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	<title>Comments on: Interactive Australia 2009 Report</title>
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	<link>http://www.tamaleaver.net/2008/10/29/interactive-australia-2009-report/</link>
	<description>Tama's thoughts about digital culture, whatever that might mean ...</description>
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		<title>By: Graeme Watson</title>
		<link>http://www.tamaleaver.net/2008/10/29/interactive-australia-2009-report/comment-page-1/#comment-20570</link>
		<dc:creator>Graeme Watson</dc:creator>
		<pubDate>Sun, 02 Nov 2008 13:14:57 +0000</pubDate>
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		<description>From memory, the percentage of female gamers has risen about 8% from the first survey.

So, why are more women getting into games, are there more titles now marketed to women?   Is the growth in line with the overal growth?   

I&#039;m still amazed that the R18+ rating for games has not been introduced.</description>
		<content:encoded><![CDATA[<p>From memory, the percentage of female gamers has risen about 8% from the first survey.</p>
<p>So, why are more women getting into games, are there more titles now marketed to women?   Is the growth in line with the overal growth?   </p>
<p>I&#8217;m still amazed that the R18+ rating for games has not been introduced.</p>
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		<title>By: Liam</title>
		<link>http://www.tamaleaver.net/2008/10/29/interactive-australia-2009-report/comment-page-1/#comment-20525</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Wed, 29 Oct 2008 03:42:28 +0000</pubDate>
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		<description>I was very surprised by the % of Australian gamers being women. Happily surprised though. Everyone in my Self.net tute had assumed it would be much lower.</description>
		<content:encoded><![CDATA[<p>I was very surprised by the % of Australian gamers being women. Happily surprised though. Everyone in my Self.net tute had assumed it would be much lower.</p>
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