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Digital Culture Links: December 2nd 2010

Links for November 25th 2010 through December 2nd 2010:

  • Report on video games clears way for R18+ rating [News.com.au] – This is a BIG DEAL in the battle to get an R18+ rating for Aussie videogames: “Violent video games have no “greater impact” on players than movies or music clips, government research has found just days ahead of a decision expected to allow the sale of R18+ games. Games are currently limited to a top rating of MA15+, which means violent titles are either banned outright or have some graphic content removed. In some cases, games have been given a MA15+ rating here despite copping an 18+ rating overseas. Australia’s attorneys-general will meet in Canberra tomorrow to discuss the introduction of an R18+ classification for video games, bringing their ratings into line with those of films and literature. Both the gaming community and family groups believe the adult rating is almost a certainty after Home Affairs Minister Brendan O’Connor yesterday released a research paper into their impact on encouraging violent behaviour.” (See full report here.)
  • Justin Bieber Swears Off YouTube For Facebook, Unwittingly Steps In Copyright Minefield [Forbes] – “Over the past weekend, Internet pop sensation Justin Bieber went to upload the music video of his new song called “Pray” to his personal YouTube site. He was in for a rude surprise: YouTube automatically blocked his video upload on “copyright grounds” that the video contained content from Universal Music Group (UMG), parent company to Bieber’s record label, Island Def Jam records. “yo youtube…how u gonna block my own song?!?!?!” wrote an outraged Bieber on his Twitter account. In another Twitter update, he wrote, “dear youtube…we started this journey and now u r cheatin on me with this vevo chica…i see how it is…i will be over here with facebook [sic].” (Vevo is the music video website responsible for Bieber’s official YouTube syndication, and is a joint venture between music giants Sony Music Entertainment, UMG and Abu Dhabi Media.) In response, YouTube wrote back to Bieber on its Twitter account, “sorry about the upload pain around ‘Pray’. That’s between you and your label …”
  • WikiLeaks website pulled by Amazon after US political pressure [Media | The Guardian] – “The US struck its first blow against WikiLeaks after Amazon.com pulled the plug on hosting the whistleblowing website in reaction to heavy political pressure. The company announced it was cutting WikiLeaks off yesterday only 24 hours after being contacted by the staff of Joe Lieberman, chairman of the Senate’s committee on homeland security. WikiLeaks expressed disappointment with Amazon, and insisted it was a breach of freedom of speech as enshrined in the US constitution’s first amendment. The organisation, in a message sent via Twitter, said if Amazon was “so uncomfortable with the first amendment, they should get out of the business of selling books.” While freedom of speech is a sensitive issue in the US, scope for a full-blown row is limited, given that Democrats and Republicans will largely applaud Amazon’s move. Lieberman, though an independent, is a former Republican who switched to the Democrats last year.”
  • Report: In-Game Purchases To Blow Mobile Games Revenues Past $11 Billion By 2015 [TechCrunch] – “A new report from Juniper Research forecasts global mobile games revenues to surpass $11 billion by 2015, nearly double what they were in 2009. All in all, it’s a fairly conservative prediction in my opinion, but what’s interesting is that the research firm also says in-game purchases will overtake the traditional pay-per-download model, with Apple’s in-app billing mechanism leading the way, as the primary source of monetizing mobile games in about two years (by 2013). At the same time, Juniper Research acknowledges that, with the ever-increasing amount of apps on all popular platforms (and app stores for that matter), discoverability remains a problem for game developers and publishers alike.”
  • Western Australian Premier’s Book Awards [State Library of Western Australia] – Significantly, this year, the WA Premier’s Book Awards will be offering a Digital Narrative Award which has a $5000 prize attached to it, and fairly broad parameters of what a digital narrative might be. (Only open to Australians, though, sorry!)
  • Facebook looks to trademark the word ‘face’ [BBC News] – My MyFace, FaceWorld and CyFace domains will be worthless! “The social networking giant Facebook is a few steps away from trademarking the word face, online documents reveal. The site has been asked to detail a “statement of use” by the US Patent and Trademark Office, explaining how it intends to use the word. If granted, the trademark will only apply to online sites and services used to exchange messages. It could limit the use of the word in other social networks and services, such as Apple’s Facetime, lawyers said.”
  • Axl Rose sues Guitar Hero makers over animated Slash [Music | guardian.co.uk] – “Axl Rose even hates the cartoon version of Slash. The Guns N’ Roses frontman is suing the makers of Guitar Hero for $20m (£12.6m), claiming they “spun a web of lies and deception” by including an animated Slash in the video-game version of his band. Slash left the group in 1996. According to his claim, Rose licensed Welcome to the Jungle to Guitar Hero III on the condition that any reference to the departed guitarist or his new band, Velvet Revolver, would be omitted. But in early versions of the game, a Slash-like character could be seen parading around the stage in the guitarist’s trademark top hat, sunglasses and nose piercing. […] One of the highest-grossing video games of all time, Guitar Hero III has amassed more than $1bn. “This lawsuit is about protecting Guns N’ Roses and Welcome to the Jungle, and is about holding Activision accountable for its misuse of these incredibly valuable assets,” Rose’s lawyer insisted.”

Digital Culture Links: May 24th 2010

Largely Lost-centric links for May 24th 2010:

  • Lost Finale: What the Web Wasn’t Made For [Mashable]Why I’ll be off most social media today: “Those two wonderful facets of the web — on-demand viewing and instant communication between fans — tonight become a double-edged sword. The Lost Finale will be shown at 9pm ET on the East Coast, and 9pm PT on the West Coast. These time zone delays are the antithesis of what the web is about: Instant communication. The web is the perfect platform for the spread of breaking news, rumor, and those facts that corporations and politicians would rather keep quiet. In short: blogs, Facebook and Twitter make the spread of information immediate. But the web doesn’t understand the concept of the “spoiler”: The kind of information you’d like to avoid until a specific date or time. A TV blog can’t set its RSS feeds to be delivered later to the West Coast than the East. A Facebook update doesn’t get held back until you’ve watched the finale on your DVR. Your phone doesn’t know to block all Lost-related Tweets until you’ve watched the final episode.”
  • Final episode Lost in transmission [WA Today] – Australian broadcasting is indeed, Lost, but not in a good way: “AT 2PM AEST today the final episode of supernatural drama Lost will be broadcast simultaneously in eight countries. Fans in the US, Canada, Britain, Italy, Spain, Portugal, Israel and Turkey will sit down as one to discover how the big questions in one of television’s most diabolically complicated shows are resolved. The international simulcast aims to stave off piracy, while attracting viewers worldwide before spoilers hit the web. But not in Australia. Channel Seven will not screen the 2½-hour finale until 8.30pm Wednesday. […] ‘Ridiculous,” says comedian Wil Anderson, a Lost die-hard. ”If I was going to watch it on Wednesday, I could not go on the internet at all for two days. I will definitely have watched it by Wednesday.” Many Australian Lost fans have left free-to-air television for an alternate viewing reality, downloading, to join in discussions online…”
  • Ahead of ‘Lost’ Finale, Fans Shut Off Virtual Hints [NYTimes.com] – “Erin Farley has her plans for Sunday all laid out. Two hours before the last episode of “Lost” is broadcast three time zones away, she will shut down her home Internet connection. TweetDeck? Off. Facebook? Off. Her cellphone? Stashed out of reach. “I’ll turn off the whole Internet just to avoid having anything spoiled,” said Ms. Farley, a 31-year-old freelance writer in Portland, Ore. “I don’t want to ruin the surprise.” The Internet in general, and social media like Twitter in particular, can be a minefield for those who are trying to keep themselves in the dark about an event or show so they can enjoy it later. When the Olympics and Grammy Awards are time-delayed, for example, armchair critics chattering about the wins and losses online can destroy the suspense in an instant. […] people who don’t live on the East Coast, where Lost is shown first, are especially at risk for online spoilers. Overseas fans may have to wait days for a local broadcast – several years in Internet time”
  • Lost bows out – after 121 baffling episodes – with 5am TV simulcast to beat plot spoilers [Television & radio | The Guardian] – Closer to non-sporting global television events: “Early on Monday morning [UK time] , millions of Lost fans will be hoping that the mysteries of the US drama’s fictional island accumulated over five years are finally revealed when the show closes in a unique broadcasting event. The finale will be simulcast on ABC in the US and by seven broadcasters around the world. Lost fans in the UK will be switching on Sky1 at 5am on Monday for the two-and-a-half-hour climax to six series, and 121 episodes, of baffling TV. Fans in Italy, Spain, Portugal, Israel, Turkey, Canada, as well as the UK, will see the show at the same time it is aired by ABC on America’s west coast. The time lag between broadcast in America and in the UK used to be six months or more, but has been narrowing for the most popular imports to counter DVD piracy and illegal downloads. Sky1 has been broadcasting this year’s final series of Lost on Friday nights — five days after its US Sunday evening premiere on ABC.”
  • LOST re-enacted by Cats in 1 minute.
  • Fan-made Lost Finale Trailer
  • Facebook, MySpace Confront Privacy Loophole [WSJ.com] – “Facebook, MySpace and several other social-networking sites have been sending data to advertising companies that could be used to find consumers’ names and other personal details, despite promises they don’t share such information without consent. The practice, which most of the companies defended, sends user names or ID numbers tied to personal profiles being viewed when users click on ads. After questions were raised by The Wall Street Journal, Facebook and MySpace moved to make changes. By Thursday morning Facebook had rewritten some of the offending computer code. Advertising companies are receiving information that could be used to look up individual profiles, which, depending on the site and the information a user has made public, include such things as a person’s real name, age, hometown and occupation.” [Also see Benjamin Edelman’s analysis.]
  • PAC-MAN rules! [Official Google Blog] – After their first interactive logo, celebrating Pac-Man’s 30th birthday, Google makes their homage game available permanently: “We’ve been overwhelmed — but not surprised 🙂 — by the success of our 30th anniversary PAC-MAN doodle. Due to popular demand, we’re making the game permanently available at www.google.com/pacman. Thanks to NAMCO for helping to make this wonderful collaboration happen. Enjoy!”
  • Watching for Iron Sky [The Chutry Experiment ] – Useful introduction to the crowd-sourced film Iron Sky (coming some time 2011) for Web 207.

Digital Culture Links: January 4th 2010

Links for January 3rd 2010 through January 4th 2010:

  • Self-Proclaimed Social Media Gurus on Twitter Multiplying Like Rabbits [B.L. Ochman’s blog] – There are now 15,740 self-proclaimed social media gurus on Twitter! Don’t be one of them.
  • Ban This Game! – Silly but simple flash game exploring the “logic” of the Australian government’s proposed internet censorship regime.
  • Talks from Media140 Sydney 2009 – Real-Time Web on Journalism and Media – A bunch of recorded talks from Media 140 in Sydney last November, from a great range of speakers as diverse as Jay Rosen and Malcolm Turnbull. I’ll be speaking at Media 140 Perth on February 25, so I’m brushing up on past Media 140s to get a feel for the style.
  • ‘Avatar’ tops $1 billion at worldwide box office [Variety] – “Twentieth Century Fox and James Cameron’s “Avatar” rang in the New Year with an estimated worldwide cume of $[US]1 billion through Sunday, becoming the fourth highest grosser of all time. Domestic cume was $352.1 million, including a weekend take of $68.3 million, the best gross ever for a film in its third weekend. Overseas, the pic’s cume through Sunday was $670.2 million.”
  • We All Live In Public Now. Get Used To It. [TechCrunch] – If we start from the premise that everything we do online is public, and then ask “how do I make this private” for specific bits and pieces, it’s more likely privacy will actually exist: “As the Web becomes more social, privacy becomes harder and harder to come by. People are over-sharing on Facebook and Twitter, broadcasting their whereabouts every ten steps on Foursquare and Gowalla, and uploading photos and videos of their most private moments to the Web for all to see. It’s easy to say that privacy is dead, we all live in public now, and just deal with it. But things are a bit more complicated. It used to be that we lived in private and chose to make parts of our lives public. Now that is being turned on its head. […] Public is the new default.”
  • Web 2.0 Suicide Machine – Meet your Real Neighbours again! – Sign out forever! – Had enough of being part of social media? Kill all your web 2.0 profiles here (disclaimer: this really does delete your profiles … forever!).

Digital Culture Links: August 20th 2009

Links for August 15th 2009 through August 20th 2009:

  • iiNet uses Telecommunications Act to boost copyright case [Australian IT] – "iiNet has put two new lines of legal defence before the Federal Court in its bid to stop a group of entertainment companies suing it for copyright infringement. … barrister Richard Cobden today ventured a new defence in which he revealed the ISPs intent to argue that bowing to AFACT's demands to disconnect the customers for "unproven allegations of copyright breaches" would itself be in breach of privacy provisions of the Telecommunications Act. Mr Cobden also told the court that the ISP intended to argue that any steps AFACT required it to take could not be considered reasonable unless its rivals in the telecommunications sector were also asked to pursue them. … iiNet said: "There are very good public policy reasons why ISPs cannot use their customers' information in the manner AFACT has demanded. "The existing law currently provides a process for investigating copyright theft or any other illegal activity using the internet, requiring court orders, warrants and due process."
  • Liskula Cohen Forces Google To Reveal Anonymous 'Skank' Blogger's Identity [SMH] – "A former Vogue Australia cover girl has won a landmark court battle to reveal the identity of an anonymous blogger who called her a "skank" and an "old hag". Model Liskula Cohen sued Google in January in the hope of forcing the company to reveal the person responsible for allegedly defamatory comments on a blog called Skanks in NYC, which was hosted by Google's Blogger service." (While I don't believe anyone is really anonymous online, I'm not sure that I'm comfortable with the precedent this sets with Google being forced to release user details.)
  • Video gamers 'older than thought' [BBC NEWS | Technology] – "The average age of an adult video game player is 35 – higher than previously thought, a US study suggests."

Annotated Digital Culture Links: June 12th 2009

Links for June 10th 2009 through June 12th 2009:

  • Find Creative Commons Images in Google Image Search [Google OS] – "Google Image Search added the option to restrict the results to images that are licensed using Creative Commons, a list of flexible licenses that allow content creators to share their works with the world. The options aren't yet available in the interface, but you can use the search box below to find images that are licensed using some of the most popular Creative Commons licenses…" (I'm looking forward to this being implemented in the advanced search options, it'll make finding CC images even easier!)
  • UK CVN Killer Flu – Killer Flu game; not bad at breaking past the pandemic hype and seeing how different types of flu can and can't spread and mutate: "Killer Flu!! Or, maybe, “non-killer flu” to describe the current outbreak of swine flu! Here is a game that allows you to learn more about how the influenza virus is transmitted and how it changes every year – which explains why you can get more than one dose of the flu over your lifetime and why vaccines need changing every year. We also hope it will be a bit of fun."
  • Facebook racial taunts [WA Today] – "A rapidly expanding social networking site has been slammed for its racist taunts against immigrants to Australia. The Facebook Group, F*** Off, We’re Full, has nearly 65,000 members and believes any immigrants coming to Australia must adapt to what it calls the ‘Aussie lifestyle.’ “This idea of Australia being a multicultural community has served only to dilute our sovereignty and our national identity,” the site states. “As Australians, we have our own culture, our own society, our own language and our own lifestyle.” The website is full of debate on its discussion board. The latest topics put up for comment include: Will Indian race-rioters be hunted down? and All foreigners need to be euthanised." (Another disheartening reminder that racism is all too alive in this day and age.)
  • Twitterers defy China's firewall [BBC NEWS | Asia-Pacific] – "On the eve of the 20th anniversary of the Tiananmen killings, social networking sites such as Twitter and the photo-sharing site Flickr were blocked in China in an attempt by the government to prevent online discussion on the subject. But Chinese twitterers proved that there are ways to get round the great firewall of China. … Besides the Tiananmen anniversary itself, what seemed to be most important to Chinese twitterers was the blocking of sites. Advice on how to access Twitter – by using a proxy, VPN (virtual private network) or Hotspot shield – spread around quickly. While some were clearly annoyed at this interference, others did not lose their sense of humour. One user congratulated his fellow twitterers with "Happy Chinese Internet Maintenance Day!"."

Annotated Digital Culture Links: January 8th 2009

Links for January 7th 2009 through January 8th 2009:

  • How to Use Twitter for Marketing and PR (Good advice.)
  • Apple Drops Anticopying Measures in iTunes [NYTimes.com] – In moves that will help shape the online future of the music business, Apple said Tuesday that it would remove anticopying restrictions on all of the songs in its popular iTunes Store and allow record companies to set a range of prices for them. Beginning this week, three of the four major music labels — Sony Music Entertainment, Universal Music Group and Warner Music Group — will begin selling music through iTunes without digital rights management software, or D.R.M., which controls the copying and use of digital files. The fourth, EMI, was already doing so. In return, Apple, whose dominance in online music sales gives it powerful leverage, agreed to a longstanding demand of the music labels and said it would move away from its insistence on pricing all individual song downloads on iTunes at 99 cents. Instead, the majority of songs will drop to 69 cents beginning in April, while the biggest hits and newest songs will go for $1.29. Others that are moderately popular will remain at 99″
  • Raid Gaza! Editorial Games and Timeliness [News Games: Georgia Tech Journalism & Games Project] – “Raid Gaza! is a new editorial game about the Gaza crisis. Like editorial games should, it takes a strong position. But unlike so many, it also offers coherent gameplay that is related to the conflict it critiques. … The game is headstrong, suffering somewhat from its one-sided treatment of the issue at hand. But as an editorial, it is a fairly effective one both as opinion text and as game. It is playable and requires strategy, the exercise of which carries the payload of commentary. It’s release on user-contributed animation and games portal Newgrounds came on 30 December 2008, only three days after the Israeli Defense Forces launched airstrikes as a part of “Operation Cast Lead.” The rapidness with which the game was developed, combined with its relatively sophisticated ability to mount commentary through gameplay, underscore one of the biggest issues with editorial games.”

Annotated Links of Interest: October 2nd 2008

Links of interest for October 1st 2008 through October 2nd 2008:

  • Google Search 2001 – To celebrate Google’s 10th birthday they’ve gone back in time and worked with the Internet Archive to let you search the 2001 web … YouTube is a nonsense word, ‘blog’ only returns 76,400 hits and Facebook has just under 1800 results!
  • EA Downplays Spore’s DRM Triggered Piracy Record [TorrentFreak] – Despite credible estimates that Spore has been downloaded over a million times via bittorrent networks, EA are playing down these figures and, in a turnabout for a big media producer, are arguing that not every download would have represented a legitimate sale were bittorrent not around (something many downloaders have been arguing about p2p film and even tv for years). Despite EA’s PR spin, it seems likely DRM is one of the big things nudging fans into downloading the Spore (and bypassing the DRM altogether).
  • Blizzard wins Warcraft bot payout [BBC NEWS | Technology] – “World of Warcraft creator Blizzard has won $6m (£3.36m) in damages from the makers of a software ‘bot’. The damages award comes after Blizzard won the first round of its legal battle against MDY Industries in July 2008. Blizzard embarked on the case against MDY claiming that the World of Warcraft Glider software produced by the small company infringed its copyright. The Glider software lets Warcraft players automate many of the repetitive steps the game involves. … it helped them automate the many repetitive tasks, such as killing monsters and scavenging loot, required to turn low level characters into more powerful ones.”

Links for August 22nd 2008

Interesting links for August 21st 2008 through August 22nd 2008:

  • Monkey Magic – Karen Lury / University of Glasgow [Flow TV, 8.06] – Playful and engaging reading of the BBC Monkey-style BBC Opening for the Olympic Games: “A playful, irreverent choice then: a trailer that reverses a mythic journey (from West to East) and which pays overt homage to a cult TV series that was never – in any coherent sense – an ‘authentic’ reflection or interpretation of Chinese culture or mythology. … The animation itself reproduces certain static poses and a colour scheme that may have been inspired by Chinese illustration and Japanese Manga; but for Hewlett fans, this is recognisably a Hewlett world – a world that is both menacing and cute (and where ‘cute’ is revealingly close to its roots in the freakish world of the side-show). It is funny and slightly unsettling as Pigsy smirks provocatively or when Monkey opens his mouth to reveal his dirty and surprisingly sharp teeth.”
  • Tiger Woods Responds to Fan’s YouTube Video [Micro Persuasion] – “This video response is brilliant marketing on the part of Electronic Arts and Tiger Woods. A fan posted on YouTube that it’s possible for Woods to hit a golf ball in Tiger Woods 08 while walking on water. How does Tiger react? By showing how it’s done and promoting Tiger Woods 09 in the process. It shows they listen and bring in the big guns to engage.”
  • Digital futures report: the internet in Australia [CCI] – “This report provides an overview of our work, presenting results for each of the questions asked. We will also be publishing work that examines relationships between our key variables exploring, for example, differences between users with broadband access at home and those on dial-up connections and the differences that age, gender and education levels make to people’s use and experience of the internet. Analysis we have already conducted shows that broadband does make a substantial difference to peoples’ use of the internet. The internet is more highly valued by those with broadband connections and they use the internet for longer and for a greater variety of purposes. Younger people have been quick to integrate the internet into their lives, they use the internet more and particularly for entertainment.” [Full Report PDF]
  • Few lives left for Second Life [The Age] – “Separately, figures released by the virtual world’s creator Linden Lab in April show there are only 12,245 active Australian Second Life users, down from highs of 16,000 towards the end of last year. … Australians appear to have lost interest in Second Life and the users still there appear to be shying away from the big corporate brands. Kim MacKenzie, a PhD student at the Queensland University of Technology, centred her honours year thesis around the business applications of Second Life. She studied the Second Life bases of 20 international brands over three months last year, including Dell, Toyota, Coca-Cola, BMW, AOL and Vodafone. “They were like ghost towns,” said MacKenzie, adding that many of the users she saw on the company islands appeared to be staff members.” (A significant rebuttal of the information and argument in this article can be found at Personalize Media.
  • For YouTube videos, a ‘fair use’ boost [News.com] – “Copyright owners, such as NBC Universal, Warner Bros., and Viacom, were put on notice Wednesday when U.S. District Judge Jeremy Fogel ruled that they must not order video be removed from Web sites indiscriminately. Before taking action against a clip, copyright owners, must form a “good-faith belief ” that a video is infringing, according to Corynne McSherry, an attorney with the Electronic Frontier Foundation. “
  • Poor earning virtual gaming gold [BBC NEWS | Technology] – “Nearly half a million people are employed in developing countries earning virtual goods in online games to sell to players, a study has found. Research by Manchester University shows that the practice, known as gold-farming, is growing rapidly. Researchers say the industry, which is largely based in China, currently employs about 400,000 young people who earn £80 per month on average.” (Good article, but really, “playbourers”?)
  • Up, Up, and Away? Separating Fact from Fiction in the Comic Book Business [Alisa Perren / Georgia State University – Flow TV 8.06] – A timely look at the relationship between comic book sales and the blockbuster movies they’ve been driving so successfully this year: “Myth #1: Comic-Con is all about comics. From its inception in 1970 well into the 1990s, this was largely the case. However, in recent years, the Hollywood studios increasingly have focused their energies on using the annual event as a means of promoting upcoming films and television programs. … Myth #2: Since movies based on comics are all the rage, comic books must be selling like crazy.”
  • iTunes blocked in China after protest stunt [WA Today] – “Access to Apple’s online iTunes Store has been blocked in China after it emerged that Olympic athletes have been downloading and possibly listening to a pro-Tibetan music album in a subtle act of protest against China’s rule over the province. The album, called Songs for Tibet, was produced by an a group called The Art of Peace Foundation, and features 20 tracks from well-known singers and songwriters including Sting, Moby, Suzanne Vega and Alanis Morissette. It was released as a download on the iTunes Store on August 5 – three days before the start of the Olympics – with the physical CD launched on Tuesday this week. The Foundation provided free downloads of the album to Olympic athletes, urging them to play the songs on their iPods during the Games as a show of support.”

Links for June 27th 2008

Interesting links for June 21st 2008 through June 27th 2008:

Links for May 19th 2008

Interesting links for May 18th 2008 through May 19th 2008:

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