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Links for June 19th 2008
Interesting links for June 17th 2008 through June 19th 2008:
- Study: 82 Percent of Consumers Accept In-Game Ads [Life from Wired.com] – “… according to a recent study crafted as a joint venture between the Nielsen company and in-game ad entrepreneurs IGA Worldwide. “82 percent felt games were just as enjoyable with ads as without,” the study reveals…”
- NSFW: A Beginners Guide To Sporn [Rock, Paper, Shotgun] – (Contains Images Only Intended for Adults!) “You give humanity a creative tool, the first thing a human will do is – well – make a tool with it. Since the Spore demo?s release, it?s become a bukkake wave sweeping the web: comedy pornographic images via Spore. Spornography – aka “Sporn”.”
- This is Sparta! ? Facebook prank or political statement?[ Examiner.com] – When 30,000 students taking a literature exam all write “This Is Sparta!” somewhere during the test and cross it out again, examiners discover there’s a Facebook meme at work, 300 style.
- Mum pleads not guity in web suicide case [PerthNow] – “A US woman who prosecutors say drove a 13-year-old girl to suicide with a cruel MySpace hoax has pleaded not guilty. Lori Drew of Missouri, who is accused of creating the fake MySpace persona of a 16-year-old boy…”
- Hollywood relying more on franchises [The Hollywood Reporter] – June 16, 2008: Hollywood is using more and more existing franchises and ‘superbrands’ in an effort to capitalise on existing consumer demand rather than risking new material in an era when promotion is harder and harder.
Links for June 17th 2008
Interesting links for June 12th 2008 through June 17th 2008:
- Blogger arrests hit record high [BBC NEWS | Technology] – “Since 2003, 64 people have been arrested for publishing their views on a blog, says the University of Washington annual report. In 2007 three times as many people were arrested for blogging about political issues than in 2006, it revealed.”
- Facebook No Longer The Second Largest Social Network [Tech Crunch] – “April 2008 was the milestone: Facebook officially caught up to MySpace in terms of unique monthly worldwide visitors, according to data released by Comscore … Both services are attracting around 115 million people to their respective sites each month.”
- Save Jericho Again: TV Campaign Info – The fan fight to save the now twice-cancelled US TV series Jericho continues, with dedicated Jericho nuts this time raising funds for a series of tv advertisements and billboard trying to save the show and get a new network to pick up the series.
- Sexually Frustrated Superheroes: Superheroes Who Can’t Have Sex [io9] – Which comic-book superheroes can’t have sex? Any why? (And I can’t believe there is an alternative future Spider-Man comic in which Mary-Jane dies after sharing too many bodily fluids with Marvel’s favourite hero!!).
Annotating YouTube
Even thought Viddler already does it, and does it better, I’m still quite excited by YouTube’s addition of annotation tools. I’ve got 28 groups of students creating Digital Media Projects at the moment and one of the stipulations was that they have to examine the videosharing websites out there and select one to host their work: 27 of 28 groups selected YouTube (most of them rely on the simple point that YouTube gets the eyeballs … and, for now, they’re right). From an educational perspective, critically engaging with digital video becomes a lot more fun when annotations, references and links can be added to existing video! Even though they’re pretty crude at this point, the annotation tools for YouTube also mark a shift from treating YouTube as slices of TV (in video terms) toward an environment where the hypertextuality of digital video comes to the in to play. A bit like what Quicktime already facilitates so brilliantly.
Of course, YouTube’s annotations are all in beta at this point (and proper, not perpetual, beta … you can’t embed annotations in external sites yet, and I’m presuming that eventually YouTube will allow optional viewer annotations, too), so the toolkit may very well evolve. Until then, I can’t wait until I’ve got a cohort of students annotating away to critique and comment on digital video … what fun could be had with speak bubbles, I wonder?
Links for May 21st 2008
Interesting links for May 21st 2008:
- The Long Tail Wags the Dog [Technorati Weblog] – “Nowhere have we seen a bigger impact of blogging and social media on the American political landscape than on the 2008 presidential election. Candidate appearances formerly confined to a small town are uploaded to YouTube and seen by millions.”
- Big Brother’s vault for all net use, calls and emails [The Age] – “A digital vault containing information about every email, internet visit and phone call made in Britain is to be created in a European bid to battle terrorism. The plan, …has alarmed civil libertarians who are already anxious about a proposed ID card”
- Teenage burglar snapped on cameraphone [PerthNow] – “A teenage boy is facing burglary charges after being photographed on a mobile telephone after allegedly breaking into a Thornlie house. A woman took a snap of the 17-year-old as he rode away on a BMX bike …”
- Net starts to overtake TV [ABC News (Australian Broadcasting Corporation)] – “A new survey of internet consumer trends has revealed that people with broadband connections spend more time on the net than watching television. … Australians with broadband spend an average of 22 hours per week on the web. “
Student Creativity and Writing (on) the Web
One of the things I’ve been thinking about a lot this semester has been the way my teaching does – or doesn’t – encourage my students to develop that elusive, highly ambiguous but universally sought-after quality of creativity. I’ve been running two units – Digital Media, which is a relatively large second year unit (about 140 students) with a fairly hefty hands-on component; and a far smaller honours unit called Creative Selves which is specifically about exploring the way creativity is thought about, situated and can ultimately be harnessed in the world of work (or, at least, the world outside of formal education).
Even though creativity is often associated with the romantic ideal of the lone creative genius, one of the contradictions I’ve been quite aware of, and something that has come up in both units, is that both individual and group creativity is often meaningfully enhanced and provoked when students are thinking about the audience that might ultimately view/experience/interact with their creative work. This really shouldn’t come as a surprise since over the last 4 years I’ve often encouraged (and occasionally mandated) that students blog their work for just that reason. In so many cases, when the potential audience for a work – written, audio, video or whatever else – stops being just the marker or examiner and starts being a potentially global community, students tend to push themselves to work that little bit harder. Occasionally one or two students have suggested this is unnecessarily stressful, but 99% of the time when students are faced with the large potential audience that the internet provides, they step up to the challenge. There are other clear advantages of getting students to create in the public sphere, too, such as those outlined by Jason Mittell:
One of my pet peeves about teaching is that often you get wonderful student work that is, by design, written for an audience of one, and has no lingering presence beyond the semester. By asking students to blog, share, and otherwise publish their work, it both raises the bar for their own sense of engaging a community with their ideas, as well as offers an opportunity for faculty to publicize their excellent work.
Mittell has written a series of posts showcasing some of the impressive work students have made as part of his Media Technology course this past semester. They range from podcasts which interrogate something specific about audio, to video-games based shorts (sort of machinima, but not in the Red Vs Blue sense – more videos which mix and match game footage in different ways to highlight a particular critical or creative point). One assignment I particularly liked was the use of video remixes, or mashups, which included one student effort which remixed current blockbuster trailers – and a ubiquitous iPhone ad – to create an overhyped trailer for technological convergence itself:
Another student collaboration I’ve come across recently is Shake Girl, The Graphic Novel. This graphic novel was a collaboration between 17 Stanford creative writing, art and design students who’ve produced a moving and provocative story which ultimately ends up being a heart-wrenching tale highlighting the terrible phenomenon of acid attacks on women in Cambodia. This is no two-dimensional moral rant, though: it’s a thoroughly engaging story, with sophisticated characterisation which envelops the reader in the story only to shock them with the protagonist’s fate. In their About section, one note rang particularly true for me, regarding the challenges but also the substantial rewards which come from successful creative collaborations between students:
The process of collaboration – we think all of our students will agree – was both one of the most frustrating and exciting experiences of our lives. A lot of the first in the first two weeks, much of the second in the last four. Those of us writing the script seemed to trip over one another in the early stages. We wrote, researched, rewrote, tossed drafts aside, argued, yelled sometimes, tossed our hands up in the air, and then started over. The illustrators waited patiently, until patience ran out, and we were finally left with this mission statement: 1. We want to get this project completed, and 2. We want to make everyone moderately happy.
And with that, we made the jump to light speed. How many late-night hours did we draw, redraw, rewrite, design, redesign, and mostly… really enjoy each others company, efforts, and camaraderie?
All I can say is that Shake Girl definitely highlights an impressively successful student collaboration! [Via BBoing]
This graphic novel also reminds me on one idea for a small-scale creative project I’ve always wanted to do especially with a large first-year class. Many of you will recall the fabulous Theory.org.uk Theorist Trading Cards, which were essentially bubblegum cards featuring well-known cultural theorists. In a large first-year class where new theorists, ideas and concepts are introduced for the first time, I suspect that if students generated their own cards as part of tutorial presentations, this would be a great way to creatively get them reading and thinking about the main features, and differences, between the writers and works they encounter. As an added bonus, these trading cards could be collated online and serve, to some extent, as useful prompts when students are revising for exams.
Restricted Knowledge? University Bandwidth Regulation and Facebook World.
Along a similar line, this week my Digital Media students are presenting a pitch, outlining an idea for a short video which will critically explore some aspect of digital culture loosely based on arguments about either convergence or citizen journalism, so I hope I’ll be able to post a few of the results in a few weeks time.
Until then, I wanted to end this post by pointing to the very cool and very virally popular video Apple Mac Music Video by Dennis Liu. While not really student work (Lui has just finished formal education, but has been working professionally for a while; read an interview here) this is video is inspirational. It’s a brilliant reminder that under the hood of an Apple Mac (or even a decent PC) is more than enough power to make some truly inspiring and amazing creative work …
Links for May 12th 2008
Interesting links for May 9th 2008 through May 12th 2008:
- TimeTube – “Creates a timeline for any YouTube keyword search–very handy for visualising the activity around particular topics–and iterations/transformations of particular videos–over time.” (Via Jean)
- Victorian Liberal staffers sacked for blogging [gatewatching] – Two staffers in the Victorian Liberal Party were fired after they were outed as the writers of a blog highly critical of the party’s leader. Jason Wilson: “blogs revealed once more as a politically disruptive technology”. (More from the ABC)
- Storm Troopin’ – a set on Flickr – An absolutely wonderful set which tells the convoluted tale of Star Wars StormTrooper (toy) TK-704 and his many adventures in our world, from his quest for love, the arrival of other Troppers, and their shared love of doughnuts!
- Grand Theft Auto IV smashes sales record [theage.com.au] – “Grand Theft Auto IV blew away video game and Hollywood records as its creators reported that it raked in an unprecedented $US500 million in its opening week.”