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Social, Casual and Mobile Games Book Published!

SCMG_ReleaseMichele Willson and I are delighted to announce that our collection Social, Casual and Mobile Games: The Changing Gaming Landscape has been released by Bloomsbury Academic.

Here’s a quick blurb and the contents and contributors:

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.

Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

Contents

1. Social networks, casual games and mobile devices: the shifting contexts of gamers and gaming / Tama Leaver and Michele Willson
Part I: The (New?) Gaming Landscape
2. Who are the casual gamers? Gender tropes and tokenism in game culture / Lina Eklund
3. Between aliens, hackers and birds: non-casual mobile games and casual game design / Brendan Keogh
4. Casual gaming: the changing role of the designer / Laureline Chiapello
5. Discussions with developers: F2Play and the changing landscape of games business development / Tom Phillips
Part II: Reasons to Play
6. The sociality of asynchronous gameplay: social network games, dead-time and family bonding / Kelly Boudreau and Mia Consalvo
7. Digital affection games: cultural lens and critical reflection / Lindsay Grace
8. Mobile games and ambient play / Larissa Hjorth and Ingrid Richardson
9. Affect and social value in freemium games / Fanny Ramirez
Part III: Locative Play
10. Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / Stacy Blasiola, Miao Feng and Adrienne Massanari
11. Playful places: uncovering hidden heritage with Ingress / Erin Stark
12. Rewriting neighbourhoods: Zombies, Run! and the runner as rhetor / Jamie Henthorn
13. The de-gamification of Foursquare? / Rowan Wilken
Part IV: New Markets
14. Social games and game-based revenue models / Mark Balnaves and Gary Madden
15. Angry Birds as a social network market / Tama Leaver
16. From premium to freemium: the political economy of the app / David Nieborg
Part V. Cheating, Gambling and Addiction
17. Social casino apps and digital media practices: New paradigms of consumption / Cesar Albarran-Torres
18. Cheating in Candy Crush Saga / Marcus Carter and Staffan Bjork
Afterword
19. Reflections on the casual games market in a post-Gamergate world / Adrienne Shaw and Shira Chess

Michele and I would like to publicly thank all of our wonderful contributors, the folks at Bloomsbury, and Troy Innocent for the rather nifty cover image. For the book’s launch Bloomsbury are offering 40% off the normal price, which makes the eBook version actually affordable for humans, not just libraries! Details here: http://www.bloomsbury.com/us/social-casual-and-mobile-games-9781501310584/

The front material and first chapter can be read online here (PDF).

Finally, here are the very generous cover jacket reviews:

“This book is an exciting rogue’s gallery of authors, games and topics at the forefront of modern gaming. The inclusion of issues discussing not only recent developments in design, playfulness and the definition of who plays games, but also attending to the darker aspects of contemporary gaming cultures such as the transition to Freemiun, cheating and GamerGate is an important step in examining new pathways into games and gaming culture. Social, Casual and Mobile Games: The Changing Gaming Landscapedemonstrates through an impressive series of chapters how this genre of games needs to be taken seriously as a cultural marker of today’s players and the games they engage with.”
–  Esther MacCallum-Stewart, Research Fellow, Digital Cultures Research Centre, University of the West of England, UK

Social, Casual and Mobile Games captures a wide array of scholarship from all corners of Game Studies. The authors explore, from a variety of empirical and theoretical perspectives, a rich tableau of games and players that often disappear from dominant narratives about what makes a game or a game player.”
–  Casey O’Donnell, Associate Professor of Media and Information, Michigan State University, USA, and author of Developer’s Dilemma

“This terrific and timely book is an invaluable guide to the profound ways in which gaming – in all its casual, mobile, and social glory – will never be the same again. Critical research for the rest of the (gaming) world has finally arrived.”
–  Gerard Goggin, Professor of Media and Communications, The University of Sydney, Australia

Born Digital? Presence, Privacy, and Intimate Surveillance

Re-OrientationI’m pleased to note that my chapter ‘Born Digital? Presence, Privacy, and Intimate Surveillance’ is out now in the Re-Orientation: Trans-lingual, Trans-cultural, Trans-media. Studies in narrative, language, identity, and knowledge collection edited by John Hartley and Weiguo Qu for Fudan University Press. The collection is the outcome of the fantastic  Culture+8: New Times, New Zones symposium in 2014 which explored cultural synergies between different countries and locations in the +8 timezone which include Perth where we hosted the event, and, of course, China.

My chapter is a key part of my Ends of Identity project; here I start to think about ‘intimate surveillance’ which is where parents and loved ones digitally document and survey their offspring, from sharing ultrasound photos to tracking newborn feeding and eating patterns. Intimate surveillance is a deliberately contradictory term: something done with the best of intentions but with possibly quite problematic outcomes.  Here’s the full abstract:

The moment of birth was once the instant where parents and others first saw their child in the world, but with the advent of various imaging technologies, most notably the ultrasound, the first photos often precede birth (Lupton, 2013). In the past several decades, the question is no longer just when the first images are produced, but who should see them, via which, if any, communication platforms? Should sonograms (the ultrasound photos) be used to announce the impending arrival of a new person in the world? Moreover, while that question is ostensibly quite benign, it does usher in an era where parents and loved ones are, for the first years of life, the ones deciding what, if any, social media presence young people have before they’re in a position to start contributing to those decisions.

This chapter addresses this comparatively new online terrain, postulating the provocative term intimate surveillance, which deliberately turns surveillance on its head, begging the question whether sharing affectionately, and with the best of intentions, can or should be understood as a form of surveillance. Firstly, this chapter will examine the idea of co-creating online identities, touching on some of the standard ways of thinking about identity online, and then starting to look at how these approaches do and do not explicitly address the creation of identity for others, especially parents creating online identities for their kids. I will then review some ideas about surveillance and counter-surveillance with a view to situating these creative parental acts in terms of the kids and others being created. Finally, this chapter will explore several examples of parental monitoring, capturing and sharing of data and media about their children, using various mobile apps, contextualising these activities not with a moral finger-waving, but by surfacing specific questions and literacies which parents may need to develop in order to use these tools mindfully, and ensure decisions made about their children’s’ online presences are purposeful decisions.

The chapter can be read here.

When authenticity and advertising collide on social media

New commentary from me in today’s The Conversation:

When authenticity and advertising collide on social media

Tama Leaver, Curtin University

Be true to yourself! Embrace the real you! Fundamental philosophical imperatives or contrived marketing slogans?

The answer, of course, is both. And 19-year-old Instagram model Essena O’Neill’s very public rejection of the inauthentic nature of social media last week can been read through both lenses.

On the one hand, O’Neill deleted her heavily trafficked Instagram, YouTube and Tumblr accounts, and re-directed her audience to her new blog decrying the artificiality of social media life. She was embraced by many for revealing the inner workings of a poorly understood social media marketplace. Deleting accounts with more half a million followers certainly does make a statement.

On the other hand, O’Neill’s actions have also been interpreted as a rebranding effort, shifting away from the world of modelling toward a new online identity as a vegan eco-warrior.

Influencing the influencers

O’Neill was – and largely remains – what is referred to by marketers as an “influencer” or by some academics as a “microcelebrity”.

Given the large numbers of followers, they are very attractive platforms for brands and marketers wanting to reach these “organic” social media audiences. Yet, while these social media channels often depict idyllic lives, O’Neill’s dramatic revelations have raised questions about the authenticity of many influencers.

Or, more specifically, questions about exactly what sort of money is changing hands, and how visible sponsored and paid posts ought to be on social media.

Clashes between authenticity and commerce have a long history on social media. A notable example occurred in 2009 when Nestlé courted influential “mommy bloggers”, effectively dividing the community between those happy to be flown to a Nestlé retreat and those who argued Nestlé’s history of unethical business practices in relation to breastfeeding were unforgivable.

More recently, influential YouTube star and fashion blogger Zoe “Zoella” Sugg faced a backlash following the revelations that her best-selling debut novel, Girl Online, was written at least in part by a ghostwriter.

Anthropologist and social media researcher Crystal Abidin has extensively studied and documented Singaporean influencers, noting a range of different practices, from explicit tags to implicit mentioning of brands, to indicate paid or sponsored posts.

Recognising these various tags and indicators requires a level of Instagram literacy that regular viewers will likely develop, but casual audiences could easily miss. Indeed, as Abidin and Mart Ots have argued, this lack of transparent standards can be understood as “the influencer’s dilemma”.

As Singaporean influencers have been around for a decade, some have aged sufficiently to shift from their own sponsored posts to endorsements featuring their children, becoming what Abidin describes as micro-microcelebrities.

Australia also has its own infant influencers, the most visible being PR CEO Roxy Jacenko’s daughter, four year old Instagram star Pixie Curtis. As a second generation influencers emerge, clear social norms about sponsorship and advertising transparency on Instagram become more pressing.

Leveraging authenticity

Australian newly launched marketing company Tribe has positioned itself as a broker between influencers – “someone with 5000+ real followers” on Facebook, Twitter or Instagram – and brands.

As Tribe notes, the ACCC does not currently require individuals on social media to reveal paid posts. However, it does recommend influencers add #spon to sponsored posts to flag identify paid content.

Tribe influencer marketing in action. Tribe Group

The difference between a recommendation and a rule aside, while a quick search reveals some 47,000 Instagram images tagged with #spon, many of these are not sponsored posts.

Top images tagged #spon on Instagram, 9 November 2015. Instagram

Of the top #spon tagged posts on Instagram yesterday (9 November), they feature influencers spruiking tea, videogames, resorts, beer and a mobile service provider along with two pets sponsored by a dog show and, as seems fitting, a dog food company.

An explicit marker like #spon would at least make sponsored posts identifiable, but no such norm currently exists, and even Tribe only “strongly recommends” rather than mandates its use.

See through

In a post ironically titled “How To Make $$$ on Social Media”, Essena O’Neill notes that she was charging A$1,000 to feature a product on her Instagram feed, a fact she did not disclose until her recent rejection of her social media modelling past.

O’Neill’s own authenticity might not be helped by the fact that she took to Vimeo – another social media platform – and her own blog, to denounce social media.

This could be read as a clear reminder that social media isn’t inherently morally charged: the value of communication platforms depends in large part on what’s being communicated.

Moreover, as O’Neill’s actions have inspired other Instagram users and influencers to add “honest” captions about the constructedness of their images, if nothing else O’Neill has provoked a very teachable moment, potentially increasing the media literacy of many social media users.

Traditional media industries have long had regulations that ensure advertising and other content are clearly differentiated. While regulating social media is challenging, calling for social media influencers to self-regulate should not be.

Far from damaging their influence, such transparency may just add to what audiences perceive as their authenticity.

The Conversation

Tama Leaver, Senior Lecturer in Internet Studies, Curtin University

This article was originally published on The Conversation. Read the original article.

A slightly longer version of this piece, with the title I’d originally suggested – The Cost of Authenticity on Instagram – is available on Medium.

New chapter: Seeking Transparency in Locative Media

SeekingTransparencyThe newly-released edited collection Locative Media by Rowan Wilken and Gerard Goggin features a chapter from Clare Lloyd and me looking at issues of privacy and transparency relating to the data generated, stored and analysed when using mobile and locative-based services. Here’s the abstract:

A person’s location is, by its very nature, ephemeral, continually changing and shifting. Locative media, by contrast, is created when a device encodes a users’ geographic location, and usually the exact time as well, translating this data into information that not only persists, but can be aggregated, searched, indexed, mapped, analysed and recalled in a variety of ways for a range of purposes However, while the utility of locative media for the purposes of tracking, advertising and profiling is obvious to many large corporations, these uses are far from transparent for many users of mobile media devices such as smartphones, tablets and satellite navigation tools. Moreover, when a new mobile media device is purchased, users are often overwhelmed with the sheer number of options, tools and apps at their disposal. Often, exploring the settings or privacy preferences of a new device in a sufficiently granular manner to even notice the various location-related options simply escapes many new users. Similarly, even those who deactivate geolocation tracking initially often unintentionally reactivate it, and leave it on, in order to use the full functionality of many apps. A significant challenge has thus arisen: how can users be made aware of the potential existence and persistence of their own locative media? This chapter examines a number of tools and approaches which are designed to inform everyday users of the uses, and potential abuses, or locative media; PleaseRobMe, I Can Stalk U, iPhone Tracker and the aptly named Creepy. These awareness-raising tools make visible the operation of certain elements of locative media, such as revealing the existence of geographic coordinates in cameraphone photographs, and making explicit possible misuses of a visible locative media trail. All four are designed as pedagogical tools, aiming to make users aware of the tools they are already using. In an era where locative media devices are easy to use but their ease occludes extremely complex data generation and potential tracking, this chapter argues that these tools are part of a significant step forward in developing public awareness of locative media, and related privacy issues.

A version of the chapter is available at Academia.edu (and just for fun, the book has a 2015 publication date, so at the moment, it’s *from the future*!)

Mapping the Ends of Identity on Instagram

At last week’s Australian and New Zealand Communication Association (ANZCA) conference at Swinburne University in Melbourne I gave a new paper by myself and Tim Highfield entitled ‘Mapping the Ends of Identity on Instagram’. The slides, abstract, and audio recording of the talk are below:

While many studies explore the way that individuals represent themselves online, a less studied but equally important question is the way that individuals who cannot represent themselves are portrayed. This paper outlines an investigation into some of those individuals, exploring the ends of identity – birth and death – and the way the very young and deceased are portrayed via the popular mobile photo sharing app and platform Instagram. In order to explore visual representations of birth and death on Instagram, photos with four specific tags were tracked: #birth, #ultrasound, #funeral and #RIP. The data gathered included quantitative and qualitative material. On the quantitative front, metadata was aggregated about each photo posted for three months using the four target tags. This includes metadata such as the date taken, place taken, number of likes, number of comments, what tags were used, and what descriptions were given to the photographs. The quantitative data gives also gives an overall picture of the frequency and volume of the tags used. To give a more detailed understanding of the photos themselves, on one day of each month tracked, all of the photographs on Instagram using the four tags were downloaded and coded, giving a much clearer representative sampling of exactly how each tag is used, the sort of photos shared, and allowed a level of filtering. For example, the #ultrasound hashtag includes a range of images, not just prenatal ultrasounds, including both current images (taken and shared at that moment), historical images, collages, and even ultrasound humour (for example, prenatal ultrasound images with including a photoshopped inclusion of a cash, or a cigarette, joking about the what the future might hold). This paper will outline the methods developed for tracking Instagram photos via tags, it will then present a quantitative overview of the uses and frequency of the four hashtags tracked, give a qualitative overview of the #ultrasound and #RIP tags, and conclude with some general extrapolations about the way that birth and death are visually represented online in the era of mobile media.

And the audio recording of the talk is available on Soundcloud for those who are willing to brave the mediocre quality and variable volume (because I can’t talk without pacing about, it seems!).

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