Artificial Culture Bibliography

Aarseth, E. (1999). Aporia and Epiphany in Doom and the Speaking Clock: The Temporarality of Ergodic Art. In Marie-Laure Ryan (Ed.), Cyberspace Textuality: Computer Technology and Literary Theory (pp. 31–41). Bloomington and Indianapolis: Indiana University Press.
Abba, T. (2009). Hybrid Stories: Examining the Future of Transmedia Narrative. Science Fiction Film and Television, 2(1), 59–75. Retrieved from
Abbate, J. (1999). Inventing the Internet. Cambridge, Mass: MIT Press.
Abbott, C. (2007). Cyberpunk Cities. Journal of Planning Education and Research, 27(2), 122–131.
Abbott, S. (2006). Final Frontiers: Computer-Generated Imagery and the Science Fiction Film. Science Fiction Studies, 33(1), 89–108. Retrieved from
Acland, C. R. (2011). You Haven’t Seen Avatar Yet. Flow TV, 13(8). Retrieved from
Adam, A. (1998). Artificial Knowing: Gender and the Thinking Machine. London and New York: Routledge.
Ahrens, J., & Meteling, A. (Eds.). (2010). Comics and the City: Urban Space in Print, Picture and Sequence. New York: Continuum.
Algrant, D. (2002). People I Know. Miramax Films.
Anderson, P. W. S. (n.d.). Alien Vs Predator. Twentieth Century Fox, Brandywine Productions et al.
Asimov, I. (1950). I, Robot. London: Panther.
Auslander, P. (2008). Legally Live: Law, Performance, Memory. In Liveness: Performance in a Mediatized Culture (2nd ed, pp. 128–182). Hoboken: Taylor & Francis.
Badham, J. (1977). Saturday Night Fever. Paramount Pictures and Robert Stigwood Organization (RSO).
Badmington, N. (2003). Theorizing Posthumanism. Cultural Critique, 10–27.
Bainbridge, J. (2010). “I Am New York” - Spider-Man, New York City and the Marvel Universe. In J. Ahrens & A. Meteling (Eds.), Comics and the City: Urban Space in Print, Picture and Sequence (pp. 163–179). New York: Continuum.
Baker, S. (2011). Final Jeopardy: Man vs. Machine and the Quest to Know Everything. New York: Houghton Mifflin Harcourt.
Bakke, G. (2007). Continuum of the Human. Camera Obscura, 22(66), 60–91.
Balsamo, A. (1995). Forms of Technological Embodiment: Reading the Body in Contemporary Culture. In Mike Featherstone & Roger Burrows (Eds.), Cyberspace, Cyberbodies, Cyberpunk: Cultures of Technological Embodiment. London: Sage.
Banham, G. (2001). Transcendental Philosophy and Artificial Life. Culture Machine, 3. Retrieved from
Barker, M. (2011). Playing with Gollum: Uncovering the Cultural Life and Transnational Travels of a Complex Character - Part One. Scope, 19. Retrieved from
Barker, M. (2011). Playing with Gollum: Uncovering the Cultural Life and Transnational Travels of a Complex Character - Part Two. Scope, 19. Retrieved from
Barnett, C. P. (2000). Reviving Cyberpunk: (Re)Constructing the Subject and Mapping Cyberspace in the Wachowski Brothers’ Film the Matrix. Extrapolation, 41(4), 359–374.
Barr, M. S. (1992). Feminist Fabulation: Space/Postmodern Fiction. Iowa City: University of Iowa Press.
Barron, L. (2011). What if Zarathustra had not spoken? Alex North’s counterfactual soundtrack to 2001: A Space Odyssey. New Review of Film and Television Studies, 9(1), 84–94.
Bartlett, L., & Byers, T. B. (2003). Back to the Future: The Humanist Matrix. Cultural Critique, 53, 28–46.
Baudrillard, J. (1994). Simulacra and Simulation. The University of Michigan Press.
Beebe, R. W. (2000). After Arnold: Narratives of the Posthuman Cinema. In Vivian Carol Sobchack (Ed.), Meta Morphing: Visual Transformation and the Culture of Quick-Change (pp. 159–179). Minneapolis & London: University of Minnesota Press.
Bey, H. (1991). T. A. Z.: The Temporary Autonomous Zone, Ontological Anarchy, Poetic Terrorism. Brooklyn, New York: Autonomedia.
Blackmore, T. (2004). High on Technology; Low on Memory: Cultural Crisis in Dark City and The Matrix. Canadian Review of American Studies, 34(1), 13–54. Retrieved from
Blackmore, T. (2007). The Speed Death of the Eye: The Ideology of Hollywood Film Special Effects. Bulletin of Science, Technology & Society, 27(367). 10.1177/0270467607306936
Blumberg, A. T. (2003). The Night Gwen Stacy Died: The End of Innocence and the Birth of the Bronze Age. Reconstruction, 3(4). Retrieved from
Bode, L. (2006). From Shadow Citizens to Teflon Stars: Reception of the Transfiguring Effects of New Moving Image Technologies. Animation, 1(2), 173–189.
Bode, L. (2010). No Longer Themselves?: Framing Digitally Enabled Posthumous “Performance.” Cinema Journal, 49(4), 46–70.
Bodó, B. (2011). You Have No Sovereignty Where We Gather – Wikileaks and Freedom, Autonomy and Sovereignty in the Cloud. SSRN ELibrary. Retrieved from
Bolhafner, S. (1993). William Gibson: Making Light of the Cyberpunk Schtick. Retrieved from
Bolter, J. D. (2003). Critical Theory and the Challenge of New Media. In Mary E. Hocks & Michelle R. Kendrick (Eds.), Eloquent Images: Word and Image in the Age of New Media (pp. 20–36). Cambridge and London: MIT Press.
Bolter, J. D., & Grusin, R. (1999). Remediation: Understanding New Media. Cambridge, Mass.: MIT Press.
Botting, F. (1999). Sex, Machines & Navels. New York: Manchester University Press.
Brier, S. (2006). Ficta: remixing generalized symbolic media in the new scientific novel. Public Understanding of Science, 15(153).
Brodie, I. (2002). The Lord of the Rings: Location Guidebook. Auckland: HarperCollins.
Brooks, M. (1968). The Producers. Metro-Goldwyn-Mayer (MGM) et al.
Buckland, W. (1999). Between Science Fact and Science Fiction: Spielberg’s Digital Dinosaurs, Possible Worlds, and the New Aesthetic Realism. Screen, 40(2), 177–192.
Bukatman, S. (2003). Matters of Gravity: Special Effects and Supermen in the 20th Century. Durham and London: Duke University Press.
Bukatman, S. (1997). Blade Runner. London: British Film Institute.
Bukatman, S. (1993). Terminal Identity: The Virtual Subject in Postmodern Science Fiction. Durham: Duke University Press.
Bukatman, S. (2008). Secret Identity Politics. In A. Ndalianis (Ed.), The Contemporary Comic Book Superhero (1st ed., pp. 109–125). London and New York: Routledge.
Burrill, D. A. (2005). Out of the Box: Performance, Drama, and Interactive Software. Modern Drama, 48(3), 492–512.
Busiek, K., & Ross, A. (1994). Marvels. New York: Marvel Entertainment.
Butler, J. (1999). Gender Trouble: Feminism and the Subversion of Identity. London and New York: Routledge.
Butler, J. W. (2009). Un-Terminated: The Imagination of Machines. In W. Irwin, R. Brown, & K. S. Decker (Eds.), Terminator and Philosophy: I’ll Be Back, Therefore I Am (pp. 52–66). Hoboken: John Wiley & Sons, Inc.
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