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Digital Culture Links: September 21st 2011

Links for September 7th 2011 through September 21st 2011:

  • Game over for Japanese teens as grey gamblers take prime slot at arcades [News.com.au] – “The country which gave the world classic arcade games such as “Space Invaders” and “PacMan” is facing a demographic crisis, with a dwindling birth rate and ever-swelling numbers of elderly people. So Japan’s amusement arcades, once an exclusive resort of youth, are increasingly becoming the abode of the old, The (London) Times said today. According to the Hello Taito game centre in the Tokyo suburb of Kameari, as many as 90 per cent of its weekday visitors are over 60 years old. In an effort to encourage elderly customers, the company is making concerted efforts to appeal to this unfamiliar demographic. Metal stools have been replaced by benches covered with old-fashioned tatami mats. Seaweed tea, popular among retired people, is provided free, as well as blankets and reading glasses. Even the deafening noises emitted by the arcade machines have been turned down to a minimum out of consideration for geriatric sensibilities.”
  • Ctrl-Z new media philosophy – New broadly-themed and inclusive academic journal looking for submissions under the broad umbrella of “New Media Philosophy”.
  • Harried, underpaid staff plan to flee the sector [The Australian] – *sigh* “Two in five academics under the age of 30 plan to leave Australian higher education within the next five to 10 years because of high levels of dissatisfaction caused by lack of job security, poor pay and mountains of paperwork and red tape. And for those aged between 30 and 40, the figure is one in three. Dissatisfaction and insecurity are so rife among casual and sessional staff that a new report for the Department of Education, Employment and Workplace Relations estimates that close to half the academic workforce will retire, move to an overseas university or leave higher education altogether within the next decade.”
  • Online gamers crack AIDS enzyme puzzle [The Age] – Collaborative online gamers manage to crack a crucial enzyme which is key to combating HIV. This is tangible evidence of collective intelligence of game players when usefully directed and harnessed.
  • danah boyd | apophenia » Guilt Through Algorithmic Association – How algorithms can make someone look guilty or attached to something, even if it’s only other searchers making that connection: “You’re a 16-year-old Muslim kid in America. Say your name is Mohammad Abdullah. Your schoolmates are convinced that you’re a terrorist. They keep typing in Google queries likes “is Mohammad Abdullah a terrorist?” and “Mohammad Abdullah al Qaeda.” Google’s search engine learns. All of a sudden, auto-complete starts suggesting terms like “Al Qaeda” as the next term in relation to your name. You know that colleges are looking up your name and you’re afraid of the impression that they might get based on that auto-complete. You are already getting hostile comments in your hometown, a decidedly anti-Muslim environment. You know that you have nothing to do with Al Qaeda, but Google gives the impression that you do. And people are drawing that conclusion. You write to Google but nothing comes of it. What do you do? This is guilt through algorithmic association.”
  • Marilyn Monroe, Grace Kelly and Marlene Dietrich join Charlize Theron in new Dior J’Adore advert [Mail Online] – Marilyn Monroe, Grace Kelly and Marlene Dietrich all posthumously join Charlize Theron in a new perfume advertisement thanks to the plasticity of computer generated imagery.

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