When exploiting kids for cash goes wrong on YouTube: the lessons of DaddyOFive
A new piece in The Conversation from Crystal Abidin and me …
Tama Leaver, Curtin University and Crystal Abidin, Curtin University
The US YouTube channel DaddyOFive, which features a husband and wife from Maryland “pranking” their children, has pulled all its videos and issued a public apology amid allegations of child abuse.
The “pranks” would routinely involve the parents fooling their kids into thinking they were in trouble, screaming and swearing at them, only the reveal “it was just a prank” as their children sob on camera.
Despite its removal the content continues to circulate in summary videos from Philip DeFranco and other popular YouTubers who are critiquing the DaddyOFive channel. And you can still find videos of parents pranking their children on other channels around YouTube. But the videos also raise wider issues about children in online media, particularly where the videos make money. With over 760,000 subscribers, it is estimated that DaddyOFive earned between US$200,000-350,000 each year from YouTube advertising revenue.
The rise of influencers
Kid reactions on YouTube are a popular genre, with parents uploading viral videos of their children doing anything from tasting lemons for the first time to engaging in baby speak. Such videos pre-date the internet, with America’s Funniest Home Videos (1989-) and other popular television shows capitalising on “kid moments”.
In the era of mobile devices and networked communication, the ease with which children can be documented and shared online is unprecedented. Every day parents are “sharenting”, archiving and broadcasting images and videos of their children in order to share the experience with friends.
Even with the best intentions, though, one of us (Tama) has argued that photos and videos shared with the best of intentions can inadvertently lead to “intimate surveillance”, where online platforms and corporations use this data to build detailed profiles of children.
YouTube and other social media have seen the rise of influencer commerce, where seemingly ordinary users start featuring products and opinions they’re paid to share. By cultivating personal brands through creating a sense of intimacy with their consumers, these followings can be strong enough for advertisers to invest in their content, usually through advertorials and product placements. While the DaddyOFive channel was clearly for-profit, the distinction between genuine and paid content is often far from clear.
From the womb to celebrity
As with DaddyOFive, these influencers can include entire families, including children whose rights to participate, or choose not to participate, may not always be considered. In some cases, children themselves can be the star, becoming microcelebrities, often produced and promoted by their parents.
South Korean toddler Yebin, for instance, first went viral as a three-year-old in 2014 in a video where her mom was teaching her to avoid strangers. Since then, Yebin and her younger brother have been signed to influencer agencies to manage their content, based on the reach of their channel which has accumulated over 21 million views.
As viral videos become marketable and kid reaction videos become more lucrative, this may well drive more and more elaborate situations and set-ups. Yet, despite their prominence on social media, such children in internet-famous families are not clearly covered by the traditional workplace standards (such as Child Labour Laws and that Coogan Law in the US), which historically protected child stars in mainstream media industries from exploitation.
This is concerning especially since not only are adult influencers featuring their children in advertorials and commercial content, but some are even grooming a new generation of “micro-microcelebrities” whose celebrity and careers begin in the womb.
In the absence of any formal guidelines for the child stars of social media, it is the peers and corporate platforms that are policing the welfare of young children. As prominent YouTube influencers have rallied to denounce the parents behind the DaddyOFive accusing them of child abuse, they have also leveraged their influence to report the parents of DaddyOFive to child protective services. YouTube has also reportedly responded initially by pulling advertising from the channel. YouTubers collectively demonstrating a shared moral position is undoubtedly helpful.
Greater transparency
The question of children, commerce and labour on social media is far from limited to YouTube. Australian PR director Roxy Jacenko has, for example, defended herself against accusations of exploitation after launching and managing a commercial Instagram account for her her young daughter Pixie, who at three-years-old was dubbed the “Princess of Instagram”. And while Jacenko’s choices for Pixie may differ from many other parents, at least as someone in PR she is in a position to make informed and articulated choices about her daughter’s presence on social media.
Already some influencers are assuring audiences that child participation is voluntary, enjoyable, and optional by broadcasting behind-the-scenes footage.
Television, too, is making the most of children on social media. The Ellen DeGeneres Show, for example, regularly mines YouTube for viral videos starring children in order to invite them as guests on the show. Often they are invited to replicate their viral act for a live audience, and the show disseminates these program clips on its corporate YouTube channel, sometimes contracting viral YouTube children with high attention value to star in their own recurring segments on the show.
Ultimately, though, children appearing on television are subject to laws and regulations that attempt to protect their well-being. On for-profit channels on YouTube and other social media platforms there is a little transparency about the role children are playing, the conditions of their labour, and how (and if) they are being compensated financially.
Children may be a one-off in parents’ videos, or the star of the show, but across this spectrum, social media like YouTube need rules to ensure that children’s participation is transparent and their well-being paramount.
Tama Leaver, Associate Professor in Internet Studies, Curtin University and Crystal Abidin, Adjunct Research Fellow at the Centre for Culture and Technology (CCAT), Curtin University
This article was originally published on The Conversation. Read the original article.
Saving The Dead? Digital Legacy Planning and posthumous profiles
On Friday, 7 April at 4pm I’ll be giving a public talk entitled “Saving the Dead? Digital Legacy Planning and Posthumous Profiles” as part of the John Curtin Institute of Public Policy (JCIPP) Curtin Corner series. It’ll touch on both ethical and policy issues relating to the traces left behind on digital and social media when someone dies. Here’s the abstract for the talk:
When a person dies, there exist a range of conventions and norms regarding their mourning and the ways in which their material assets are managed. These differ by culture, but the inescapability of death means every cultural group has some formalised rules about death. However, the comparable newness of social media platforms means norms regarding posthumous profiles have yet to emerge. Moreover, the usually commercial and corporate, rather than governmental, control of social media platforms leads to considerable uncertainty as to which, if any, existing laws apply to social media services. Are the photos, videos and other communication history recorded via social media assets? Can they be addressed in wills and be legally accessed by executors? Should users have the right to wholesale delete their informatic trails (or leave instructions to have their media deleted after death)? Questions of ownership, longevity, accessibility, religion and ethics are all provoked when addressing the management of a deceased user’s social media profiles. This talk will outline some of the ways that Facebook and Google currently address the death of a user, the limits of these approaches, and the coming challenges for future internet historians in addressing, accessing and understanding posthumous profiles.
It’s being held in the Council Chambers at Curtin University. If you’d like to come along, please do, registration is open now (and free).
Update (10 April 2017): the talk went well, thanks to everyone who came along. For those who’ve asked, the slides are available here.
Tips for Giving & Receiving Feedback on Journal Articles (via Peer Review)
I was part of a great WA Communication Culture Media panel today on the theme of feedback and was specifically asked to comment on receiving and giving feedback on journal articles (mainly via peer review). It was a great and wide-ranging conversation, and clearly applicable well beyond the immediate audience, so I thought I’d post my tips for journal feedback here.
Receiving Feedback via Peer Reviews
[1] Be Humble. Your peer reviewers are almost always providing free labour when undertaking peer reviews. Sometimes they’ve been mentored and have a great and encouraging system for giving feedback that makes it easy to receive. Often, however, they’re replicating a model of peer review that’s more combative. Either way, most peer reviews (even the dreaded ‘Reviewer 2’) have something useful in them. Be humble and try and find those useful points. That doesn’t mean taking all criticism to heart. Nor does it mean your peer reviews are necessarily right. Be they do exist, and someone took the time to write them, so try and find what’s valuable in them, even if you have to read around sometimes unnecessarily combative language and framing.
[2] Know The Limits of What You Are Willing to Change. Often peer reviews will suggest an article demonstrate more familiarity with a field, or engage with more specific work. Even if this feels unnecessary, it’s probably worth doing. However, if a review rejects your overall argument, or frame, it’s good to have decided how much you are willing to change, and how much you won’t. How important is it to you or your career to publish in this journal? Which line don’t you want to cross in terms of changing your framework or argument? If the reviews ask too much, and the editors want those reviews taken as a blueprint for change, then sometimes it’s okay to pull the article and find somewhere more appropriate. Just know where that line is for you. Peers are humans, too; sometimes their reviews do ask more than is reasonable for what you want an article to achieve.
[3] Use Your Response Meaningfully (& Follow the Instructions for Revision!). After you’ve received peer reviews and are invited to revise your article, you’ll usually be asked to provide a summary of what you’ve changed in the article. This is also your chance to dialogue with the editors and peer reviewers (if it’s going to have a second round of review). If your reviews have been contradictory, or you’ve deliberately not followed specific suggestions, explain your rationale here. Editors and reviewers aren’t machines, and will often agree with your thinking (not always, I should add, but often). Equally, if you get specific instructions – for example, to use tracked changes or highlighting to immediately make alterations obvious – then follow these precisely! For editors and reviewers, it can be very frustrating trying to see what’s been changed if that’s not clearly flagged!
[4] Be timely. While reviews and revisions should be taken seriously, and everyone has many things to do, it’s best to fit these revisions in as soon as you can. This expedites things from the journal’s perspective and your own! The best articles are finished ones!
Giving Feedback and Writing Peer Reviews
[1] Be timely. Peer review is usually free labour provided by scholars. Know how much you can reasonably and meaningfully review in a given year. But once you accept the role as reviewer, please stick to the requested reviewing timeline if you possibly can. Journal editors struggle to find enough peer reviewers, and hate having to chase reviewers for late reviews. More to the point, it can lead to stagnation in scholarship if an article takes 6 or 9 months for the first round of review. So, only commit if you know you’ve got time, but once you’re committed to a peer review, make the time to do it.
[2] Be generous. Generosity doesn’t mean accepting articles that aren’t ready for publication. It does mean, framing all feedback constructively and, ideally, positively. If you’re rejecting a paper outright, giving the author a roadmap to improve that article and become a better scholar is still important (indeed, perhaps more important than the acceptances or minor review recommendations). Equally, don’t be the person who responds by saying ‘Well, if I was writing on this topic I’d have done it this way.’ You didn’t write it. Does the article add to scholarship on its own terms? Academia has far too many versions of combative review. Peer reviews can always be generous of spirit, even if they’re ultimately not recommending publication. Reviews aren’t just reviews; they’re a form of mentorship.
[3] Be precise. The most frustrating comments (wearing either my editor or author hat) are the ones that make broad statements without being precise. ‘The argumentation is unclear.’ ‘Needs to engage with the core scholars in X field.’ If the argument needs work, try and indicate where. If there are 4 key scholars you think an article needs to dialogue with, mention their names. While it might not suit everyone, I’ve started giving all peer review feedback as a series of specific and clear numbered points; a checklist of changes, essentially. In my opinion, a clear and precise roadmap to what you think would make the article better is the most useful thing a peer review can provide.
Feedback Doesn’t Stop Once an Article or Publication is Out!
[1] Share Widely! Most journals will let an author archive a pre-print (ie the submitted version of an article, before peer review) and, after a time delay, a post-print (the peer reviewed but not paginated version). Use this to populate your open access institutional repository, personal website archive, or elsewhere. If your journal allows it, post to academic social networks like Academia.edu and ResearchGate.
[2] Publicise on Social Media. Increasingly, academics find out about each other’s work through social networks as much as searches and alerts. If you’re using Twitter or Facebook or other online platforms to engage with your academic peers, then share links to your work there. Point to the pre-prints when they’re posted, and point to the final published versions once they’re up online. Celebrate your publications, and celebrate (and retweet) great work by your peers and colleagues! If you get meaningful questions, comments or offers of collaboration, that’s pretty decent feedback, too!
[3] Engage Beyond the Ivory Tower. One of the skills scholars often lack is translating their work for audiences beyond academia. Yet press releases, or writing short summary pieces, such as those in The Conversation, can make your work far more accessible, and ensure it can have the widest possible engagement and impact. This sort of engagement does take some work, but if you’ve just written the most amazing article ever, and you want an audience, then engaging publicly will make your work available to the widest audience.
Facebook’s accidental ‘death’ of users reminds us to plan for digital death
A little article about digital death I wrote for The Conversation …
Facebook’s accidental ‘death’ of users reminds us to plan for digital death
Tama Leaver, Curtin University
The accidental “death” of Facebook founder Mark Zuckerberg and millions of other Facebook users is a timely reminder of what happens to our online content once we do pass away.
Earlier this month, Zuckerberg’s Facebook profile displayed a banner which read: “We hope the people who love Mark will find comfort in the things others share to remember and celebrate his life.” Similar banners populated profiles across the social network.
After a few hours of users finding family members, friends and themselves(!) unexpectedly declared dead, Facebook realised its widespread error. It resurrected those effected, and shelved the offending posthumous pronouncements.
For many of the 1.8-billion users of the popular social media platform, it was a powerful reminder that Facebook is an increasingly vast digital graveyard.
It’s also a reminder for all social media users to consider how they want their profiles, presences and photos managed after they pass away.
The legal uncertainty of digital assets
Your material goods are usually dealt with by an executor after you pass away.
But what about your digital assets – media profiles, photos, videos, messages and other media? Most national laws do not specifically address digital material.
As most social networks and online platforms are headquartered in the US, they tend to have “terms of use” which fiercely protect the rights of individual users, even after they have died.
Requests to access the accounts of deceased loved ones, even by their executors, are routinely denied on privacy grounds.
While most social networks, including Facebook, explicitly state you cannot let another person know or log in with your password, for a time leaving a list of your passwords for your executor seemed the only easy way to allow someone to clean up and curate your digital presence after death.
Five years ago, as the question of death on social media started to gain interest, this legal uncertainty led to an explosion of startups and services that offered solutions from storing passwords for loved ones, to leaving messages and material to be sent posthumously.
But as with so many startups, many of these services have stagnated or disappeared altogether.
Dealing with death
Public tussles with grieving parents and loved ones over access to deceased accounts have led most big social media platforms to develop their own processes for dealing with digital death.
Facebook now allows users to designate a “legacy contact” who, after your death, can change certain elements of a memorialised account. This includes managing new friend requests, changing profile pictures and pinning a notification post about your death.
But neither a legacy contact, nor anyone else, can delete older material from your profile. That remains visible forever to whoever could see it before you die.
The only other option is to leave specific instructions for your legacy contact to delete your profile in its entirety.
Instagram, owned by Facebook, allows family members to request deletion or (by default) locks the account into a memorialised state. This respects existing privacy settings and prevents anyone logging into that account or changing it in the future.
Twitter will allow verified family members to request the deletion of a deceased person’s account. It will never allow anyone to access it posthumously.
LinkedIn is very similar to Twitter and also allows family members to request the deletion of an account.
Google’s approach to death is decidedly more complicated, with most posthumous options being managed by the not very well known Google Inactive Account Manager.
This tool allows a Google user assign the data from specific Google tools (such as Gmail, YouTube and Google Photos) to either be deleted or sent to a specific contact person after a specified period of “inactivity”.
The minimum period of inactivity that a user can assign is three months, with a warning one month before the specified actions take place.
But as anyone who has ever managed an estate would know, three months is an absurdly long time to wait to access important information, including essential documents that might be stored in Gmail or Google Drive.
If, like most people, the user did not have the Inactive Account Manager turned on, Google requires a court order issued in the United States before it will consider any other requests for data or deletion of a deceased person’s account.
Planning for your digital death
The advice (above) is for just a few of the more popular social media platforms. There are many more online places where people will have accounts and profiles that may also need to be dealt with after a person’s death.
Currently, the laws in Australia and globally have not kept pace with the rapid digitisation of assets, media and identities.
Just as it’s very difficult to legally pass on a Kindle library or iTunes music collection, the question of what happens to digital assets on social media is unclear to most people.
As platforms make tools available, it is important to take note and activate these where they meet (even partially) user needs.
Equally, wills and estates should have specific instructions about how digital material – photos, videos, messages, posts and memories – should ideally be managed.
With any luck the law will catch up by the time these wills get read.
Tama Leaver, Associate Professor in Internet Studies, Curtin University
This article was originally published on The Conversation. Read the original article.
Two New ARticles
Two new articles …
[X] Visualising the Ends of Identity: Pre-Birth and Post-Death on Instagram in Information, Communication and Society by me and Tim Highfield. This is one of the first Ends of Identity article coming from our big Instagram dataset, analysing the first year (2014). We’ll be writing more looking at the three years we collected (14-16) before the Instagram APIs changed and locked us out! Here’s the abstract:
This paper examines two ‘ends’ of identity online – birth and death – through the analytical lens of specific hashtags on the Instagram platform. These ends are examined in tandem in an attempt to surface commonalities in the way that individuals use visual social media when sharing information about other people. A range of emerging norms in digital discourses about birth and death are uncovered, and it is significant that in both cases the individuals being talked about cannot reply for themselves. Issues of agency in representation therefore frame the analysis. After sorting through a number of entry points, images and videos with the #ultrasound and #funeral hashtags were tracked for three months in 2014. Ultrasound images and videos on Instagram revealed a range of communication and representation strategies, most highlighting social experiences and emotional peaks. There are, however, also significant privacy issues as a significant proportion of public accounts share personally identifiable metadata about the mother and unborn child, although these issue are not apparent in relation to funeral images. Unlike other social media platforms, grief on Instagram is found to be more about personal expressions of loss rather than affording spaces of collective commemoration. A range of related practices and themes, such as commerce and humour, were also documented as a part of the spectrum of activity on the Instagram platform. Norms specific to each collection emerged from this analysis, which are then compared to document research about other social media platforms, especially Facebook.
You can read the paper online here, or if the paywall gets in your way there’s a pre-print available via Academia.edu.
[X] Instagrammatics and digital methods: studying visual social media, from selfies and GIFs to memes and emoji in Communication, Research and Practice, also authored by Tim Highfield and me. This paper came out earlier in the year, but I forgot to mention it here. The abstract:
Visual content is a critical component of everyday social media, on platforms explicitly framed around the visual (Instagram and Vine), on those offering a mix of text and images in myriad forms (Facebook, Twitter, and Tumblr), and in apps and profiles where visual presentation and provision of information are important considerations. However, despite being so prominent in forms such as selfies, looping media, infographics, memes, online videos, and more, sociocultural research into the visual as a central component of online communication has lagged behind the analysis of popular, predominantly text-driven social media. This paper underlines the increasing importance of visual elements to digital, social, and mobile media within everyday life, addressing the significant research gap in methods for tracking, analysing, and understanding visual social media as both image-based and intertextual content. In this paper, we build on our previous methodological considerations of Instagram in isolation to examine further questions, challenges, and benefits of studying visual social media more broadly, including methodological and ethical considerations. Our discussion is intended as a rallying cry and provocation for further research into visual (and textual and mixed) social media content, practices, and cultures, mindful of both the specificities of each form, but also, and importantly, the ongoing dialogues and interrelations between them as communication forms.
This paper is free to read online until at least the end of 2016, but if a paywall comes up, there’s a pre-print of this one of Academia.edu, too.
CFP: Gaming Disability: Disability perspectives on contemporary video games
Call For Papers:
Gaming Disability: Disability perspectives on contemporary video games
Edited by Dr Katie Ellis, Dr Mike Kent & Dr Tama Leaver
Internet Studies, Curtin University
Abstracts Due 15 February 2017
Video games are a significant and still rapidly expanding area of popular culture. Media Access Australia estimated that in 2012 some twenty percent of gamers were people with a disability, yet, the relationship between video gaming, online gaming and disability is an area that until now has been largely under explored. This collection seeks to fill that gap. We are looking for scholars from both disability studies and games studies, along with game developers and innovators and disability activists and other people with interest in this area to contribute to this edited collection.
We aim to highlight the history of people with disabilities participating in video games and explore the contemporary gaming environment as it relates to disability. This exploration takes place in the context of the changing nature of gaming, particularly the shift from what we might consider traditional desktop computer mediation onto mobile devices and augmented reality platforms. The collection will also explore future possibilities and pitfalls for people with disabilities and gaming.
Areas of interest that chapters might address include
- Disability narratives and representation in gaming
- Accessibility of gaming for people with disabilities
- Mods, hacks and alterations to games and devices for and by people with disabilities
- Augmented reality games and disability
- Disability gaming histories
- Mobile gaming platforms and disability
- Specific design elements (such as sound) in terms of designing accessible games
- Gaming, television and disability
- Future directions for disability and gaming
Submission procedure:
Potential authors are invited to submit chapter abstracts of no more than 500 words, including a title, 4 to 6 keywords, and a brief bio, by email to Dr Mike Kent <m.kent@curtin.edu.au> by 15 February 2017. (Please indicate in your proposal if you wish to use any visual material, and how you have or will gain copyright clearance for visual material.) Authors will receive a response by 15 March 2016, with those provisionally accepted due as chapters of approximately 6000 words (including references) by 15 June 2016. If you would like any further information, please contact Mike Kent.
About the editors:
The editors are all from the Department of Internet Studies at Curtin University and have a history of successfully publishing edited collections in the areas of and gaming, disability, and new media.
Dr Katie Ellis is an Associate Professor and Senior Research Fellow in the Department of Internet Studies at Curtin University. Her research focuses on disability and the media extending across both representation and active possibilities for social inclusion. Her books include Disability and New Media (2011 with Mike Kent), Disabling Diversity (2008), Disability, Ageing and Obesity: Popular Media Identifications (2014; with Debbie Rodan & Pia Lebeck), Disability and the Media (2015; with Gerard Goggin), Disability and Popular Culture (2015) and her recent edited collection with Mike Kent Disability and Social Media: Global Perspectives (2017).
Dr Mike Kent is a senior lecturer and Head of Department in the Department of Internet Studies at Curtin University. Mike’s research focus is on people with disabilities and their use of, and access to, information communication technology and the Internet. His other area of research interest is in higher education and particularly online education, as well as online social networking platforms. His book, with Katie Ellis, Disability and New Media was published in 2011 and his edited collection, with Tama Leaver, An Education in Facebook? Higher Education and the World’s Largest Social Network, was released in 2014. His latest edited collection, with Katie Ellis, Disability and Social Media: Global Perspectives is available 2017, along with his forthcoming edited collections Massive Open Online Courses and Higher Education: What went right, what went wrong and where to now, with Rebecca Bennett and Chinese Social Media Today: Critical Perspectives with Katie Ellis and Jian Xu.
Dr Tama Leaver is an Associate Professor in the Department of Internet Studies at Curtin University. He researches online identities, digital media distribution and networked learning. He previously spent several years as a lecturer in Higher Education Development, and is currently also a Research Fellow in Curtin’s Centre for Culture and Technology. His book Artificial Culture: Identity, Technology and Bodies was released through Routledge in 2012 and his edited collections An Education in Facebook? Higher Education and the World’s Largest Social Network, with Mike Kent, was released in 2014 through Routledge, and Social, Casual and Mobile Games: The Changing Gaming Landscape, with Michele Wilson, was released through Bloomsbury Academic in 2016.
Intimate Surveillance: Normalizing Parental Monitoring and Mediation of Infants Online
At yesterday’s outstanding Controlling Data: Somebody Think of the Children symposium I presented the first version of my new paper “Intimate Surveillance: Normalizing Parental Monitoring and Mediation of Infants Online.” Here’s the abstract:
Parents are increasingly sharing information about infants online in various forms and capacities. In order to more meaningfully understand the way parents decide what to share about young people, and the way those decisions are being shaped, this paper focuses on two overlapping areas: parental monitoring of babies and infants through the example of wearable technologies; and parental mediation through the example of the public sharing practices of celebrity and influencer parents. The paper begins by contextualizing these parental practices within the literature on surveillance, with particular attention to online surveillance and the increasing importance of affect. It then gives a brief overview of work on pregnancy mediation, monitoring on social media, and via pregnancy apps, which is the obvious precursor to examining parental sharing and monitoring practices regarding babies and infants. The examples of parental monitoring and parental mediation will then build on the idea of “intimate surveillance” which entails close and seemingly invasive monitoring by parents. Parental monitoring and mediation contribute to the normalization of intimate surveillance to the extent that surveillance is (re)situated as a necessary culture of care. The choice to not survey infants is thus positioned, worryingly, as a failure of parenting.
An mp3 recording of the audio is available, and the slides are below:
The full version of this paper is currently under review, but if you’re interested in reading the draft, just email me.
Replace every mention of internet of things with skynet (in chrome)
For Kath: How to replace every mention of “Internet of Things” with “Skynet” and vice versa in your Chrome browser.
- In Chrome, install the Word Replacer 2 plugin.
- Click the plugin settings, select settings.
- Click ‘new’ on the left and enter your item name (I’ve called mine “Internet of Things” in the left box, “Skynet” in the box next to it on the right.)
- At the top of the right pane, select ‘Swap’ (or just ‘Simple’ if you just want “internet of things” replaced, but IOT mentions of Skynet turing into Internet of Things).
- Type “internet of things => skynet” into the right pane’s text box, and hit return/enter.
- Click Export (ensuring the tickbox is still selected on the left next to your new item).
- The instruction will be made into code, and shown to you. Something like this …
- Click ‘Apply to selected’ after the code has appeared.
- Click the ‘x’ to close the settings window.
- Click on the Word Replace II icon and ensure it’s enabled (the term enabled will be green).
- Search for “Internet of Things” and see if it works. (If it doesn’t, I’d blame Skynet.) Also, checking the “Internet of Things” Wikipedia page becomes amusing.
- PS If it is working, this post clearly won’t make sense anymore!
CFP: “Infancy Online”–Special Issue of Social Media + Society
Here’s the Call for Papers (well, call for Abstracts, initially) for a special issue of Social Media + Society I’m editing with Bjorn Nansen:
Dear colleagues,
Special Issue of Social Media + Society
http://www.sagepub.com/journals/Journal202332Infancy Online
Eds Tama Leaver (Curtin University) and Bjorn Nansen (University of Melbourne)
From the sharing of ultrasound photos on social media onward, the capturing and communicating of babies’ lives online is an increasingly ordinary and common part of everyday digitally mediated life. Online affordances can facilitate the instantaneous sharing and joys of a first smile, first steps and first word spoken to globally distributed networks of family, friends and publics. Equally, from pregnancy tracking apps to baby cameras hidden inside cuddly toys, infants are also subject to an unprecedented intensification of surveillance practices. Reflecting both of these contexts, there is a growing set of questions about the presence, participation and politics of infants in online networks. This special issue seeks to explore these questions in terms of the online spaces in which infants are present; the forms of online participation enabled for and curated on behalf of infants, and the range of political implications raised by infants’ digital data and its traces, for both their present and future lives. Ideally papers will focus on the impact of digital technologies and networked culture on pre-birth, birth and the early years of life, along with related changes and challenges to parenthood and similar domains.Possible areas of focus include, but are by no means limited to:
• Social media and infant presence and profiles
• Cultural and national specificities of infant media use and presence
• Digital media in the everyday lives of young children
• The app economy, and capture of infant attention
• “Mommy blogs,” and online curation
• Identity and impression management
• Ethics, persistence and the right to be forgotten
• Geographies of infant media use
• Infant interfaces and hardware
• Cultural responses to parenting, “oversharing”, privacy and surveillance
• Erasure of maternal bodies in digitising infancy
• Apps and services targeting infants as a consumer marketAbstracts of 300 words should be submitted to both Tama Leaver t.leaver@curtin.edu.au and Bjorn Nansen nansenb@unimelb.edu.au by Friday, 1 April. Where appropriate, please nominate an author for correspondence.
On the basis of these short abstracts, invitations to submit full papers (of no more than 8000 words) will then be sent out by 15 April 2016. Full papers will be due by 1 July 2016, and will undergo the usual Social Media + Society review procedure. Please note that an invitation to submit a full paper for review does not guarantee paper acceptance.
Social, Casual and Mobile Games Book Published!
Michele Willson and I are delighted to announce that our collection Social, Casual and Mobile Games: The Changing Gaming Landscape has been released by Bloomsbury Academic.
Here’s a quick blurb and the contents and contributors:
Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.
Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.
Contents
1. Social networks, casual games and mobile devices: the shifting contexts of gamers and gaming / Tama Leaver and Michele Willson
Part I: The (New?) Gaming Landscape
2. Who are the casual gamers? Gender tropes and tokenism in game culture / Lina Eklund
3. Between aliens, hackers and birds: non-casual mobile games and casual game design / Brendan Keogh
4. Casual gaming: the changing role of the designer / Laureline Chiapello
5. Discussions with developers: F2Play and the changing landscape of games business development / Tom Phillips
Part II: Reasons to Play
6. The sociality of asynchronous gameplay: social network games, dead-time and family bonding / Kelly Boudreau and Mia Consalvo
7. Digital affection games: cultural lens and critical reflection / Lindsay Grace
8. Mobile games and ambient play / Larissa Hjorth and Ingrid Richardson
9. Affect and social value in freemium games / Fanny Ramirez
Part III: Locative Play
10. Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / Stacy Blasiola, Miao Feng and Adrienne Massanari
11. Playful places: uncovering hidden heritage with Ingress / Erin Stark
12. Rewriting neighbourhoods: Zombies, Run! and the runner as rhetor / Jamie Henthorn
13. The de-gamification of Foursquare? / Rowan Wilken
Part IV: New Markets
14. Social games and game-based revenue models / Mark Balnaves and Gary Madden
15. Angry Birds as a social network market / Tama Leaver
16. From premium to freemium: the political economy of the app / David Nieborg
Part V. Cheating, Gambling and Addiction
17. Social casino apps and digital media practices: New paradigms of consumption / Cesar Albarran-Torres
18. Cheating in Candy Crush Saga / Marcus Carter and Staffan Bjork
Afterword
19. Reflections on the casual games market in a post-Gamergate world / Adrienne Shaw and Shira Chess
Michele and I would like to publicly thank all of our wonderful contributors, the folks at Bloomsbury, and Troy Innocent for the rather nifty cover image. For the book’s launch Bloomsbury are offering 40% off the normal price, which makes the eBook version actually affordable for humans, not just libraries! Details here: http://www.bloomsbury.com/us/social-casual-and-mobile-games-9781501310584/
The front material and first chapter can be read online here (PDF).
Finally, here are the very generous cover jacket reviews:
“This book is an exciting rogue’s gallery of authors, games and topics at the forefront of modern gaming. The inclusion of issues discussing not only recent developments in design, playfulness and the definition of who plays games, but also attending to the darker aspects of contemporary gaming cultures such as the transition to Freemiun, cheating and GamerGate is an important step in examining new pathways into games and gaming culture. Social, Casual and Mobile Games: The Changing Gaming Landscapedemonstrates through an impressive series of chapters how this genre of games needs to be taken seriously as a cultural marker of today’s players and the games they engage with.”
– Esther MacCallum-Stewart, Research Fellow, Digital Cultures Research Centre, University of the West of England, UK“Social, Casual and Mobile Games captures a wide array of scholarship from all corners of Game Studies. The authors explore, from a variety of empirical and theoretical perspectives, a rich tableau of games and players that often disappear from dominant narratives about what makes a game or a game player.”
– Casey O’Donnell, Associate Professor of Media and Information, Michigan State University, USA, and author of Developer’s Dilemma“This terrific and timely book is an invaluable guide to the profound ways in which gaming – in all its casual, mobile, and social glory – will never be the same again. Critical research for the rest of the (gaming) world has finally arrived.”
– Gerard Goggin, Professor of Media and Communications, The University of Sydney, Australia