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Digital Culture Links: September 7th 2011

Links for September 2nd 2011 through September 7th 2011:

  • 28% of American adults use mobile and social location-based services [Pew Research Center’s Internet & American Life Project] – Pew research, September 2011: “More than a quarter (28%) of all American adults use mobile or social location-based services of some kind. This includes anyone who takes part in one or more of the following activities:
    * 28% of cell owners use phones to get directions or recommendations based on their current location—that works out to 23% of all adults.
    * A much smaller number (5% of cell owners, equaling 4% of all adults) use their phones to check in to locations using geosocial services such as Foursquare or Gowalla. Smartphone owners are especially likely to use these services on their phones.
    * 9% of internet users set up social media services such as Facebook, Twitter, or LinkedIn so that their location is automatically included in their posts on those services. That works out to 7% of all adults.” [Full PDF Report]
  • Random thoughts about piracy [Social Media Collective] – boyd on the culturally-specific takes on media piracy: “I was absolutely enthralled with how the discourse around piracy in India was radically different than anything I had seen elsewhere. In India, piracy is either 1) a point of pride; or 2) a practical response to an illogical system. There is no guilt, no shame. I loved hearing people talk about mastering different techniques for pirating media, software, and even infrastructural needs (like water, electricity, even sewage…) There was a machismo involved in showing off the ability to pirate. To pay was to be cheated, which was decidedly un-masculine. Of course, getting caught is also part of the whole system, but the next move is not to feel guilty; it is to bribe the person who catches you. Ironically, people will often pay more to bribe inspectors than it would’ve cost them to pay for the service/item in the first place. Again, we’re back to pride/masculinity. Pirating was an honorable thing to do; not pirating is to be cheated.”
  • Practise the web safety you teach [SMH] – Important little piece reminder K-12 schools that they need to practice what they are starting to preach. It’s great to give students and parents tips on protecting their identity online, but when schools post photographs of students with full names online – often without getting parental or student consent – that’s hardly reinforcing the privacy-aware message.
  • The Fall of WikiLeaks: Cablegate2, Assange and Icarus [techPresident] – One (of many) takes on how Julian Assange and Wikileaks went too far in releasing entirely unedited records unedited. They’ve not only lost the moral highground, but tarnished past partners and ensured anyone in a position to leak something in the future would be even less likely to do so: “WikiLeaks has now indiscriminately dumped the whole cable set into the public arena, and in doing so it has tossed away whatever claim it might have had to the moral high ground. The argument that others were doing it already, or that bad actors were already getting access to the leaked master file and thus this was a mitigating step to reduce coming harms, or that it’s somehow The Guardian’s fault for publishing what it thought was a defunct password, doesn’t absolve WikiLeaks of its large share of responsibility for this dump. People are human; to err is human. But refusing to admit error, that is hubris. Assange, like Icarus, thought he could fly to the sun.”
  • AFACT Uncle Sam’s puppet in iiNet trial [SMH] – “US copyright police are pulling AFACT’s strings as it drags iiNet through Australian courts, but is anyone really surprised? The Motion Picture Association of America is driving AFACT’s legal attack on Australian ISP iiNet, bringing in Village Roadshow and the Seven Network to avoid the impression of US bullying, according to US diplomatic cables released by Wikileaks. It seems the MPAA deliberately avoided picking a fight with the more powerful Telstra, instead hoping for a quick victory against the smaller iiNet which could set a national and perhaps even international legal precedent to aid the Americans in their global fight against piracy. The undertones of American imperialism and Australian subservience are disturbing …”

Digital Culture Links: July 12th 2011

Links for July 5th 2011 through July 12th 2011:

  • China’s first ‘virtual property’ insurance launched for online gaming sector [Global Times] – “A Chinese insurance company has unveiled a new type of “virtual property” insurance that might be the first of its kind in the world. The new service, tailored for online game players, was jointly launched by Sunshine Insurance Group Corporation and online game operator and manufacturer Gamebar. The two companies agreed to create the virtual property insurance amid an increasing number of disputes between online game operators and their customers, often related to the loss or theft of players’ “virtual property” such as “land” and “currency.” Over 300 million people engage in online gaming in China, and these players sometimes become involved in arguments with game operators due to the loss of property.” [Via]
  • First lesson of viral video: No monkey business [Online Video News] – “Apes with assault rifles are just a bad idea: That’s the lesson 20th Century Fox wanted to convey with a viral video it published on YouTube last week. The video shows a group of soldiers from an unidentified African country having some fun with a chimpanzee. Then one of the soldiers hands the ape an AK-47, and the animal takes aim at the soldiers. The clip is a viral video ad for the upcoming Rise of the Planet of the Apes movie, complete with a semi-authentic and amateurish look and some subtle branding that identifies it as content of the “20th Century Fox Research Library.” And so far it has been a success, if you only measure view counts: The video has attracted more than 4.5 million views since being published last Wednesday. But a look at the YouTube comment section tells a different story: A substantial number of commenters take the opportunity to drop the n-word, compare black people to monkeys or publish other kinds of racial slurs.”
  • Fifty Million [Matt Mullenweg] – On July 11, 2001, Worpress “passed over 50,000,000 websites, blogs, portfolios, stores, pet projects, and of course cat websites powered by WordPress.” That’s a lot! 🙂
  • Smartphone Adoption and Usage – 11 July 2011 [Pew Research Center’s Internet & American Life Project] – “In its first standalone measure of smartphone ownership, the Pew Internet Project finds that one third of American adults – 35% – own smartphones. The Project’s May survey found that 83% of US adults have a cell phone of some kind, and that 42% of them own a smartphone. That translates into 35% of all adults. […] Some 87% of smartphone owners access the internet or email on their handheld, including two-thirds (68%) who do so on a typical day. When asked what device they normally use to access the internet, 25% of smartphone owners say that they mostly go online using their phone, rather than with a computer.” [Full Report PDF]
  • Apple App Store: 15 Billion Downloads & Counting [Mashable] – “Apple’s App Store has generated 15 billion downloads since its launch in July 2008, Apple has announced. The App Store now offers more than 425,000 apps, 100,000 of which are created specifically for Apple’s tablet, the iPad. Apple has paid developers more than $2.5 billion to date. Given Apple’s 30/70 revenue split with app developers, that means Apple itself has netted more than $1 billion directly from app sales. In January 2010, the App Store surpassed 3 billion downloads, and in January 2011, Apple announced that the App Store surpassed 10 billion downloads. It took Apple’s App Store only six months to jump from 10 billion to 15 billion downloads.”
  • Zynga Launches PrivacyVille, a Gamified Version of Its Privacy Policies [Inside Social Games] – Gamification of Zynga’s privacy policy! “As Zynga edges closer to its initial public offering, the social game developer seems concerned with educating the masses both on social game revenue models and on the actual fine print of social game privacy policies. Today, the company announces PrivacyVille, an interactive walkthrough of its privacy policies that rewards participants with zPoints to spend in gift network RewardVille. The experience can be clicked through in about two minutes, with each structure on the CityVille-like map representing a different component of Zynga’s privacy policy. The tutorial text seems to stress to readers that Zynga will collect players’ information from Facebook and from mobile devices and share it with third-party service providers, the legal system in the case of a court ordered disclosure, and with other players in cases where a player’s icon displays a link back to their Facebook account.”
  • Natalie Tran: Down Under’s Top YouTuber Considers Her Next Move [Forbes] – Quick profile of Natalie Tran, the person behind Australia’s most subscribed to YouTube channel (communitychannel): “Around the world, young adults like Natalie Tran are facing a key moment in their lives: they’ve been graduated from university and are examining the success and failures of their academic years to decide which direction to take their careers. It’s just that most of those students have not built an international fan-base at this point. Tran, 23, has. The Sydney, Australia resident recently received her Digital Media degree from the University of New South Wales. I hope she got at least one high mark for this fact: Tran is Australia’s most-subscribed-to YouTuber. Over the past five years, her “communitychannel” has amassed nearly 1 million subscribers and her videos have garnered nearly 400 million upload views. Reasons: Smart, funny, quirky, beautiful. Why complicate matters?”
  • Google Realtime goes dark after Twitter agreement expires [VentureBeat] – “Google has taken its powerful Realtime search product offline after a 2009 agreement to display up-to-the-minute Twitter results expired. The shutdown of Realtime comes just as Google is in the process of rolling out Google+, its new social networking initiative that competes with Twitter. Google said it planned to relaunch Realtime search after retooling it and adding in Google+ results. “Since October of 2009, we have had an agreement with Twitter to include their updates in our search results through a special feed, and that agreement expired on July 2,” Google told Search Engine Land. “While we will not have access to this special feed from Twitter, information on Twitter that’s publicly available to our crawlers will still be searchable and discoverable on Google. Our vision is to have google.com/realtime include Google+ information along with other realtime data from a variety of sources.””

Digital Culture Links: September 15th 2010

Links for September 10th 2010 through September 15th 2010:

  • Myths of the NBN myths [ABC The Drum Unleashed] – Stilgherrian rebukes the common myths associated with the National Broadband Network, showing their false logic and short-sightedness. A good read.
  • The Rise of Apps Culture [Pew Research Center’s Internet & American Life Project] – New Pew study shows Apps are emerging, but far from ubiquitous just yet: “Some 35% of U.S. adults have software applications or “apps” on their phones, yet only 24% of adults use those apps. Many adults who have apps on their phones, particularly older adults, do not use them, and 11% of cell owners are not sure if their phone is equipped with apps. Among cell phone owners, 29% have downloaded apps to their phone and 13% have paid to download apps. “An apps culture is clearly emerging among some cell phone users, particularly men and young adults,” said Kristen Purcell, Associate Director for Research at the Pew Internet Project. “Still, it is clear that this is the early stage of adoption when many cell owners do not know what their phone can do. The apps market seems somewhat ahead of a majority of adult cell phone users.””
  • The Agnostic Cartographer – John Gravois [Washington Monthly] – Interesting article looking at the politics behind all maps, but especially Google Maps – trying to create one definitive map for the world, when so many maps are bound to particular nations, politics and cultures, means a lot of diplomacy or a lot of disputes (both are currently happening).
  • musing on child naming and the Internet [danah boyd | apophenia] – (Unborn) kids and digital footprints: “I am of the age where many of my friends are having kids and so I’ve been exposed to more conversations about what to name one’s child than I ever could’ve imagined. I’m sure people have always had long contested discussions with their partners and friends about naming, but I can’t help but laugh at the role that the Internet is playing in these conversations today. I clearly live in a tech-centric world so it shouldn’t be surprising that SEO and domain name availability are part of the conversation. But I’m intrigued by the implicit assumption in all of this… namely, that it’s beneficial for all individuals to be easily findable online and, thus, securing a fetus’ unique digital identity is a tremendous gift.”
  • ‘That is so gay!’ [ABC The Drum Unleashed] – Matthew Sini on Stephanie Rice’s recent Twitter controversy: “A certain tweeting swimmer used the word faggot recently in a haphazard, inelegant and wholly unconscious way the other day. As many Rice-lovers have vocally pointed out, the intention behind the word choice was clearly not to insult. But that is the point. When you can use this sort of language in such a casual way, you have displayed an ignorance of very material prejudice and a history of oppression and suffering. Both Stephanie Rice, and me and my friends, make light of this history of suffering, but the difference is Rice does not acknowledge it when making light. She can only be accused of ignorance. In the same way that many ‘kids today’ use the phrase ‘that’s so gay’ or some cognate of it to describe something that is undesirable.”
  • FarmVille – Facebook application metrics from AppData Facebook Application Metrics [AppData] – Statistics for Farmville use in terms of the Facebook plugin. 83,755,953 all-time high for monthly users to date.
  • App Store Review Guidelines [Apple – App Store Resource Center] – Apple releases their guidelines for reviewing Apps for the Apple App store. Finally, developers can figure out exactly what they need to do to ensure their Apps are accepted, and critics can evaluate how Apple wield their power in policing the iWalled Garden.

Digital Culture Links: May 28th 2010

Links for May 26th 2010 through May 28th 2010:

  • CHART OF THE DAY: The Half-Life Of A YouTube Video Is 6 Days [Business Insider] – “A video on YouTube gets 50% of its views in the first 6 days it is on the site, according to data from analytics firm TubeMogul. After 20 days, a YouTube video has had 75% of its total views. That’s a really short life span for YouTube videos, and it’s probably getting shorter. In 2008, it took 14 days for a video to get 50% of its views and 44 days to get 75% of its views. Why? In the last two years, YouTube has improved its user interface, which helps videos get seen early on. Also, the world has gotten more adept at embedding and sharing videos in real-time via Twitter and Facebook. (And there’s probably more video to choose from.)”
  • “Transparency Is Not Enough.” [danah boyd] – danah boyd making the important point that data transparency is only useful if we are also teaching the information literacy to responsibly employ that transparent data: “This is a country built on a mantra that “all [people] are created equal.” Those who are working towards transparency are doing so with this mission in mind. We desperately need an informed citizenry. But getting there is two pronged. We need information transparency and we also need to help people develop the skills to leverage that information to their advantage. And to help society writ large. The Internet radically increases the opportunities for information to be made available which is why we’re all here celebrating Gov2.0. But the Internet does not magically give people the skills they need to interpret the information they see. That’s why I need you. I need you to fight for information literacy alongside information transparency. Both are essential to creating an informed citizenry.”
  • Twitter faux pas: 20 dreadful types of tweet [Telegraph] – Yes, this is silly, but there is some insight in there, too: “Twitter is frequently ridiculed by people who have never used the service. But fans of the micro-blogging site are more aware than anyone just how annoying some tweets can be. Below are 20 types of tweet that make our toes curl, from exchanges between celebrities who only engage with each other, to people who will type anything to win an Apple gadget.”
  • Facebook to draw local police guidelines [The Age] – “Facebook appears to have bowed to police pressure to draw up a local law enforcement policy but will stop short of installing a police liaison officer in Australia as asked. In a telephone interview yesterday, Facebook US-based director of communications and public affairs Debbie Frost said a liaison team visited Australian authorities including the Attorney-General’s department last week and “was working on local guidelines”.”
  • Facebook reveals ‘simplified’ privacy changes [BBC News] – A genuine response to widespread desire for better and more transparent privacy controls, or a half-way measure to ward off a tide of people leaving Facebook and stemming talk of government intervention in the way privacy is managed online? We’ll have to see once the new settings roll out: “Social network Facebook has said it will offer a one-stop shop for privacy settings in response to user concerns. Facebook founder Mark Zuckerberg admitted the settings had “gotten complex” for users. It follows a storm of protest from users over a series of changes on the site that left its members unsure about how public their information had become. “We needed to simplify controls,” he told a press conference. “We want people to be able to share information in the way that they want,” he told BBC News. “Our goal is not to make your information more private or more open.””
  • BBC iPlayer integrates Twitter and Facebook [BBC News] – The BBC’s online video service, iPlayer, goes social: “The BBC iPlayer has launched a trial service inviting users to share favourite programmes via social networks such as Facebook and Twitter. People can now choose to log-on to the revamped video player, allowing them to personalise the service and see recommendations based on prior viewing. It will also aggregate content from other broadcasters including Channel 4. Users will also soon be able to chat using Microsoft’s Messenger service while watching live TV streams. “We spent more time designing [the new interface] than building it,” said the BBC’s Anthony Rose, chief technology officer for Project Canvas, a new online broadcast initiative currently under development. “It’s a complete social ecosystem.””

Digital Culture Links: March 4th 2010

Links for March 1st 2010 through March 4th 2010:

  • Tangerinegate… by Robert Popper [BBC Comedy Blog] – What happens when a prank call alleging the British PM’s temper got the best of him is aired live? Fact checking? Verification? Nope: straight to the daily newspapers! Popper’s tale: “So I switched on LBC (a London talk radio station) where the topic was Gordon Brown’s alleged bad temper. I called up and got through almost instantly. “What do you want to talk about?” asked the LBC operator. Without time to think I replied, “Gordon Brown visited my place of work and lost his temper right in front of me”. Very soon I was on air, explaining how Gordon Brown had toured my workshop – a ‘lamination factory’ – and thrown a tangerine into one of the machines, breaking it, before calling a member of staff a ‘citric idiot’. It was all I could think of at the time. A load of nonsense. But I was quite proud of the phrase, ‘citric idiot’.”
  • If you blog unauthorized “Daily Show” or “Colbert” clips, Viacom will sue your ass [Boing Boing] – Couldn’t agree with Xeni more on this one: “The Hollywood Reporter asked Viacom if the network intends to go after websites or bloggers who post unauthorized clips. “Yes, we intend to do so,” PR rep Tony Fox told THR. “My feeling is if (websites) are making money on our copyrighted content, then that is a problem.” What a big steaming pile of epic fail. How ’bout blogs (like, oh, let’s say Boing Boing) start suing Viacom for every time a Comedy Central writer lifts an idea, a blog post, a funny turn of phrase, or a story—and fails to credit, namecheck or pay us? Cmon guys, you know you do it. Television suit-people, when will you ever learn: we are the internet. We are your traffic machine. We are your idea machine. We are the engine that propels your shows.”
  • Ballmer: Google’s culture isn’t responsible for its success [Technology | guardian.co.uk] – Steve Ballmer proves he doesn’t get irony (or: how does he think Windows got its dominance?!?): “Ask Microsoft chief executive Steve Ballmer why he thinks Google is the internet’s most powerful company, however, and he’ll offer a straightforward alternative: it got there first. Speaking at the SMX West conference in California on Tuesday, the man in charge of rival search engine Bing said that Google’s success today was not tangibly linked to the company’s culture, but simply spun out of the fact that it became successful in web search before its rivals. “The number one thing that Google benefits from in search is that they did it right, first,” he said. “There’s a value to incumbency.” “You can ascribe these things to things like culture, but it’s never clear which came first – incumbency or culture,” he added.”
  • Researchers Suspect “Perfect Storm” of Political Opportunism in Game Violence Studies [GamePolitics] – Debunking videogames = violence:
    “* In the last 10 years, video games studies have been overwhelmingly popular compared to studies on other media.
    * Less than half of studies (41%) used well validated aggression measures.
    * Poorly standardized and unreliable measures of aggression tended to produce the highest effects, possibly because their unstandardized format allows researchers to pick and choose from a range of possible outcomes.
    * The closer aggression measures got to actual violent behavior, the weaker the effects seen.
    * Experimental studies produced much higher effects than correlational or longitudinal studies. As experimental studies were most likely to use aggression measures of poor quality, this may be the reason why.
    * There was no evidence that video games produce higher effects than other media, despite their interactive nature.
    * Overall, effects were negligible, and we conclude that media violence generally has little demonstrable effect on aggressive behavior.”
  • Picnik Acquired by Google [Picnik Blog] – So Google have purchased the online photo editing service Picnik. I’ve always found Picnik really useful for quite edits and found their integration into Flickr really useful. Of course, Flickr is owned by Yahoo, and while the noise initially is “nothing will change” we’ll have to see how Flickr’s integration with Google Picnik continues. In the meantime, I’m hoping to see a lot more of Picnik in Picasa! 🙂
  • Understanding the Participatory News Consumer [Pew Research Center’s Internet & American Life Project] – “The internet is now the third most-popular news platform, behind local and national television news and ahead of national print newspapers, local print newspapers and radio. Getting news online fits into a broad pattern of news consumption by Americans; six in ten (59%) get news from a combination of online and offline sources on a typical day. The internet and mobile technologies are at the center of the story of how people’s relationship to news is changing. In today’s new multi-platform media environment, news is becoming portable, personalized, and participatory: portable – 33% of cell phone owners now access news on their cell phones; personalized – 28% of internet users have customized their home page to include news from sources and on topics that particularly interest them; participatory – 37% of internet users have contributed to the creation of news, commented about it, or disseminated it via postings on social media sites like Facebook or Twitter.”

Digital Culture Links: February 7th 2010

Links for February 3rd 2010 through February 7th 2010:

  • Blogging: a great pastime for the elderly [Rough Type – Nicholas Carr’s Blog] – LOL: “I remember when it was kind of cool to be a blogger. You’d walk around with a swagger in your step, a twinkle in your eye. Now it’s just humiliating. Blogging has become like mahjong or needlepoint or clipping coupons out of Walgreens circulars: something old folks do while waiting to croak. Did you see that new Pew study that came out yesterday? It put a big fat exclamation point on what a lot of us have come to realize recently: blogging is now the uncoolest thing you can do on the Internet. It’s even uncooler than editing Wikipedia articles or having a Second Life avatar. In 2006, 28% of teens were blogging. Now, just three years later, the percentage has tumbled to 14%. Among twentysomethings, the percentage who write blogs has fallen from 24% to 15%. Writing comments on blogs is also down sharply among the young. It’s only geezers – those over 30 – who are doing more blogging…”
  • Symbian phone operating system goes open source [BBC News] – This is a bit like Netscape going open source (and becoming Firefox) BEFORE they went broke! A good idea, if you ask me: “The group behind the world’s most popular smartphone operating system – Symbian – is giving away “billions of dollars” worth of code for free. The Symbian Foundation’s decision to make its code open source means that any organisation or individual can now use and modify it “for any purpose”. Symbian has shipped in more than 330m mobile phones, the foundation says. It believes the move will attract new developers to work on the system and help speed up the pace of improvements.”
  • Memes as Mechanisms: How Digital Subculture Informs the Real World [MIT Convergence Culture Consortium] – Alex Leavitt takes a look at memes (especially the Downfall meme), their mixed reception depending on context and familiarity, and gives a great overview of the many instances of the Hitler YouTube parodies, concluding: “Memes tend to be jokes, first, but they represent a valuable example of networked knowledge online. Although most memes do not escape the subcultural barriers of small Internet communities, a few do make an impact on the real world. Of course, many Internet memes are simply humor. But the evolutionary structure of some memes create a strong cultural value that acts as a grammar for information networks.”

Pew Videogames Study Shatters Myths About Teens and Gamers!

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The Pew Internet & American Life Project recently released a very significant survey which really challenges many popular preconceptions and myths about videogames and the impact of game play on young people.  One of the most important findings is that any stereotype of the typical video game player seems pretty much useless, because almost all American teens, in all their diversity, play videogames:

  • Fully 97% of teens ages 12-17 play computer, web, portable, or console games.
  • 50% of teens played games “yesterday.”
  • 86% of teens play on a console like the Xbox, PlayStation, or Wii.
  • 73% play games on a desktop or a laptop computer.
  • 60% use a portable gaming device like a Sony PlayStation Portable, a Nintendo DS, or a Game Boy.
  • 48% use a cell phone or handheld organizer to play games.
  • 99% of boys and 94% of girls play video games.

Nor is there one dominant gaming type or genre:

The five most popular games among American teens are Guitar Hero, Halo 3, Madden NFL, Solitaire, and Dance Dance Revolution. These games include rhythm games (Guitar Hero and Dance Dance Revolution), puzzle/card games (Solitaire), and sports games.

Likewise, rather than being isolating, gaming is actually a primarily social experience for many teens:

For most teens, gaming is a social activity and a major component of their overall social experience. Teens play games in a variety of ways, including with others in person, with others online, and by themselves. Although most teens play games by themselves at least occasionally, just one-quarter (24%) of teens only play games alone, and the remaining three-quarters of teens play games with others at least some of the time.

  • 65% of game-playing teens play with other people who are in the room with them.
  • 27% play games with people who they connect with through the internet.
  • 82% play games alone, although 71% of this group also plays with others.

It was also reassuring that most parents monitor what sort of games their kids play, at least in the earlier years, and most parents did not find any correlation between videogames and anti-social or violent behaviour in teens:

  • 90% of parents say they always or sometimes know what games their children play.
  • 72% say they always or sometimes check the ratings before their children are allowed to play a game.
  • 46% of parents say they always or sometimes stop their kids from playing a game.
  • 31% of parents say they always or sometimes play games with their children.
  • 62% of parents of gamers say video games have no effect on their child one way or the other.
  • 19% of parents of gamers say video games have a positive influence on their child.
  • 13% of parents of gamers say video games have a negative influence on their child.
  • 5% of parents of gamers say gaming has some negative influence/some positive influence, but it depends on the game.

One of the other major findings was that games tended to be played socially (ie with others) more than in isolation, and that gaming communities tended to make teens socially and politically active! If you’re in any way interested, I’d encourage you to look at the report yourself (PDF link); it’s already getting decent media coverage. Meanwhile, the BBC also reports that a huge study of EverQuest II players discovered that they were neither obese nor was their Body Mass Index (BMI) any higher than the norm (actually, it was a little lower).

[Photo: ‘I … Will Help … My Friends’ by _mpd_, CC BY NC SA.]

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