Links for October 30th 2011:
- Cashing In on Your Hit YouTube Video [NYTimes.com] – In the unlikely but not impossible event of a YouTube video going unexpectedly viral, here’s a quick guide from the New York Times on how to act quickly and make the most of your possible revenue and exposure.
- When I died on Wikipedia | David McKie [The Guardian] – Amusing and insightful column from David McKie who Wikipedia incorrectly claimed, was dead. McKie points out that the Wikipedia is far from the first media service to prematurely announce people’s demise: “It was disconcerting to learn recently from a much used reference source that I had died on Friday August the 26th. True, one’s memory gets more fitful as one grows older, but I didn’t remember this happening. When I looked that day up in my diary, I found that I had noted it down as “a very empty day” when it rained and nothing much happened. Empty, perhaps, but not as empty as that. Still, there it was, in all its bleak finality, in a summary on Wikipedia: “David McKie (1935 – 26 August 2011) was a British journalist and historian.” [...] Wikipedia, I see, welcomes corrections. Indeed, its section on premature obituaries accepts it is incomplete and appeals for more, well-sourced, entries. So now I shall write to correct their error …”
- Untangling the web: how the internet has changed the way we treat death [Technology | The Observer] – Good overview by Aleks Krotoski looking at death in a networked, digital world: “Death in the age of the web reminds us how much the technology has become part of the fabric of our personal and social identities. Once we’re gone, what we leave behind is a rich resource of who we are. We may not survive beyond the release of the next social network, but our inevitable ends are being extended by our digital lives.”
- @AlanJoyce abused on Twitter, but he’s not the Qantas boss [Perth Now] - “An American science student who shares his name with the CEO of Qantas has found himself the target of a deluge of abuse on Twitter. The unfortunate American, whose name is Alan Joyce and who holds the name @alanjoyce on Twitter, is currently studying computer science at Stanford University, as well as having written two guidebooks to the Disneyland Resort in California. To clarify his identity the American replied to one accusation: “I’m glad to see someone appreciating my impeccable American accent, but I’m guessing you’re looking for a different Alan Joyce.” [...] The American Alan Joyce first responded to the attacks after @DognutsTom tweeted, “Well I’m stuck at home with broken wheelchair thanks to QANTAS! You think @alanjoyce CEO of QANTAS could work it out right?” Alan replied, “Sorry about your wheelchair, but I’m no more CEO of Qantas than @willsmith is a famous movie actor.””
- Q&A;: Felicia Day, from ‘The Guild’ to ‘Dragon Age’ [latimes.com] - “Playing” Felicia Day: “And when Electric Arts [makers of Dragon Age] called, that was the first call in years that was really like, “Oh!” They asked, “What would you like to do?” and I said, “What properties do you have?” And when Dragon Age came up I was, like, “Yes!” Because when am I ever going to be able to be in a medieval world as an actor? Probably never. So I’ll help create it myself. This will be the first time that a video game property is a Web series; and the elf is an actual playable character. So my character will be a DLC [downloadable content] piece; if people own Dragon Age II, they’ll be able to purchase an extension pack and play with my character. It’s full motion capture with me, full facial capture, full vocal acting. It’s pretty much the coolest thing I could ever imagine: Not only am I in a game, but it’s as a character I created.”

While the early years of online interaction were often framed by notions of identity play, anonymity, pseudonymity and multiplicity, the last five years have seen many of these playful boundaries collapsing with online and offline identity no longer presumed to be easily separable. The dominance of Facebook as the social networking service, and their firm insistence on ‘real’ names and identities has been one of the clearest causes and indicators of this shift. However, once online and offline identity are more firmly attached to real names, an individual’s web presence becomes harder and harder to escape. Moreover, while notions like ‘Identity 2.0’ (Helmond, 2010), ‘the networked self’ (Papacharissi, 2010) and others tend to emphasise at least some degree of agency, the persistence of digital information and the permanence of names suggests it is timely to revisit the ends of identity where the agency of the named individual is less, if at all, applicable.
This paper will outline some initial ways that our ‘ends of identity’ might be conceptualised, including a brief review of current approaches, with the intention of outlining an emerging research project which examines the impact of digital identity creation which is not readily controlled by the individual whose identity is being created or transformed.



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