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Links for August 25th 2008

Interesting links for August 23rd 2008 through August 25th 2008:

  • Drilling Down – Preferring the Web Over Watching TV [ NYTimes.com] – “For children ages 10 to 14 who use the Internet, the computer is a bigger draw than the TV set, according to a study recently released by DoubleClick Performics, a search marketing company. The study found that 83 percent of Internet users in that age bracket spent an hour or more online a day, but only 68 percent devoted that much time to television. The study found that the children often did research online before making a purchase (or bugging their parents to make one). The big exception to this rule was apparel: like many grown-ups, the children said they preferred to choose their clothes at a store.”
  • Film Studies For Free [Catherine Grant on Blogger] – “Film Studies For Free actively espouses the ethos of Open Access to digital scholarly material. It aims to promote good quality, online, film and moving-image studies resources by commenting on them, and by linking to them. These resources will include published scholarship or research in various forms: from film and media weblogs, through online peer-reviewed journals, to other forms of web-based scholarly writing, as well as online works of film/moving-image research by practice. Film Studies For Free readers are invited to bring relevant items to the blog’s attention; please use the comments option or this email link to do so.”
  • “A Few Lives Left” for Poor Research into Virtual Worlds [PERSONALIZE MEDIA] – A substantial, well-research and convincing rebuttal of this article from the SMH on Second Life and Virtual Worlds. This rebuttal contains many stats and figures which cast Asher Moses’ piece in a pretty poor light.
  • Hollywood losing its grip on television content [Darknet] – JD Lasica interviews Eric B Kim (an Intel VP and general manager of its Digital Home Group) and Patrick Barry (VP of TV for Yahoo) about the coming trend of getting TV properly on the net: “Kim’s quote that most stuck out for me was this: “We’re bringing television to the internet.” Notice what Kim didn’t say: We’re bringing the Internet to television, which has been the approach of the big movie studios until now. (Or, until recently, We’re preventing the Internet from coming to TV.) I don’t know whether Kim’s turn of phrase was intentional or not — I suspect so — but the difference is a significant one. “
  • Video: Lifelike animation heralds new era for computer games [Times Online] – “Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. Emily – the woman in the above animation – was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated. She is considered to be one of the first animations to have overleapt a long-standing barrier known as ‘uncanny valley’ – which refers to the perception that animation looks less realistic as it approaches human likeness. Researchers at a Californian company (Image Metrics) which makes computer-generated imagery for Hollywood films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a ‘control system’.” [Via io9]
  • The dawn of intelligent machines [BBC NEWS | Technology] – “The idea may scare some, but Intel predicts that by 2050 machines could surpass the peak of human intelligence. So predicted Justin Rattner, chief technology officer at the chip maker, in a presentation at the Intel Developer Forum which examined how technology is expected to bridge the gap between man and machine. The vision included sensitive robots and shape-shifting materials. “There is no question that one of the most likely things that will happen in the next 40 years is that machine and human intelligence will come much closer together,” Mr Rattner told the BBC. “The ability of humans to communicate with machines and for machines to communicate with humans will get so much better.””
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