts which interrogate something specific about audio, to video-games based shorts (sort of machinima, but not in the Red Vs Blue sense – more videos which mix and match game footage in different ways to highlight a particular critical or creative point).  One assignment I particularly liked was the use of video remixes, or mashups, which included one student effort which remixed current blockbuster trailers – and a ubiquitous iPhone ad – to create an overhyped trailer for technological convergence itself:

ShakeGirlCov

Another student collaboration I’ve come across recently is Shake Girl, The Graphic Novel.  This graphic novel was a collaboration between 17 Stanford creative writing, art and design students who’ve produced a moving and provocative story which ultimately ends up being a heart-wrenching tale highlighting the terrible phenomenon of acid attacks on women in Cambodia.  This is no two-dimensional moral rant, though: it’s a thoroughly engaging story, with sophisticated characterisation which envelops the reader in the story only to shock them with the protagonist’s fate.  In their About section, one note rang particularly true for me, regarding the challenges but also the substantial rewards which come from successful creative collaborations between students:

The process of collaboration – we think all of our students will agree – was both one of the most frustrating and exciting experiences of our lives. A lot of the first in the first two weeks, much of the second in the last four. Those of us writing the script seemed to trip over one another in the early stages. We wrote, researched, rewrote, tossed drafts aside, argued, yelled sometimes, tossed our hands up in the air, and then started over. The illustrators waited patiently, until patience ran out, and we were finally left with this mission statement: 1. We want to get this project completed, and 2. We want to make everyone moderately happy.

And with that, we made the jump to light speed. How many late-night hours did we draw, redraw, rewrite, design, redesign, and mostly… really enjoy each others company, efforts, and camaraderie?

All I can say is that Shake Girl definitely highlights an impressively successful student collaboration! [Via BBoing]

This graphic novel also reminds me on one idea for a small-scale creative project I’ve always wanted to do especially with a large first-year class.  Many of you will recall the fabulous Theory.org.uk Theorist Trading Cards, which were essentially bubblegum cards featuring well-known cultural theorists.  In a large first-year class where new theorists, ideas and concepts are introduced for the first time, I suspect that if students generated their own cards as part of tutorial presentations, this would be a great way to creatively get them reading and thinking about the main features, and differences, between the writers and works they encounter.  As an added bonus, these trading cards could be collated online and serve, to some extent, as useful prompts when students are revising for exams.

Restricted Knowledge? University Bandwidth Regulation and Facebook World.

Along a similar line, this week my Digital Media students are presenting a pitch, outlining an idea for a short video which will critically explore some aspect of digital culture loosely based on arguments about either convergence or citizen journalism, so I hope I’ll be able to post a few of the results in a few weeks time.

Until then, I wanted to end this post by pointing to the very cool and very virally popular video Apple Mac Music Video by Dennis Liu.  While not really student work (Lui has just finished formal education, but has been working professionally for a while; read an interview here) this is video is inspirational.  It’s a brilliant reminder that under the hood of an Apple Mac (or even a decent PC) is more than enough power to make some truly inspiring and amazing creative work …

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Links for May 12th 2008

Interesting links for May 9th 2008 through May 12th 2008:

  • TimeTube – “Creates a timeline for any YouTube keyword search–very handy for visualising the activity around particular topics–and iterations/transformations of particular videos–over time.” (Via Jean)
  • Victorian Liberal staffers sacked for blogging [gatewatching] – Two staffers in the Victorian Liberal Party were fired after they were outed as the writers of a blog highly critical of the party’s leader. Jason Wilson: “blogs revealed once more as a politically disruptive technology”. (More from the ABC)
  • Storm Troopin’ – a set on Flickr – An absolutely wonderful set which tells the convoluted tale of Star Wars StormTrooper (toy) TK-704 and his many adventures in our world, from his quest for love, the arrival of other Troppers, and their shared love of doughnuts!
  • Grand Theft Auto IV smashes sales record [theage.com.au] – “Grand Theft Auto IV blew away video game and Hollywood records as its creators reported that it raked in an unprecedented $US500 million in its opening week.”
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Links for April 28th 2008

Interesting links for April 28th 2008:

  • Viralcom [Joey and David] – Wonderful satirical series of high-end videos which look at user-generated content, looking at the imagined high-end producers behind each viral hit! (Boy puts mentos in sister’s coke doesn’t just come from nowhere!) 🙂
  • Mobile phones outnumber Australians [ABC News (Australian Broadcasting Corporation)] – “For the first time the number of mobile phones in Australia exceeds the population, with recent growth being driven by a dramatic increase in 3-G phones…. there are now 21.26 million active phone services in the country.”
  • Uni chief lifted text from Wikipedia [Australian IT] – “Griffith University vice-chancellor Ian O’Connor has admitted lifting information straight from online encyclopedia Wikipedia and confusing strands of Islam as he struggled to defend his institution’s decision to ask the repressive Saudi Arabian Governme
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Links for April 17th 2008

Interesting links for April 17th 2008:

  • TV takes the online challenge [The Age] – ‘”The reason people are illegally using P2P [peer-to-peer] networks is simply because content isn’t available elsewhere,” says Ten’s general manager, Digital Media, Damian Smith.’ (So give me a legal way to download Battlestar Galactica today and I will!)
  • Exploring Fantasy Life and Finding a $4 Billion Franchise [New York Times] – “… Electronic Arts, the Sims?s publisher, plans to announce that the series has sold more than 100 million copies (including expansion packs) in 22 languages and 60 countries since its introduction in 2000. All told, the franchise has generated about
  • Australia’s YouTube stars to get paid [Australian IT] – The YouTube Partner Program provides money to YouTube content creators in exchange for displaying banner ads on their videos, has been launched in Australia today.
  • Parents angry at violent school bully game [The Age] – From Rockstar Games, the people behind Grand Theft Auto, comes the hugely provocative Bully: Scholarship Edition in which you play a rebellious school kid, and runs the risk of (purposefully?) provoking cyberbulllying to normalising school-yard shootings.
  • ABC’s digital push for channels, radio [The Age] – “The ABC wants to triple its number of television channels and radio services over the next 12 years as it seeks to increase Australian content levels and cement its place in the digital media age, its managing director, Mark Scott, has flagged”
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Web 3.0: A Locked Down, “Secured” Web 2.0?

While a lot of different people have attempted to deploy the term Web 3.0 to mean pretty much anything they like, I’ve read more and more reports in the last couple of weeks that seem to be positioning Web 3.0 as the locking down of all of the socially shared information that has been the core of Web 2.0. Here’s an example from Australia’s The Age:

WEB 2.0 is well established, and sites such as YouTube, Flickr, Facebook and Digg have turned the internet from a static source of information into a huge, interactive digital playground. But where to next? What will the next stage of web culture – which some people call Web 3.0 – be like? The expectation seems to be that profound changes are on the way. If Web 2.0 is about generating and sharing your own content, Web 3.0 will make information less free.Privacy fears, new forms of advertising, and restrictions imposed by media companies will mean more digital walls, leading to a web that’s safer but without its freewheeling edge. […]This openness is one of the defining features of Web 2.0. But software specialist Nat Torkington, of high-tech publishing house O’Reilly Media, predicts a backlash. He argues that one serious leak or theft of private data could change opinions overnight.”It could be a Three Mile Island of the net,” he says, referring to the 1979 accident that turned the US public against nuclear power.

While this story is more about a more locked-down web being forthcoming rather than present, it’s been noteworthy that the same paper has since run stories about the ease of hacking computers via browsers thanks to Web 2.0 technologies, the fact that stolen identities are being sold cheap by criminals since they’re so easy to obtain thanks to poor web security, and one more nasty tale about 6 teenage girls who lured another girl to one of their homes and then beat her viciously before posting a video of the beating online (or, as The Age called it “an ‘animalistic’ YouTube attack”).

So, the two broad possibilities you’d garner from reading The Age this week are either that Web 2.0 is the root of great evil and needs to be secured immediately, or that someone editing the technology sections of The Age is trying to push for a dramatic change in online culture. (Or, possibly, some middle ground between the two.) What do you think: are the freedoms of Web 2.0 going to be curtailed due to rampant misuse?

Photo by Darwin Bell (CC BY NC)

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Links for April 2nd 2008

Interesting links for April 2nd 2008:

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