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Links for April 17th 2008

Interesting links for April 17th 2008:

  • TV takes the online challenge [The Age] – ‘”The reason people are illegally using P2P [peer-to-peer] networks is simply because content isn’t available elsewhere,” says Ten’s general manager, Digital Media, Damian Smith.’ (So give me a legal way to download Battlestar Galactica today and I will!)
  • Exploring Fantasy Life and Finding a $4 Billion Franchise [New York Times] – “… Electronic Arts, the Sims?s publisher, plans to announce that the series has sold more than 100 million copies (including expansion packs) in 22 languages and 60 countries since its introduction in 2000. All told, the franchise has generated about
  • Australia’s YouTube stars to get paid [Australian IT] – The YouTube Partner Program provides money to YouTube content creators in exchange for displaying banner ads on their videos, has been launched in Australia today.
  • Parents angry at violent school bully game [The Age] – From Rockstar Games, the people behind Grand Theft Auto, comes the hugely provocative Bully: Scholarship Edition in which you play a rebellious school kid, and runs the risk of (purposefully?) provoking cyberbulllying to normalising school-yard shootings.
  • ABC’s digital push for channels, radio [The Age] – “The ABC wants to triple its number of television channels and radio services over the next 12 years as it seeks to increase Australian content levels and cement its place in the digital media age, its managing director, Mark Scott, has flagged”
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Links for April 6th 2008

Interesting links for April 6th 2008:

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R18+ Category for Video Games In Australia (The Saga Continues)

Australia has once again got an R18+ category for videogames on the discussion table. However, as Asher Moses reports in The Age:

In the gaming community at least, South Australian Attorney-General Michael Atkinson has become the Darth Vader of politics with his opposition to R18+ ratings for games. But Mr Atkinson insists his forceful opposition is to protect children from “harmful material”. Australia is the only developed country without an R18+ classification for games, meaning any titles that do not meet the MA15+ standard – such as those with excessive violence or sexual content – are simply banned from sale by the Classification Board.

Any changes to the censorship regime must be agreed on by the Commonwealth and all state and territory attorneys-general. For the first time since November 2005, the issue will be discussed later this month at the Standing Committee of Attorneys-General, but Atkinson has confirmed he will maintain his long-running opposition to the idea. […] In a speech in South Australia’s State Parliament yesterday, during which Atkinson was forced to return to his seat after being cut off by interjections, he acknowledged blocking the R18+ rating would deny adults choice. But he said this was necessary as the alternative would allow children easy access to “potentially harmful material”. “Games may pose a far greater problem than other media – particularly films – because their interactive nature could exacerbate their impact,” he said. “The risk of interactivity on players of computer games with highly violent content is increased aggressive behaviour.”

I’ve long been a proponent for the R18+ rating for video games in Australia and now that it’s in sight once again, I’m really troubled that one man – Michael Atkinson – could stand in the way.  Let me just reiterate why the R18+ category is important:

  1. The majority of video game players in Australia are adults and thus deserve the right to decide for themselves what games they’ll play.
  2. Banning video games increases their notoriety, making them more appealing to kids and teenagers, meaning that they are far more likely to download them illegally or purchase them in or from another country.
  3. Part of the argument against the R18+ category seems to be a presumption that Australia’s current ratings system for film, tv, etc., isn’t effective.  If the ratings system is broken, focus on fixing that, not blanket bans on whole sections of a medium!
  4. There is no substantial evidence that violent video games cause violent behaviour.  (There are small-scale studies which see some increase in violent thoughts (not actions: thoughts), but there are an equal number of studies that show no correlation.  A lot more research and study here would help!  Personally, I’m reminded that at the beginning of the twentieth century books were being banned for corrupting the moral fibre of society; in the 1950s and 60s rock music had similar charges levelled against it!
  5. Interactive doesn’t equal addictive, nor does it dull the critical senses of players.  If someone can’t distinguish between games and everyday life, the there’s a lot more to worry about than the games.

While The Age and other reports are supposedly trying to be neutral in their reporting, I suspect from the last few lines of Moses’ report on the issue, his sympathies are with those arguing for the R18+ category, too:

Research conducted by Bond University in Queensland for the IEAA found that the average age of Australian gamers is 28 and over 50 per cent of gamers are over 18.

Another survey of 1601 Australian households, conducted by the university in 2005, found 88 per cent of Australians supported an R18+ classification for games.

“From what I’m hearing the majority don’t seem to be opposing the R18+ [rating for games], so i’d be interested in what constituency he (Atkinson) is fighting this cause for,” [Ron] Curry [CEO of the games industry body, the Interactive Entertainment Association of Australia (IEAA)] said.

Logan Booker, editor of the gaming blog Kotaku Australia, said that ultimately parents, and not the government, should be the ones take responsibility for restricting what games their kids play.

“The UK, Europe and the US seem to handle an R18+ rating just fine, isn’t Australia mature enough to cope as well?”

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Australia Bans ‘Soldier of Fortune: Pay Back’ Videogame

soldier-of-fortune-pay-back

As Asher Moses reports in The Age, Australia’s censors have banned yet another videogame:

Australia’s draconian classification regime for video games has taken yet another scalp, with local retailers banned from selling the upcoming shooter title Soldier of Fortune: Pay Back. The highly anticipated game, which was to be released on PC, Xbox 360 and Playstation 3, was refused classification by the Classification Board for being too violent. Aside from Singapore, which is reviewing its classification system, Australia is understood to be the only country in the western world that does not have an R18+ rating for games. As a result, games that do not meet the MA15+ standard – such as those with excessive violence or sexual content – are simply banned from sale. This is despite recent figures from the Interactive Entertainment Association of Australia (IEAA) showing the average Australian gamer is 28, and over 50 per cent of gamers are over the age of 18.

While Solider of Fortune: Pay Back certain sounds very violent, the decision by the Office of Film and Literature Classification (OFLC) should, of course, have placed this game in an R18+ category, if only Australia had such a rating for games. Instead, games like this are refused classification altogether, implicitly suggesting that videogames are meant for kids (by having no adult game category) despite, as Moses notes above, the average age for gamers being well over 18 in Australia! Really, it’s time for the OFLC (and the Governors General at State and Federal levels, who’d need to push such a plan) to take note of the actual demographics of game players in Australia, and update the ratings system accordingly.

Of course, as comments on The Age‘s Screen Play Blog suggest, officially banning this game will likely result in it being downloaded illegally or simply purchased overseas – and legally – in pretty much any other English-speaking country.

[Via Peter Black]

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V-Tech Massacre: Tasteless Videogame based on the Virginia Tech Massacre

V-Tech Massacre A 21-year old Sydney man, Ryan Lambourn, has sparked outrage by creating a game based on the Virginia Tech Massacre. The game, called V-Tech Rampage, is far from technically impressive, but has nevertheless understandably upset quite a few people. One of the real difficulties is that while there have been a number of important political games and simulations which have tried to ‘speak’ about political issues (from September 12 to Donkey John to World Without Oil) this game – if it does have a point – really doesn’t make that clear. Over at Joystiq, the creator of the game based on the Columbine Massacre is quoted, citing his disappointment with the V-Tech game:

Danny Ledonne, creator of Super Columbine Massacre RPG, writes on Lambourn’s site, “It would appear to me that Ryan has no intention of doing much other than making money and gaining immediate recognition after the Virginia Tech shooting. Inevitably, comparisons between SCMRPG and VTech Rampage are being made right now. Some bloggers despise both games equally whereas others recognize a level of commentary that SCMRPG attempted which was not evident in VTR. For myself I wish to point out that SCMRPG was never a for-profit endeavor and thus I never posted statements like that which is on the VTR game’s homepage”

Adding fuel to the Lambourn posted a notice say he would only remove the game if he received $2000 in donations. This sparked even more vitriolic comments on the game, but in those comments Lambourn defends the donations statement, say it was a further aspect of satire:

PiGPEN – May 15th 2007

Danny, the donation thing is there as a joke against all the people commanding me to take my game down. I didnt think anyone would donate money to it and so far my paypal account has proven me right (BUT I COULD USE SOME FUCKING MONEY THANKS!).
And i’d appreciate if you didnt use the name “Ryan”. That name is reserved for my close friends and family… i cant help the people that gleaned personal information from my website but i would hope you would have the courtesy to not disrespect me in such a manner on my own website…Danny.

Of course, the irony of courting controversy and then being surprised when it results in negative public sentiment (and the post of Lambourn’s full name, address and phone number in numerous locations online) is pretty thick. On the web, even thought two wrongs don’t make a right, they’re never far from each other!

See The Age for more details.

Update (17 May, 2:25pm): The ‘official’ version of the game hosted by Lambourn (and this whole website) have been taken down. (That said, given the nature of digital culture, if anyone looked I’m sure they’d find another copy somewhere…) Lambourn’s website now sports a “This Account Has Been Suspended” notice.

Update 2 (4 June 2007): After reviewing the case, Australia’s Office of Film and Literature Classification gave the game an MA15+ rating, not banning the game as had been suggested.

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