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Artificial Culture Book Giveaway (with one caveat)

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Last year Routledge released Artificial Culture, my first book, as a paperback (having only been available as a very expensive hardback before then). Today I received five author copies in the mail which is very exciting – it really exists – but I’ve already given most of the hardback copies away, so I wasn’t quite sure what to do with these. So, naturally, I asked Twitter, and the smart folks there suggested a competition to find good homes for them. So a competition it is. With one caveat: I’d *really* like some feedback about the book, reviews, whatever. There have been a few reviews in scholarly journals, but – weirdly perhaps – I’d love a comments on the book’s Amazon page.

So, here’s the deal: if you’d like a copy of the book, leave a comment below, or on Twitter, or on Facebook, and on Monday (my time) I shall randomly select three people to get copies. If you get one, you agree within one month to write at least two sentences about the book on Amazon.com and give it a star rating. You don’t have to like the book – if you hate it, give it one star if you really want – but you should feel obliged to respond (and therefore have read it).

I should add, that in the unlikely event that I get more interest than books, I’ll prioritise people who can’t easily access one via their university library (or order in for their library, as most fulltime academics can).

Don’t feel the need to leave your details in the comments (privacy and all that): if you win, I’ll email you and ask for mailing details (do make sure you leave me an email address if you’re commenting here).

To get a sense of what the book argues, please read the blurb and make sure you really do want a copy (it’s a bit different to the stuff I’m currently working on; it’s more cultural studies than anything to do with social media).

Update (4 Feb 15): Thanks for all the interest and comments here, on Twitter and on Facebook! It’s greatly appreciated and it’s heartening to see real interest in the book! Smile I’ve let the three randomly selected winners know (yes, I did print the names and put them in a box and select randomly!). Hopefully that means there will be a few reviews floating around at some point in the near future!

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Artificial Culture out in paperback!

Photo 9-10-2014 8 02 01 pmRoutledge released my first book, Artificial Culture, in paperback today. While a paperback might not seem that big a deal, I’m actually quite excited. When Artificial Culture first came out, while I was delighted, I was also pretty embarrassed by the $140 price tag. I never really expected anyone but libraries would ever be able to afford it, and I treated my 5 author copies as if they were gold (all given away now, except one). I never had a book launch because I didn’t want anyone to feel obliged to try and buy the book.

I was actually quite relieved to discover that quite a few libraries (and maybe a few humans, too) actually bought a copy. Enough that Routledge have been willing to actually do a paperback run; this was helped immensely by Professor Veronica Hollinger’s kind review in which she asked:

I am seriously considering reading some of Artificial Culture with the students in my senior-year seminar on ‘Science Fiction and Technoculture’, and it would also be an appropriate text to include in graduate courses. Routledge, where’s my paperback?

Thankfully, I can now answer: the paperback’s available widely, and for (really!) $100 less than the hardback, for $US45 (or $39 on Amazon currently; or for Australians, factoring in postage, Book Depository seems you cheapest option). Update: Routledge have also reduced the price of the Kindle version to match the paperback! 🙂

The cover, I should add, is the same as the hardback, but the poster above is what I fancifully imagine cover art might have looked like if a bespoke design had been possible (I know it’s a bit silly; maybe that’s why I didn’t get to do cover art!).

If you’re curious about the book, the opening material and first chapter can be read for free online. Oh, and anyone going to see the new Alan Turing biopic The Imitation Game might want to read pages 7 to 9 for my take on Turing’s work and life (I’m a big fan!).

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Academy Awards for Performing Animals?

Here’s a little piece I had in today’s Conversation

Oscars for animals? Andy Serkis should be beating his chest

By Tama Leaver, Curtin UniversityDawn

The notion that a chimpanzee could win an Academy Award for acting (or anything else) seems farcical at first glance but, of course, it’s not an actual chimpanzee being discussed in the case of the latest role by Andy Serkis.

Rather, it’s an incredibly sophisticated amalgam of the actor and the very latest computational visualisation techniques from Weta Digital.

Serkis’ performance as Caesar, the leader of the fledgling ape society in the recently-released Dawn of the Planet of the Apes (2014) once again has Hollywood commentators pondering the possibility of an Oscar nod for a synthespian – a synthetic thespian or virtual actor – but this is far from the first time this question has been raised.

Gollum in The Lord of the Rings, voiced and performed by Andy Serkis. Wikimedia Commons

Andy Serkis has been behind some of the most memorable cinematic faces of the last decade, but it’s not quite his face. Rather, Serkis has held pioneering roles utilising performance capture technology.

Performance capture features the real-time recording and digitisation of an actor’s movements, which are then used to drive a complex digital model.

With the digital powerhouse of Weta Digital behind him, Serkis’ performances have driven Gollum from The Lord of the Rings (2001, 2002, 2003) (and now The Hobbit – 2012, 2013, 2014) films, the titular ape in Peter Jackson’s King Kong (2005), and the role of Caesar in Rise of the Planet of the Apes (2011) and the new sequel, Dawn.

For many, the question of where the acting ends and the computer-generated imagery begins, undermines the authenticity of a performance captured role as a performance, but no performance exists in a vacuum. Every actor’s appearance is constructed through costume, make-up and lighting, their dialogue taken from a script, the eventual role on screen painstakingly led by a director, and carefully filtered and refined during the editing process.

Performance capture is similar in many ways, but with the additional digital processing to translate the motion and facial expressions of an actor onto an often non-human character.


Dawn of the Planet of the Apes | From Rise to Dawn – Technological Advancements.

In a brief promotional featurette, Serkis explains how the performance capture technology has developed, with scenes now able to be shot outdoors where once they had to be on a soundstage against a green screen.

Most significantly though, for Serkis, is the fidelity with which the performance capture cameras and software can directly map an actors’ face and performance onto the digital character they are playing.

And given that technology has always been part of acting, the authenticity of performance captured roles speaks to the symbiotic relationship between fleshy, embodied actors and the informatic machines that enhance and facilitate those performances.

Early industry fears that synthespians might replace “real” actors reveals an insecurity about the relationship between people and technology. If a character can simply be created by a computer, the millions of dollars spent on A-list stars might just seem a little unnecessary.

The reality of performance capture, though, shows the opposite to be true: its takes a huge team to bring a single performance capture character to screen, with the actor remaining integral, filmed in excruciating detail, but also then combining software engineers, digital artists, and a range of other digital effects personnel to keep the best of the performance and use it to drive a state-of-the-art digital model.

Yet every director and crew who have worked with Serkis since his days as Gollum, as well as Serkis himself, have spent over a decade arguing for the legitimacy of performance capture as “real” acting.

After the pivotal role of Serkis in The Lord of the Rings: The Two Towers (2002), New Line Cinema and director Peter Jackson led the first attempt to get a role driven by performance capture acknowledged at the Academy Awards.

In his first outing as Caesar, Serkis was widely applauded, with 20th Century Fox mounting a campaign for a best actor nomination. Co-star James Franco was particularly vocal in arguing that Serkis’ performance was integral to the character, worthy of critical attention and praise.

And with the success of Dawn, the director and co-stars are once again lining up to applaud Serkis’ performance.

In terms of literally performing animals, Serkis and the team playing the various apes in the film do a remarkable job in evoking empathy without sacrificing the specificities of chimpanzees and other apes.

It is noteworthy that Rise received a specific commendation from PETA (People for the Ethical Treatment of Animals) about the way animals were portrayed and filmed. Having a human actor behind the animal performances not only guarantees no animals will be harmed on set, but at a deeper level also begs the question about the relationships between humans and animals.

Such questions are at the heart of Dawn, wherein the similarities between apes and humans drive the plot rather than intrinsic differences.


Dawn Of The Planet Of The Apes – Visual Effects – Motion Capture.

Andy Serkis’ role as Caesar is central to Dawn, and as numerous online features emphasise, this is his acting, and his performance. Whether this is the year that such a digital performance is captured by the Oscars or not remains to be seen.

The Conversation

Tama Leaver receives funding from the Australian Research Council (ARC).

This article was originally published on The Conversation. Read the original article.

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Digital Culture Links: July 10th through July 19th

Links for July 10th through July 19th:

  • Jon Stewart Blasts Viacom For Stupid Blackout; Viacom Sheepishly Turns Web Streams Back On [Techdirt] – Geography isn’t the only rationale behind imposing digital distance: “Last week, we wrote about Viacom’s really short-sighted decision to use its fans as hostages in a silly dispute with DirecTV over fees. To prevent any DirecTV customer from seeing any of its key shows, Viacom stopped streaming them online… for all customers, meaning that even those who had nothing to do with any of this couldn’t legally watch the shows they liked. As we noted, this would likely only serve to drive more people to find unauthorized versions…. Of course, one of Viacom’s most popular shows — and one of the key ones turned off from streaming — is The Daily Show with Jon Stewart, which had been on break last week anyway. However, it returned last night with a vengeance, and target number one: his corporate masters at Viacom for acting as if they were China in blocking the internet, and likely driving more fans to unauthorized streams.”
  • Face blurring: when footage requires anonymity [YouTube Blog] – YouTube launches a face-blurring tool within YouTube: “Whether you want to share sensitive protest footage without exposing the faces of the activists involved, or share the winning point in your 8-year-old’s basketball game without broadcasting the children’s faces to the world, our face blurring technology is a first step towards providing visual anonymity for video on YouTube.”
  • Shell social media oil spill a ‘coordinated online assassination’ [The Age] – Shell’s brand has been hijacked in what marketing experts say is a “social media oil spill” and a “coordinated online assassination of the Shell brand”. It’s a fake PR disaster that has snowballed into a very real one for Shell as web users are under the impression that it is an official company campaign. It started when an Arctic Ready website appeared online about two months ago that looked almost identical to the Arctic section on Shell’s own site. The site appeared to be an educational site about Shell’s oil drilling in the Arctic – complete with “Angry Bergs” kids game – but invited people to create their own ads by adding their own marketing copy over supplied photographs of the Arctic. User-generated ads could then be shared on social media. … For all intents and purposes, it looks like a real Shell marketing idea that has spun out of control …
    But in reality … the Arctic Ready website, and the viral video, were created by activists Greenpeace and The Yes Men.”
  • Downloads: ‘It’s cheaper to pay a wage, fly to the US and back twice’ [SMH]– “Australians are paying 50 per cent more than American shoppers for downloaded music and games, as well as computer software and hardware, consumer watchdog Choice says. In a submission to a parliamentary inquiry into IT Pricing, Choice says Australians are on the wrong end of of international price discrimination by copyright holders. New research carried out by the group found price differences across a range of IT products including iTunes downloads, PC games, personal and business software, Wii console games and computer hardware. “In Australia you pay, on average, 52 per cent more than an American consumer will for the same 50 top iTunes songs,” says Choice head of campaigns, Matt Levey.””A selection of 44 popular home and business software products were, on average, 34 per cent more expensive in Australia than the US.”
  • Council’s new social media policy – rethinking our networks [Marketing Summit 2012] – While these things are never perfect, the new Australia Council for the Arts Social Media Policy is well-written, mindful of the specificities of social media platforms and engagement (not risk!) centred. This policy will probably prove a useful template for corporations and organisations trying to figure out their own policies for social media use. Kudos to former Creative Commons stalwart Elliot Bledsoe for spearheading the new policy development.
  • Facebook scans chats and posts for criminal activity [Internet & Media – CNET News] – Facebook is intensively data-mining Facebook chat; the justification: “If [Facebook] detects suspicious behavior, it flags the content and determines if further steps, such as informing the police, are required. The new tidbit about the company’s monitoring system comes from a Reuters interview with Facebook Chief Security Officer Joe Sullivan. Here’s the lead-in to the Reuters story: “A man in his early 30s was chatting about sex with a 13-year-old South Florida girl and planned to meet her after middle-school classes the next day. Facebook’s extensive but little-discussed technology for scanning postings and chats for criminal activity automatically flagged the conversation for employees, who read it and quickly called police. Officers took control of the teenager’s computer and arrested the man the next day.” Facebook’s software focuses on conversations between members who have a loose relationship on the social network.”
  • Facebook set to unfriend anonymous snooping[The Independent]– I genuinely doubt this will be rolled out on Timelines; it’d reduce time spent on Facebook. Stalking – more advertising views, after all.”The end is nigh for anonymous stalking on the social media website Facebook. The website has announced that it is going to start letting users know who has viewed items on the social network, a change which is expected to cause the amount of online snooping to plummet. For now, the change to the Facebook website, which has more than 900m active users, applies to group pages, meaning users can see who has visited any group of which they are a member. But already there are suggestions that Facebook may unfurl the technology across the site, meaning the naughty-naughty-stalky-stalky generation may soon see their fingerprint-free snooping habits curtailed, or face the embarrassment of their ex’s new boyfriend/girlfriend realising they were too curious to resist an online-curtain twitch.”
  • CV Dazzle: Camouflage From Computer Vision by Adam Harvey – “CV Dazzle™ is camouflage from computer vision (CV). It is a form of expressive interference that combines makeup and hair styling (or other modifications) with face-detection thwarting designs. The name is derived from a type of camouflage used during WWI, called Dazzle, which was used to break apart the gestalt-image of warships, making it hard to discern their directionality, size, and orientation. Likewise, the goal of CV Dazzle is to break apart the gestalt of a face, or object, and make it undetectable to computer vision algorithms, in particular face detection. Because face detection is the first step in automated facial recognition, CV Dazzle can be used in any environment where automated face recognition systems are in use, such as Google’s Picasa, Flickr, or Facebook (see CV Dazzle vs PhotoTagger by Face.com). [Via Jill]
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Performing Animals: Synthespians, Primates and Cinematic Sympathy

Having let this blog become more link digests than anything else, I promised myself I’d write a bit more about my research activities, so with that in mind, I’m looking down a new research path and thought I’d share my very first thoughts.  As usual, it has taken a deadline to galvanise any writing, but the Call for Papers for the Green Planets: Ecology and Science Fiction sounded enticing so, below is the chapter abstract I submitted today.  (There’s no guarentee it’ll be accepted, of course, but this chapter will get written one way or another as it has definitely fired my imagination).  Feedback or thoughts are welcome, of course!

Performing Animals: Synthespians, Primates and Cinematic Sympathy

Chapter abstract.

Virtual actors, or synthespians (‘synthetic thespians’), simultaneously expand what ‘acting’ actually entails whilst also asking film viewers to sympathise with often non-human entities in contexts which strive for verisimilitude. Initial industry responses to synthespians centred on fears that unpaid virtual actors could replace human beings but Dan North argues that rather than making actors superfluous, synthespians actually illustrate ‘an interdependence between the human and the machine, the digital and the analogue, the real and the simulated’ (2008, p. 183). The performance capture technologies behind synthespians facilitate a complex symbiosis between the visceral, physical performance of actors and the informatic and computational artistry of cutting edge digital media. While scholarly attention has been paid to virtual actors portraying fictional creatures or aliens – such as Jar Jar Binks in Star Wars: Episode I – The Phantom Menace (1999), Gollum in The Lord of the Rings trilogy (2001, 2002, 2003) or the Na’vi in Avatar (2009) – this chapter instead examines synthespians who are performing (as) animals.

Focusing on Kong from Peter Jackson’s King Kong (2005) and Caesar from Rupert Wyatt’s Rise of the Planet of the Apes (2011), both of whom are performed by actor Andy Serkis and the special effects team at WETA Digital, this chapter will argue that primate synthespians complicate and challenge the boundaries between people and animals, between natural and technological, and between the computational and ecological (amongst others). To provide historical and cultural context, I will draw on antecedents from the Kong and Planet of the Apes franchises as well as contemporary texts, such as the documentary Project Nim (2011) which details a 1970s experiment scrutinising the nature/nurture divide in which a chimpanzee was raised as a human child. The strong critical and commercial success of Rise of the Planet of the Apes suggests audiences can readily sympathise with a primate protagonist, while Barbara Creed has similarly argued that Jackson’s Kong is ‘a screen animal who holds our sympathies throughout the film’ (2009, p. 191). Indeed, recognising its role in promoting animal rights, People for the Ethical Treatment of Animals (PETA) has actually given Rise of the Planet of the Apes their official approval. Ultimately, this chapter will explore the way these films generate sympathetic digital primates, the inherent contradictions in provoking sympathy by replacing animals with actors performing animals, and how these films and audience reactions may serve as a focal point for broader consideration of the relationships between people, primates, nature and technology.

References

Creed, B. (2009). Darwin’s Screens: Evolutionary Aesthetics, Time and Sexual Display in the Cinema. Melbourne: Melbourne University Press.

North, D. (2008). Performing Illusions: Cinema, Special Effects and the Virtual Actor. London & New York: Wallflower Press.

Serkis_Caesar
[Image Source: The Hollywood Reporter]

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The Centre for PostNatural History

I find the Centre for PostNatural History equal parts fascinating and provocative:

The Center for PostNatural History: An Introduction from Rich Pell on Vimeo.

Their mission: “dedicated to the advancement of knowledge relating to the complex interplay between culture, nature and biotechnology. The ‘postnatural’  refers to living organisms that have been altered through processes such as selective breeding or  genetic engineering to meet human desires. The mission of the Center for PostNatural History is to acquire, interpret and provide access to a collection of living, preserved and documented organisms of postnatural origin.”

The ‘postnatural’ isn’t a new term, but I love the idea of this as the theme for a museum; it destabilises the sense of natural history so often associated with museums, and really throws the interweaving of technology and nature into focus. Having just finished a marathon writing effort on my book, I can see many significant connections between the postnatural and what my work on Artificial Culture tries to do in terms of popular culture. More on that in a later post.

For more information on the postnatural, there’s a good interview with the Centre’s director Richard Pell over at Make Money, Not Art.

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