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Links for September 7th 2011 through September 21st 2011:
- Game over for Japanese teens as grey gamblers take prime slot at arcades [News.com.au] – “The country which gave the world classic arcade games such as “Space Invaders” and “PacMan” is facing a demographic crisis, with a dwindling birth rate and ever-swelling numbers of elderly people. So Japan’s amusement arcades, once an exclusive resort of youth, are increasingly becoming the abode of the old, The (London) Times said today. According to the Hello Taito game centre in the Tokyo suburb of Kameari, as many as 90 per cent of its weekday visitors are over 60 years old. In an effort to encourage elderly customers, the company is making concerted efforts to appeal to this unfamiliar demographic. Metal stools have been replaced by benches covered with old-fashioned tatami mats. Seaweed tea, popular among retired people, is provided free, as well as blankets and reading glasses. Even the deafening noises emitted by the arcade machines have been turned down to a minimum out of consideration for geriatric sensibilities.”
- Ctrl-Z new media philosophy – New broadly-themed and inclusive academic journal looking for submissions under the broad umbrella of “New Media Philosophy”.
- Harried, underpaid staff plan to flee the sector [The Australian] – *sigh* “Two in five academics under the age of 30 plan to leave Australian higher education within the next five to 10 years because of high levels of dissatisfaction caused by lack of job security, poor pay and mountains of paperwork and red tape. And for those aged between 30 and 40, the figure is one in three. Dissatisfaction and insecurity are so rife among casual and sessional staff that a new report for the Department of Education, Employment and Workplace Relations estimates that close to half the academic workforce will retire, move to an overseas university or leave higher education altogether within the next decade.”
- Online gamers crack AIDS enzyme puzzle [The Age] – Collaborative online gamers manage to crack a crucial enzyme which is key to combating HIV. This is tangible evidence of collective intelligence of game players when usefully directed and harnessed.
- danah boyd | apophenia » Guilt Through Algorithmic Association – How algorithms can make someone look guilty or attached to something, even if it’s only other searchers making that connection: “You’re a 16-year-old Muslim kid in America. Say your name is Mohammad Abdullah. Your schoolmates are convinced that you’re a terrorist. They keep typing in Google queries likes “is Mohammad Abdullah a terrorist?” and “Mohammad Abdullah al Qaeda.” Google’s search engine learns. All of a sudden, auto-complete starts suggesting terms like “Al Qaeda” as the next term in relation to your name. You know that colleges are looking up your name and you’re afraid of the impression that they might get based on that auto-complete. You are already getting hostile comments in your hometown, a decidedly anti-Muslim environment. You know that you have nothing to do with Al Qaeda, but Google gives the impression that you do. And people are drawing that conclusion. You write to Google but nothing comes of it. What do you do? This is guilt through algorithmic association.”
- Marilyn Monroe, Grace Kelly and Marlene Dietrich join Charlize Theron in new Dior J’Adore advert [Mail Online] – Marilyn Monroe, Grace Kelly and Marlene Dietrich all posthumously join Charlize Theron in a new perfume advertisement thanks to the plasticity of computer generated imagery.
After Tony Abbott won the #spill, ensuring Australia will continue doing nothing about Climate Change in the immediate future, it would be fair to say that December has not begun on a peachy note. This effort from the Goodie Bag showing the Hollywood penchant for destroying New York seems to fit the day nicely:
I’ve always been partial to Gershwin!
Links for January 11th 2009 through January 13th 2009:
- The Evolution of Dance 2 Proves You Can’t Go Home Again [YouTube Reviewed] – “That guy who has done arguably the worst job in the history of the internet capitalizing on one of the most widely viewed viral videos ever is back (and, of course, featured on the front page of YouTube) with Evolution of Dance 2. While the original was kind of fun because it seemed like one of those really cool moments that just happened to be captured on film, the corporately co-opted sequel reeks of a coordinated production trying way too hard to look like a spontaneous moment caught on tape.
- Twitter’s Massive 2008: 752 Percent Growth [Mashable] – “There’s little doubt that Twitter was one of the most talked about startups over the past year. But just how much did it grow in 2008? The final numbers are in, and according to Compete, they’re astounding: 752%, for a total of 4.43 million unique visitors in December. After starting the year with only around 500,000 unique monthly visitors, Twitter saw its most dramatic growth in the back half of ’08, picking up more than one million additional visitors in December alone. And that’s all just in the US.”
- The Curious Case Of Benjamin Button: Possible “Benjamin Button” Snub Proves Oscars Hate Science Fiction [io9] – “Variety reports that the Oscars are considering passing over Brad Pitt’s performance in The Curious Case Of Benjamin Button for a Best Actor nod, because his acting was enhanced by special effects. Especially in the early scenes where he’s an old-man infant, some critics say he’s more of an animated Gollum-esque figure than an actual actor. Variety wonders whether Paramount did too good a job of exposing the movie’s makeup and CG wizardry in the promotional campaign, and that biased Pitt’s critics against the role.”
Interesting links for August 23rd 2008 through August 25th 2008:
- Drilling Down – Preferring the Web Over Watching TV [ NYTimes.com] – “For children ages 10 to 14 who use the Internet, the computer is a bigger draw than the TV set, according to a study recently released by DoubleClick Performics, a search marketing company. The study found that 83 percent of Internet users in that age bracket spent an hour or more online a day, but only 68 percent devoted that much time to television. The study found that the children often did research online before making a purchase (or bugging their parents to make one). The big exception to this rule was apparel: like many grown-ups, the children said they preferred to choose their clothes at a store.”
- Film Studies For Free [Catherine Grant on Blogger] – “Film Studies For Free actively espouses the ethos of Open Access to digital scholarly material. It aims to promote good quality, online, film and moving-image studies resources by commenting on them, and by linking to them. These resources will include published scholarship or research in various forms: from film and media weblogs, through online peer-reviewed journals, to other forms of web-based scholarly writing, as well as online works of film/moving-image research by practice. Film Studies For Free readers are invited to bring relevant items to the blog’s attention; please use the comments option or this email link to do so.”
- “A Few Lives Left” for Poor Research into Virtual Worlds [PERSONALIZE MEDIA] – A substantial, well-research and convincing rebuttal of this article from the SMH on Second Life and Virtual Worlds. This rebuttal contains many stats and figures which cast Asher Moses’ piece in a pretty poor light.
- Hollywood losing its grip on television content [Darknet] – JD Lasica interviews Eric B Kim (an Intel VP and general manager of its Digital Home Group) and Patrick Barry (VP of TV for Yahoo) about the coming trend of getting TV properly on the net: “Kim’s quote that most stuck out for me was this: “We’re bringing television to the internet.” Notice what Kim didn’t say: We’re bringing the Internet to television, which has been the approach of the big movie studios until now. (Or, until recently, We’re preventing the Internet from coming to TV.) I don’t know whether Kim’s turn of phrase was intentional or not — I suspect so — but the difference is a significant one. “
- Video: Lifelike animation heralds new era for computer games [Times Online] – “Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. Emily – the woman in the above animation – was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated. She is considered to be one of the first animations to have overleapt a long-standing barrier known as ‘uncanny valley’ – which refers to the perception that animation looks less realistic as it approaches human likeness. Researchers at a Californian company (Image Metrics) which makes computer-generated imagery for Hollywood films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a ‘control system’.” [Via io9]
- The dawn of intelligent machines [BBC NEWS | Technology] – “The idea may scare some, but Intel predicts that by 2050 machines could surpass the peak of human intelligence. So predicted Justin Rattner, chief technology officer at the chip maker, in a presentation at the Intel Developer Forum which examined how technology is expected to bridge the gap between man and machine. The vision included sensitive robots and shape-shifting materials. “There is no question that one of the most likely things that will happen in the next 40 years is that machine and human intelligence will come much closer together,” Mr Rattner told the BBC. “The ability of humans to communicate with machines and for machines to communicate with humans will get so much better.””