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Artificial Culture Bibliography

Aarseth, E. (1999). Aporia and Epiphany in Doom and the Speaking Clock: The Temporarality of Ergodic Art. In Marie-Laure Ryan (Ed.), Cyberspace Textuality: Computer Technology and Literary Theory (pp. 31–41). Indiana University Press.
Abba, T. (2009). Hybrid Stories: Examining the Future of Transmedia Narrative. Science Fiction Film and Television, 2(1), 59–75. http://muse.jhu.edu/journals/science_fiction_film_and_television/v002/2.1.abba.html
Abbate, J. (1999). Inventing the Internet. MIT Press.
Abbott, C. (2007). Cyberpunk Cities. Journal of Planning Education and Research, 27(2), 122–131. https://doi.org/10.1177/0739456X07305795
Abbott, S. (2006). Final Frontiers: Computer-Generated Imagery and the Science Fiction Film. Science Fiction Studies, 33(1), 89–108. http://www.jstor.org/stable/4241410
Acland, C. R. (2011). You Haven’t Seen Avatar Yet. Flow TV, 13(8). http://flowtv.org/2011/02/you-havent-seen-avatar/
Adam, A. (1998). Artificial Knowing: Gender and the Thinking Machine. Routledge.
Ahrens, J., & Meteling, A. (Eds.). (2010). Comics and the City: Urban Space in Print, Picture and Sequence. Continuum.
Algrant, D. (2002, November 21). People I Know. Miramax Films.
Anderson, P. W. S. (n.d.). Alien Vs Predator. Twentieth Century Fox, Brandywine Productions et al.
Asimov, I. (1950). I, Robot. Panther.
Auslander, P. (2008). Legally Live: Law, Performance, Memory. In Liveness: Performance in a Mediatized Culture (2nd ed, pp. 128–182). Taylor & Francis.
Badham, J. (1977). Saturday Night Fever. Paramount Pictures and Robert Stigwood Organization (RSO).
Badmington, N. (2003). Theorizing Posthumanism. Cultural Critique, 10–27.
Bainbridge, J. (2010). “I Am New York” - Spider-Man, New York City and the Marvel Universe. In J. Ahrens & A. Meteling (Eds.), Comics and the City: Urban Space in Print, Picture and Sequence (pp. 163–179). Continuum.
Baker, S. (2011). Final Jeopardy: Man vs. Machine and the Quest to Know Everything. Houghton Mifflin Harcourt.
Bakke, G. (2007). Continuum of the Human. Camera Obscura, 22(66), 60–91. https://doi.org/10.1215/02705346-2007-015
Balsamo, A. (1995). Forms of Technological Embodiment: Reading the Body in Contemporary Culture. In Mike Featherstone & Roger Burrows (Eds.), Cyberspace, Cyberbodies, Cyberpunk: Cultures of Technological Embodiment. Sage.
Banham, G. (2001). Transcendental Philosophy and Artificial Life. Culture Machine, 3. http://www.culturemachine.net/index.php/cm/article/viewArticle/286
Barker, M. (2011). Playing with Gollum: Uncovering the Cultural Life and Transnational Travels of a Complex Character - Part One. Scope, 19. http://www.scope.nottingham.ac.uk/article.php?issue=19&id=1250
Barker, M. (2011). Playing with Gollum: Uncovering the Cultural Life and Transnational Travels of a Complex Character - Part Two. Scope, 19. http://www.scope.nottingham.ac.uk/article.php?issue=19&id=1251
Barnett, C. P. (2000). Reviving Cyberpunk: (Re)Constructing the Subject and Mapping Cyberspace in the Wachowski Brothers’ Film the Matrix. Extrapolation, 41(4), 359–374.
Barr, M. S. (1992). Feminist Fabulation: Space/Postmodern Fiction. University of Iowa Press.
Barron, L. (2011). What if Zarathustra had not spoken? Alex North’s counterfactual soundtrack to 2001: A Space Odyssey. New Review of Film and Television Studies, 9(1), 84–94. https://doi.org/10.1080/17400309.2011.521721
Bartlett, L., & Byers, T. B. (2003). Back to the Future: The Humanist Matrix. Cultural Critique, 53, 28–46.
Baudrillard, J. (1994). Simulacra and Simulation. The University of Michigan Press.
Beebe, R. W. (2000). After Arnold: Narratives of the Posthuman Cinema. In Vivian Carol Sobchack (Ed.), Meta Morphing: Visual Transformation and the Culture of Quick-Change (pp. 159–179). University of Minnesota Press.
Bey, H. (1991). T. A. Z.: The Temporary Autonomous Zone, Ontological Anarchy, Poetic Terrorism. Autonomedia.
Blackmore, Tim. (2004). High on Technology; Low on Memory: Cultural Crisis in Dark City and The Matrix. Canadian Review of American Studies, 34(1), 13–54. http://muse.jhu.edu/journals/canadian_review_of_american_studies/v034/34.1blackmore.html
Blackmore, T. (2007). The Speed Death of the Eye: The Ideology of Hollywood Film Special Effects. Bulletin of Science, Technology & Society, 27(367). https://doi.org/DOI: 10.1177/0270467607306936
Blumberg, A. T. (2003). The Night Gwen Stacy Died: The End of Innocence and the Birth of the Bronze Age. Reconstruction, 3(4). http://reconstruction.eserver.org/034/blumberg.htm
Bode, L. (2006). From Shadow Citizens to Teflon Stars: Reception of the Transfiguring Effects of New Moving Image Technologies. Animation, 1(2), 173–189. https://doi.org/10.1177/1746847706068901
Bode, L. (2010). No Longer Themselves?: Framing Digitally Enabled Posthumous “Performance.” Cinema Journal, 49(4), 46–70. https://doi.org/10.1353/cj.2010.0019
Bodó, B. (2011). You Have No Sovereignty Where We Gather – Wikileaks and Freedom, Autonomy and Sovereignty in the Cloud. SSRN ELibrary. http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1780519#
Bolhafner, S. (1993). William Gibson: Making Light of the Cyberpunk Schtick. http://bolhafner.com/stevesreads/igib1.html
Bolter, J. D. (2003). Critical Theory and the Challenge of New Media. In Mary E. Hocks & Michelle R. Kendrick (Eds.), Eloquent Images: Word and Image in the Age of New Media (pp. 20–36). MIT Press.
Bolter, J. D., & Grusin, R. (1999). Remediation: Understanding New Media. MIT Press.
Botting, F. (1999). Sex, Machines & Navels. Manchester University Press.
Brier, S. (2006). Ficta: remixing generalized symbolic media in the new scientific novel. Public Understanding of Science, 15(153). https://doi.org/10.1177/0963662506059441
Brodie, I. (2002). The Lord of the Rings: Location Guidebook. HarperCollins.
Brooks, M. (1968). The Producers. Metro-Goldwyn-Mayer (MGM) et al.
Buckland, W. (1999). Between Science Fact and Science Fiction: Spielberg’s Digital Dinosaurs, Possible Worlds, and the New Aesthetic Realism. Screen, 40(2), 177–192. https://doi.org/10.1093/screen/40.2.177
Bukatman, S. (2003). Matters of Gravity: Special Effects and Supermen in the 20th Century. Duke University Press.
Bukatman, S. (1997). Blade Runner. British Film Institute.
Bukatman, S. (1993). Terminal Identity: The Virtual Subject in Postmodern Science Fiction. Duke University Press.
Bukatman, S. (2008). Secret Identity Politics. In A. Ndalianis (Ed.), The Contemporary Comic Book Superhero (1st ed., pp. 109–125). Routledge.
Burrill, D. A. (2005). Out of the Box: Performance, Drama, and Interactive Software. Modern Drama, 48(3), 492–512.
Busiek, K., & Ross, A. (1994). Marvels. Marvel Entertainment.
Butler, J. (1999). Gender Trouble: Feminism and the Subversion of Identity. Routledge.
Butler, J. W. (2009). Un-Terminated: The Imagination of Machines. In W. Irwin, R. Brown, & K. S. Decker (Eds.), Terminator and Philosophy: I’ll Be Back, Therefore I Am (pp. 52–66). John Wiley & Sons, Inc.
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