Sculpture by the Sea – Cottesloe 2008
Last night Emily and I enjoyed the 2008 installations for Sculpture by the Sea which is in its final few days this year. For those of you unfamiliar, this wonderful annual effort sees one of Perth’s best beaches suddenly populated with all manner of installation art and sculptures for a couple of weeks – it’s always a great event which really does mix art and beach culture in a really engaging way. While I didn’t take that many pictures list year (unlike 2007 where I went a little nuts!), you can find a few more photos of this years sculptures on Flickr.
Anyone in Perth who hasn’t made it down to Cottesloe yet, tomorrow (18 March) is the last official day, so get your skates on!
links for 2008-03-13
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“In February 2007, there were 220,000 active user accounts. Today that stands at 2.6 million. That is a 1081.8 percentage increase. Worldwide, there are 67 million active Facebook users. The top countries ahead of Australia are the US, UK…”
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Wii Fit .. the Wii version of the gym.
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“According to a recent British survey on how your internet reputation – or NetRep – affects career prospects, one in five employers have searched for personal information online about a prospective employee …”
R18+ Category for Video Games In Australia (The Saga Continues)
Australia has once again got an R18+ category for videogames on the discussion table. However, as Asher Moses reports in The Age:
In the gaming community at least, South Australian Attorney-General Michael Atkinson has become the Darth Vader of politics with his opposition to R18+ ratings for games. But Mr Atkinson insists his forceful opposition is to protect children from “harmful material”. Australia is the only developed country without an R18+ classification for games, meaning any titles that do not meet the MA15+ standard – such as those with excessive violence or sexual content – are simply banned from sale by the Classification Board.
Any changes to the censorship regime must be agreed on by the Commonwealth and all state and territory attorneys-general. For the first time since November 2005, the issue will be discussed later this month at the Standing Committee of Attorneys-General, but Atkinson has confirmed he will maintain his long-running opposition to the idea. […] In a speech in South Australia’s State Parliament yesterday, during which Atkinson was forced to return to his seat after being cut off by interjections, he acknowledged blocking the R18+ rating would deny adults choice. But he said this was necessary as the alternative would allow children easy access to “potentially harmful material”. “Games may pose a far greater problem than other media – particularly films – because their interactive nature could exacerbate their impact,” he said. “The risk of interactivity on players of computer games with highly violent content is increased aggressive behaviour.”
I’ve long been a proponent for the R18+ rating for video games in Australia and now that it’s in sight once again, I’m really troubled that one man – Michael Atkinson – could stand in the way. Let me just reiterate why the R18+ category is important:
- The majority of video game players in Australia are adults and thus deserve the right to decide for themselves what games they’ll play.
- Banning video games increases their notoriety, making them more appealing to kids and teenagers, meaning that they are far more likely to download them illegally or purchase them in or from another country.
- Part of the argument against the R18+ category seems to be a presumption that Australia’s current ratings system for film, tv, etc., isn’t effective. If the ratings system is broken, focus on fixing that, not blanket bans on whole sections of a medium!
- There is no substantial evidence that violent video games cause violent behaviour. (There are small-scale studies which see some increase in violent thoughts (not actions: thoughts), but there are an equal number of studies that show no correlation. A lot more research and study here would help! Personally, I’m reminded that at the beginning of the twentieth century books were being banned for corrupting the moral fibre of society; in the 1950s and 60s rock music had similar charges levelled against it!
- Interactive doesn’t equal addictive, nor does it dull the critical senses of players. If someone can’t distinguish between games and everyday life, the there’s a lot more to worry about than the games.
While The Age and other reports are supposedly trying to be neutral in their reporting, I suspect from the last few lines of Moses’ report on the issue, his sympathies are with those arguing for the R18+ category, too:
Research conducted by Bond University in Queensland for the IEAA found that the average age of Australian gamers is 28 and over 50 per cent of gamers are over 18.
Another survey of 1601 Australian households, conducted by the university in 2005, found 88 per cent of Australians supported an R18+ classification for games.
“From what I’m hearing the majority don’t seem to be opposing the R18+ [rating for games], so i’d be interested in what constituency he (Atkinson) is fighting this cause for,” [Ron] Curry [CEO of the games industry body, the Interactive Entertainment Association of Australia (IEAA)] said.
Logan Booker, editor of the gaming blog Kotaku Australia, said that ultimately parents, and not the government, should be the ones take responsibility for restricting what games their kids play.
“The UK, Europe and the US seem to handle an R18+ rating just fine, isn’t Australia mature enough to cope as well?”
Critical Perspectives on Web 2.0
Web 2.0 remains one of those wonderful catch-all phrases which is employed in so many different ways to support a host of different ideas. Rather than leave the term to gain even further layers of hype as it rolls down the digital hillside, a new special edition of First Monday collects some important and engaging perspectives which take a critical look at “Web 2.0” from a number of vantage points:
Preface: Critical Perspectives on Web 2.0
by Michael ZimmerMarket Ideology and the Myths of Web 2.0
by Trebor ScholzWeb 2.0: An argument against convergence
by Matthew AllenInteractivity is Evil! A critical investigation of Web 2.0
by Kylie JarrettLoser Generated Content: From Participation to Exploitation
by Søren Mørk PetersenThe Externalities of Search 2.0: The Emerging Privacy Threats when the Drive for the Perfect Search Engine meets Web 2.0
by Michael ZimmerOnline Social Networking as Participatory Surveillance
by Anders Albrechtslund
Mars
Over the last month or so I’ve been slowly re-reading Kim Stanley Robinson’s epic Mars trilogy; I’m a little way into the second book (Green Mars), but my head is still full of the magnificent world-building that Robinson manages in the first installment, Red Mars. Also, oddly enough, I’ve been fascinated by the way that the way that the plotting in Red Mars – which uses flash-forwards, flashbacks and other jumps – is similar to the way the TV series Lost works. There are parallels, too, between the First Hundred (the first human colonists on Mars) and the survivors of Oceanic 815 (in Lost) in terms of the way their lives are ruled by the geographic isolation and unexpected challenges of territories unknown.
More to the point, with the vivid descriptions of Mars conjured by Robinson freshly in mind, I was really struck by a report which highlighted the fact that the High Resolution Imaging Science Experiment (HiRISE) has managed to capture images of an avalanche taking place on the surface of Mars!
These images really do capture the imagination. Although Mars is often considered close to a dead planet, burnt out and inactive, looking at these amazing photos really does remind me that our closest planetary neighbour holds many mysteries and far from satisfying my desire to know more, these images tantalise the imagination, and make me wonder what other stories the dusty red planet has to tell. [Via io9]